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Fonts


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#1  

    Stargunner

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Posted Thu Jul 8, 2010 1:11 AM

This thread is going to build a collection of fonts for use in graphic packages like Photoshop and PaintShopPro and perhaps more importantly in TI utilities like Magellan, CartographPC and Grapefruit. File specifications are image format, no loss, ASCII layout, usually monochrome (no colors), 64 pixels wide and 256 pixels high. That's 64*256 = 16384 pixels or 16384/64 = 256 characters (one character is 8*8 = 64 pixels). Characters not specified are left blank (except the space character, which we always assume blank).

This first post will have a zip file. It contains all the fonts and a text file with a bit of information on the individual fonts. I'll add and update fonts and information as we go along. You are more than welcome to contribute with fonts or information, ask questions, ask for help or request fonts. I'll start out with new fonts on an almost daily basis.

fonts.zip

Pineapple utility. View and test fonts.

Limelight font ripper.

Here's the first font ...

Posted Image

:cool:

Edited by sometimes99er, Sat Nov 27, 2010 2:16 PM.


#2  

    Stargunner

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Posted Thu Jul 8, 2010 4:38 AM

Excellent idea! I sure can use some fonts for my future games.

Thanks! :)

#3  

    Stargunner

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Posted Fri Jul 9, 2010 12:14 AM

The next font ...

Posted Image

:cool:

#4  

    Stargunner

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Posted Sat Jul 10, 2010 12:39 AM

Posted Image

#5  

    Stargunner

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Posted Sat Jul 10, 2010 1:37 AM

thanks for the update :)

Would CAPCOM fonts work well, e.g. the font used in VULGUS ?

#6  

    Stargunner

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Posted Sat Jul 10, 2010 3:07 AM

View Postretroclouds, on Sat Jul 10, 2010 1:37 AM, said:

Would CAPCOM fonts work well, e.g. the font used in VULGUS ?
Say no more. Vulgus has been added. It sure would be nice in a game, but doesn't have a lot of characters defined. I try and match only TI ASCII characters and leave out game characters and other special stuff.

Posted Image

:)

#7  

    Stargunner

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Posted Sat Jul 10, 2010 7:35 AM

View Postsometimes99er, on Sat Jul 10, 2010 3:07 AM, said:

View Postretroclouds, on Sat Jul 10, 2010 1:37 AM, said:

Would CAPCOM fonts work well, e.g. the font used in VULGUS ?
Say no more. Vulgus has been added. It sure would be nice in a game, but doesn't have a lot of characters defined. I try and match only TI ASCII characters and leave out game characters and other special stuff.

Posted Image

:)

Very nice! Thank you! :)

#8  

    Stargunner

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Posted Sun Jul 11, 2010 4:43 AM

Posted Image

The font is shown in 40 column text mode.

#9  

    Stargunner

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Posted Mon Jul 12, 2010 12:25 AM

Posted Image

This font is also shown in 40 column text mode.

#10  

    Stargunner

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Posted Mon Jul 12, 2010 11:32 PM

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#11  

    Stargunner

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Posted Tue Jul 13, 2010 3:00 PM

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#12  

    Stargunner

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Posted Wed Jul 14, 2010 12:23 AM

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#13  

    Stargunner

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Posted Wed Jul 14, 2010 2:59 PM

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#14  

    Dragonstomper

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Posted Wed Jul 14, 2010 4:28 PM

View Postsometimes99er, on Fri Jul 9, 2010 12:14 AM, said:

The next font ...

Posted Image

:cool:

Do you have the whole PETSCII font or just the alphanumerics ?

#15  

    Stargunner

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Posted Thu Jul 15, 2010 1:05 AM

View Postmarc.hull, on Wed Jul 14, 2010 4:28 PM, said:

Do you have the whole PETSCII font or just the alphanumerics ?
Yep, PETSCII's now available, both shifted and unshifted (the latter with lowercase). Layout is not ASCII !

Posted Image

#16  

    Stargunner

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Posted Fri Jul 16, 2010 2:54 AM

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#17  

    Stargunner

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Posted Sat Jul 17, 2010 2:55 AM

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#18  

    Stargunner

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Posted Sat Jul 17, 2010 11:15 PM

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#19  

    Chopper Commander

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Posted Sun Jul 18, 2010 6:49 AM

just little question : why don't you save without anti-aliasing ?

Edited by rocky007, Sun Jul 18, 2010 7:44 AM.


#20  

    Stargunner

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Posted Sun Jul 18, 2010 8:27 AM

View Postrocky007, on Sun Jul 18, 2010 6:49 AM, said:

just little question : why don't you save without anti-aliasing ?
I thought I did. Some software resizes and use some sort of anti-aliasing just browsing. :)

#21  

    Stargunner

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Posted Sun Jul 18, 2010 2:34 PM

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#22  

    Stargunner

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Posted Mon Jul 19, 2010 2:29 AM

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#23  

    Stargunner

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Posted Mon Jul 19, 2010 9:37 AM

Now this is a funny one. Most of the characters are the usual 8x8 pixels and arranged as ASCII. There is however a few needing an additional 8x8 pixels. Characters like G and J need to be 8x16 and others like M and W need to be 16x8. It actually looks pretty cool when you put it all together.

Posted Image

Edited by sometimes99er, Mon Jul 19, 2010 12:51 PM.


#24  

    Chopper Commander

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Posted Mon Jul 19, 2010 1:45 PM

View Postsometimes99er, on Sun Jul 18, 2010 8:27 AM, said:

View Postrocky007, on Sun Jul 18, 2010 6:49 AM, said:

just little question : why don't you save without anti-aliasing ?
I thought I did. Some software resizes and use some sort of anti-aliasing just browsing. :)

yes, you're right ;) shame on me ;)

#25  

    Stargunner

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Posted Tue Jul 20, 2010 10:17 PM

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