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HSC Season 7 Week 47 - Krull


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#26 JacobZu7zu7 OFFLINE  

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Posted Fri Jul 9, 2010 8:04 AM

[quote name='Mister VCS' date='Fri Jul 9, 2010 3:48 AM' timestamp='1278661723' post='2047347']
[quote name='JacobZu7zu7' date='Wed Jul 7, 2010 11:51 PM' timestamp='1278539504' post='2046451']
[quote name='Zoyx' date='Wed Jul 7, 2010 5:22 PM' timestamp='1278537745' post='2046437']
@JacobZu7zu7 Format needs to be changed. It is broke. Go back in seasons, and you will notice a complete turnover in players. The current format is leading to participation fatigue. If the current format is maintained, I will be retiring. We all love our Atari, but we are grown-up now, and have a lot of other things yanking at our attention.
[/quote]

Intellivision high score club is once every two weeks (repectably) it is getting less and less participation in the last 4-5 games. So that cannot be burn out.
NES also has struggled... if anything Atari 2600 is thriving, no suffering a complete turnover compared to other HSC's.

I don't see how 2 weeks instead of one, is gonna make game players stop from being fatigued because you still don't have any "time off", you are just stuck in that two weeks, trying to play the "same game" for a longer period! :? [/quote]

Intellivison HSC participation is better than expected - can't see "less and less participation". You can't expect ten or more players every round.

[quote]

That is true. I was mostly "trying" to say (burn out) wasn't a SURE reason for non-participation. Intelli, also is not the most collected for system. So, on the contrary... it IS having a good turn out.

I think one game, in two weeks time is fair for the Intellivision HSC.


[quote]
I like that idea. And I would like to see more common games like Smurf, Demons to Diamonds, Phoenix, Kangaroo, Zaxxon...
[/quote]

Sounds good. Would like to see all those games come round again! :thumbsup:

Edited by JacobZu7zu7, Fri Jul 9, 2010 8:08 AM.


#27 Zoyx OFFLINE  

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Posted Fri Jul 9, 2010 12:10 PM

3600 - No princess yet for me.

#28 Wickeycolumbus OFFLINE  

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Posted Fri Jul 9, 2010 12:42 PM

2730

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#29 roadrunner OFFLINE  

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Posted Fri Jul 9, 2010 2:56 PM

3,870


Krull (1983) (Atari)_6.png

#30 Scrabbler15 OFFLINE  

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Posted Fri Jul 9, 2010 9:16 PM

19190

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#31 oyamafamily OFFLINE  

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Posted Sat Jul 10, 2010 5:25 AM

View Posttoymailman, on Thu Jul 8, 2010 10:53 PM, said:

While were on the topic of discussing the next HSC season a few scoring ideas popped into my head. They initially seem good to me, but wanted to bounce them off others here too.

First, what if scoring was dependant upon participation? Currently, 1st place for the week receives 11 points and successive placements are reduced by 1 point until the remaining participants each receive 1 point. My suggested change (as food for thought) would be to have 1st place receive an amount of points equal to the number of participants to a maximum of 11. Therefore, if a week only has 7 participants than 1st place would get 7 points, 11 participants would be 11 points, and 15 participants still only 11 points. With 11 or more participants scoring would essentially be identical to what it is now.

Second, similar to how bonus points are awarded for the Activision patches, what if we had bonus points awarded for beating the TG scores (if any)? Topping 3rd place would yield +1 point, second would give +2 points, and getting a new World Record would give +3 points.

Let's exemplify the game MILLIPEDE (released by Atari in 1984 for Atari 2600 VCS Platform - BONUS NOT CUMMULATIVE):

1 bonus point if you beat the 3rd best score registered by Twin-Galaxies - 377,374 points by Alan W Hewston

2 bonus points if you beat the 2nd best score - 937,180 points by Todd Rogers

3 bonus points if you break the current TG WORLD RECORD - 1,114,117 points by Frankie Cardulla

#32 oyamafamily OFFLINE  

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Posted Sat Jul 10, 2010 5:41 AM

In some games chosen in 2600 HSC (Season 8 and later), I would like to place the EXTRA CHALLENGE.

