Jump to content

Fonts


219 replies to this topic

#201  

    River Patroller

  • 3,443 posts
  • Joined: 22-February 04
  • Location:Portland, Oregon

Posted Tue Dec 28, 2010 12:09 AM

This thread rules!

#202  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Tue Dec 28, 2010 8:25 AM

:)

Well, I don't know why I didn't stop when I got to the 100 mark, but it's a bit of fun, and I guess I should be able to use the resource later. Here's 1986 KiKi KaiKai (Mysterious Ghost World) arcade by Taito.

Posted Image

#203  

    River Patroller

  • 3,443 posts
  • Joined: 22-February 04
  • Location:Portland, Oregon

Posted Tue Dec 28, 2010 4:54 PM

I'm glad you are doing it. Just used a few characters outta the collection today for a micro-game project. This is such a great resource! The TI graphics info was a good, interesting read as well. There are so many little, bizzare graphics trade-offs made in the old machines. Fun to know about.

#204  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Dec 30, 2010 2:06 AM

Always nice to know when someone finds this thread a tiny bit interesting, fun or useful. :)

This is Legendary Wings arcade by Capcom from 1986 added as font 0242.

Posted Image

#205  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Fri Dec 31, 2010 4:47 AM

Ooh, I love this one. Ninja Masters arcade by ADK from 1996.

Posted Image

#206  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Tue Jan 4, 2011 1:55 AM

Shadow Dancer arcade by Sega from 1989.

Posted Image

#207  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Feb 3, 2011 8:06 AM

See post #209. :)

Edited by sometimes99er, Wed Feb 23, 2011 11:04 PM.


#208  

    River Patroller

  • 3,019 posts
  • Joined: 18-November 09
  • Location:Elizabethtown, KY

Posted Thu Feb 3, 2011 8:09 AM

Very informative and great work!!! That's a pretty cool setup you've got running there.... I liked the Cyber Run font as well. Very.... Cyber-ish.... ;)

#209  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Fri Feb 4, 2011 4:29 PM

Classic99 now offers 16K VDP dump including 8 bytes of VDP registers. The latter tells us where to find the character patterns within the 16K VDP.

The process of extracting graphics (256 characters, not full bitmap), is simply to enable "Scroll Lock" (it's likely on your keyboard), and then press F10 (Dump RAM).

This video then demonstrates Limelight 1.4. Again the fonts/graphics saved can be used with utilities like Magellan, CartographPC and Grapefruit.



:)

Edited by sometimes99er, Wed Feb 23, 2011 11:06 PM.


#210  

    Moonsweeper

  • 372 posts
  • Joined: 04-November 10
  • IT Samurai
  • Location:Tallahassee, FL

Posted Fri Feb 4, 2011 5:16 PM

What program do you use to capture your screen videos?

#211  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Sat Feb 5, 2011 12:22 AM

View PostOLD CS1, on Fri Feb 4, 2011 5:16 PM, said:

What program do you use to capture your screen videos?
Camtasia Studio 5 :)

#212  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Apr 21, 2011 3:36 AM

This one should be from Rising Zan: The Samurai Gunman by UEP Systems. Published 1999 for PlayStation. :)

Posted Image

Oh - fits 40 column mode too.

Edited by sometimes99er, Thu Apr 21, 2011 3:37 AM.


#213  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Apr 21, 2011 11:20 PM

Dig Dug II was mentioned with this one, but I was unable to confirm with images from different platforms, spinoffs and remakes.

Posted Image

#214  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Fri Apr 22, 2011 10:39 PM

Gotta expand the Pineapple utility with the ability to search for pattern. First exact match or best match.

:)

Posted Image

#215  

    Moonsweeper

  • 372 posts
  • Joined: 04-November 10
  • IT Samurai
  • Location:Tallahassee, FL

Posted Mon Apr 25, 2011 11:58 PM

I snagged this from the "Angry Birds" J2ME game. Can you use it?

Attached Files

  • Attached File  f.png   1.35K   6 downloads


#216  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Tue Apr 26, 2011 12:58 AM

Thanks. The font looks very nice. It requires 16x16 pixels for characters to fit. I've included a few 8x16 and 16x8 in the collection since you can experiment with these, although not in a straight forward manner, with the pineapple utility. I can't shoehorn a 16x16 into it, without some heavy redesign. The font you presented is non proportional (fixed size), which is good for now, 10 characters wide and 8 characters high, that's 80 characters. Each character takes 4 character patterns, so the set, as is, would require more than the standard 256 characters available with GM1 (ordinary graphic mode).

Posted Image

I have an unfinished demo or input for game laying around codenamed "big scroller". It only features uppercase, digits and limited punctuation in both 8x8 and 16x16 (takes up an awful lot of character patterns anyway). Scrolling 16x16 pixel characters (for short messages) looks very cool even at 8 pixel speed (has to update in sync with the frame update to be good).

:)

#217  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Jul 28, 2011 2:28 AM

I like fontstruct.com !

I think it's relatively easy and intuitive to design an 8-bit font and create a TrueType font (typically ttf file extension). Excellent for PDF manuals, Flash retro games, utilities and much more.

:)

#218  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Mon Oct 10, 2011 10:29 PM

16 fonts added making it a total of 264 fonts.

#219  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Thu Oct 13, 2011 1:14 AM

One more ...

Posted Image

#220  

    Stargunner

  • 1,758 posts
  • Joined: 25-October 06

Posted Tue Nov 8, 2011 1:33 AM

One more font added ...

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users