While the game is still far from complete, here is a simple techdemo, that might give a first impression of the game.
You currently only controlthe engines and rudder (the ship's artillery is AI controlled, will change in final game).
On the right you see the stats of your ship:
Hull - When this reaches zero the ship sinks (well for the techdemo, it doesn't, you're unsinkable, only the other ships can sink)
Eng. - Engine power. Move the joystick up / down to control this. Damage to the ship can reduce the maximum available engine power.
Rud. - Rudder. Move the joystick left / right to control this. Damage to the ship can restrict the available range.
Rot. / Ele. Desired rotation and elevation angles for your gun turrets.
The three lines below give the state of your gun turrets (Ready - when ready to fire, but can't reach target, Rel. + number when reloading). Lines disappear when the respective turets have been disabled by hits.
Shells hitting a ship result in an explosion (red), shells hitting the water give a splash (white).
The demo's scenario is the battle of the dogger bank (1915). You control the German flagship Seydlitz (although the different chips classes don't really make much of a difference yet)).
Philipp
P.S.:
Some Features planned for the final game:
- Six historic scenarios (Yalu, Ulsan, Lemnos, Coronel, Falkland, Dogger Bank) and custom scenarios (create custom fleets from 28 ship classes from 7 nations).
- Cooperative multiplayer with one player controlling ship and rudder and the other controlling the artillery.
