EXAMPLE: Dolphin - released by Activision in 1983 (Matthew Hubbard)

Players who reach the maximum score of 299,990 points ("Amazing!" message) with the regular game (using the Difficulty and Game Mode indicated by Zero) will be qualified to DOLPIHN TIE-BREAK.

SETTINGS FOR DOLPHIN TIE-BREAK:
Gama variation: 7 (more advanced - player 1)
Left Difficulty: A (ONLY 2 seconds to touch squid)
1 LIFE ONLY! (Your attempt ends if you lose your First Life or beat the game via getting the maximum score - 299,990 points)
Special Rules: You must take the screenshot showing the score of 290,000+ with 18 dolphins remaining (which is a Perfect Game).

#33 Scrabbler15 OFFLINE  

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Posted Sat Jul 10, 2010 8:44 AM

127,350

I noticed that when I started freeing the princess and defeating the beast, my scores went down. That's because the second spider web level is impossible to deal with. Instead of the web pushing out to the sides of screen, the web sucks the guy into the middle for a quick and untimely death.

So I played the game normally, except that the princess didn't get to see the light of day.

At least once, be the hero. Save the girl. However, there is a price to pay for being a hero. And the spider on the second level is coming to collect.

I'm probably done for this week.

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#34 SpiceWare ONLINE  

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Posted Sat Jul 10, 2010 12:38 PM

4650

Is there a trick to leaving the spider web? I'll make it to the cocoon, then go to where the blinking dot appeared, but I cannot consistently leave the web.

#35 Scrabbler15 OFFLINE  

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Posted Sat Jul 10, 2010 12:59 PM

View PostSpiceWare, on Sat Jul 10, 2010 12:38 PM, said:

4650

Is there a trick to leaving the spider web? I'll make it to the cocoon, then go to where the blinking dot appeared, but I cannot consistently leave the web.

It seems like sometimes, if you're running when you get to the dot spot, the game won't allow exiting until the guy stops running. Then after the guy is standing still, he can push through the exit. I don't know if that's what's happening in your case.

#36 SpiceWare ONLINE  

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Posted Sun Jul 11, 2010 11:26 AM

5810

still having trouble leaving the web. I've had a few instances today when I left the web where I didn't want to (because I wasn't yet were the dot was). Very frustrating.

Edited by SpiceWare, Sun Jul 11, 2010 11:26 AM.


#37 Zoyx OFFLINE  

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Posted Sun Jul 11, 2010 11:34 AM

6250 - still no princess.

#38 SekOner OFFLINE  

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Posted Sun Jul 11, 2010 4:42 PM

View PostScrabbler15, on Sat Jul 10, 2010 8:44 AM, said:

127,350

I noticed that when I started freeing the princess and defeating the beast, my scores went down. That's because the second spider web level is impossible to deal with. Instead of the web pushing out to the sides of screen, the web sucks the guy into the middle for a quick and untimely death.

So I played the game normally, except that the princess didn't get to see the light of day.

At least once, be the hero. Save the girl. However, there is a price to pay for being a hero. And the spider on the second level is coming to collect.

I'm probably done for this week.

WOW! thats an AMAZING SCORE. I found it really difficult to score 24,500 but 127k+ geez.... wow man you definately won first place. I guess all those tournaments in the 80's really helped paid off for you this week. There's just no way i'm going to top that. But i've got until tuesday night to try, so we'll see :P

Edited by SekOner, Sun Jul 11, 2010 8:55 PM.


#39 Zoyx OFFLINE  

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Posted Sun Jul 11, 2010 4:44 PM

@SekOner - Actually Tuesday night is the cut-off... read the fine print.

#40 SekOner OFFLINE  

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Posted Sun Jul 11, 2010 8:55 PM

View PostZoyx, on Sun Jul 11, 2010 4:44 PM, said:

@SekOner - Actually Tuesday night is the cut-off... read the fine print.

Yeah i was actually thinking that when i typed it. However i was far to lazy to click edit and fix it. I did read the fine print and indeed i am aware of the cut off. :P

Thanks for the heads up never the less

Edited by SekOner, Sun Jul 11, 2010 8:56 PM.


#41 Scrabbler15 OFFLINE  

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Posted Sun Jul 11, 2010 9:06 PM

You're both right, actually.

If you're on the west coast, it's over Tuesday.

If you're on the east coast, like me, you get two hours on Wednesday, too. Now, a normal person would be in bed Tuesday night, so it wouldn't matter. But, since I don't always live in the world of normal, sometimes I'm playing right up to the end. (My Klax score was a deadline Wednesday score.)

In any event, there's still plenty of time. If somebody beats my score, they'll get a hat tip and a hearty congrats from me.

#42 Zoyx OFFLINE  

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Posted Sun Jul 11, 2010 9:22 PM

Zero like to confuse us because he keeps using standard time when we have moved on to daylight time. For fans of universal time/greenwich mean time... deadline is 0700 UTC/GMT Wednesday.

#43 Ze_ro OFFLINE  

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Posted Mon Jul 12, 2010 8:59 PM

View PostJacobZu7zu7, on Wed Jul 7, 2010 3:14 PM, said:

When two to four 'rare' games are choosen back to back that I either don't own or not interested in playing (on emulator). I often forget to come back to HSC's and loose interest in them.
Yeah, I try to avoid that as much as possible. One of the things I've always liked to emphasize in all this is playing obscure or uncommon games that people don't normally think about... but this often leads to playing games that really are quite bad. I do what I can to try to use a good game before and after any game that I know is going to be bad. I also try not to use too many rare games, prototypes or homebrews, as I know this can turn some people off (Luckily, with flash carts becoming more and more common, this is becoming less of an issue).

Quote

A game library of Atari 2600, which has probably over 500 games... only playing 24 games? (for a years time) would leave out some 400+ games! For instance, of all the HSC time of Atari 2600... a very common classic game like 'Pac-man' has only been played twice in 7 seasons here. :ponder:
I'm assuming you're saying that like you'd rather see Pac-Man played more often... but frankly, I don't like to repeat games. As you said, there are hundreds of them, and when at all possible, I want to introduce new games rather than ones that have shown up time and time again.

Quote

Game requests, may be gone! or it will take much longer for a game to be picked that you have choosen. With only 20 games a year, there's not much room for people to get their game request filled.
Actually, I've been using requests less and less anyways. This season (more than any other), I've taken to introducing my own choices much more often, and the last few weeks I haven't even attributed to anyone (though some of them were requests). Quite honestly, I get a lot of requests that I know won't turn out well... either because the game is not fun, or is incredibly rare, or has wonky scoring, or has been played four times already. I used to do games in the order they were requested with no exceptions... then I started mixing up some of the requests to get some balance (heck, I think earlier this season, I choose three of roadrunners selections in a row!)... then I started adding my own games in to break things up a bit.

I've actually already put together a list of the first 10 games I plan to use for next season, in a specific order that I feel will work without bunching up "difficult" games. All 10 are well known games, only one of which is rare (a 6), and only 3 of which have been previously played (and even those three are from the 2nd, 3rd, and 4th seasons).

This doesn't mean that requests are closed, of course. In fact, some of the ones in my list are from requests, and I still have all the requests in a list, though some have been waiting a long time while I try to find just the right time for then (like Elevators Amiss, which I've probably shuffled to the bottom a dozen times now... sorry toymailman!) I just want to point out some of the difficulties involved in scheduling things. I feel this will work better, as this will actually be the first time I've thought it out this far ahead of time. I usually just pull a game out of my ass every Wednesday and hope for the best :ponder:

Quote

If it ain't broke don't fix it ;) This is one reason this 2600 HSC is my favorite, it's fast and a new game experience is never far off.
Well, the problem is that it IS broken. If you look at the standings, the top 4 or 5 people are pretty much cemented in place, and I think toymailman probably clinched the number 1 spot several months ago. Not that I want to take anything away from the excellent players that post consistently impressive scores, but I'd like to somehow get a bit more competition out of things. I'm sure a lot of newcomers see 200+ scores and think "Oh forget this!" Fifty weeks is simply far too long to keep things close. Honestly, the 2-weeks thing was mostly to keep the length of each season the same.

Quote

I have an Idea... how about two games announced for two weeks time, that way... you still have the options to play several (rare and common) games each season, in a shorter time, without making ZERO do once a week game announces all the time. :thumbsup:
I've thought of stuff like that too... like having 4 or 5 games for a two-week bonus round and combining scores from all games for the rankings or something... Sort of like what the NWC cartridge does, but without the time limit. I like the idea of doing weird stuff now and then, but I'm not sure yet how to fit it in. We'll see.

roadrunner said:

With a shorter seasons we might end up playing some of the same games over and over.
If things were to drop down to 25 games a season, all it would mean is resetting the scores more often. It wouldn't really affect the way I choose games.

toymailman said:

what if scoring was dependant upon participation? Currently, 1st place for the week receives 11 points and successive placements are reduced by 1 point until the remaining participants each receive 1 point. My suggested change (as food for thought) would be to have 1st place receive an amount of points equal to the number of participants to a maximum of 11. Therefore, if a week only has 7 participants than 1st place would get 7 points, 11 participants would be 11 points, and 15 participants still only 11 points. With 11 or more participants scoring would essentially be identical to what it is now.
Earlier this season, when we played Strategy X, only four people submitted scores. With this kind of a system, if someone else posted even an amazing score, they'd only be able to get 5 points, and everyone else would get the same amounts of points regardless. In fact, I like to think that there was some inspiration in that week because someone could have come along, played the game for the first time, posted a score of just 1000 points, and got 7 points that week... that's certainly a nice jump-start for a newcomer!

I've thought about changing the scoring format several times, but I can never seem to come up with anything that's really any better than what I'm currently using.

Quote

similar to how bonus points are awarded for the Activision patches, what if we had bonus points awarded for beating the TG scores (if any)? Topping 3rd place would yield +1 point, second would give +2 points, and getting a new World Record would give +3 points.
Unfortunately, any score-based bonuses that I introduce are naturally awarded to the top players, and extend the scoring gap between players. Patch scores are fun because most of them can be attained by casual players if they make the effort, but it's only going to be the absolute top performers that beat Todd Rogers scores. There's also the problem that TG simply doesn't have scores for some of the games we play, or we're playing a different mode than the default. I'll have to try to think up some creative bonus challenges that don't necessarily relate to scoring.

I'd like to encourage more casual players, but of course, this whole thing is a scoring contest which favours the more consistent players... it's pretty much impossible to strike a balance that works both ways.

--Zero

#44 Ze_ro OFFLINE  

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Posted Mon Jul 12, 2010 9:08 PM

View PostZoyx, on Sun Jul 11, 2010 9:22 PM, said:

Zero like to confuse us because he keeps using standard time when we have moved on to daylight time. For fans of universal time/greenwich mean time... deadline is 0700 UTC/GMT Wednesday.
Oh, whoops... I guess I shouldn't use the term "CST". I *do* following daylight savings (even though I consider it silly and pointless), I just didn't realize that time zones actually change names during that time. (/me changes original post)

Being on Central time, I've always found it incredibly annoying when TV channels exclusively tell you times in Eastern and Pacific.

--Zero

#45 Jifremok OFFLINE  

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Posted Mon Jul 12, 2010 10:33 PM

18,480. It'd have been much higher if I were able to save the princess a second time. For some reason I mess up a lot when fighting The Beast.

Playing this game prompted me to see the movie, and though it was...um, pretty bad, I still enjoyed it a lot. It has as much bad as good, and was ultimately much more able to keep my interest than more serious fantasy epics.

Still though, the game seems to really trivialize the quest. Just to take one example, the Glaive was this major legendary weapon that took effort to find, but here there's a bunch of them just lying on the ground! Of course it's an Atari game so some liberty had to be taken...still, makes the movie more fun to watch!

Edited by Jifremok, Mon Jul 12, 2010 10:42 PM.





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