I'm playing around with decoding the format of the MSDOS Adventure Construction Set game files. Some of it has been pretty easy to figure out but when I came to the object names I found out that they were compressing this text, but I can't quite figure out the logic. Here is what I know:
- Each character can be one of 40 characters (26 letters, 10 digits, and 4 symbols)
- Every three characters is encoded into 2 bytes
- Here are some of the encodings I have seen, showing the character, hex values and binary values:
1 = C0 A8 11000000 10101000
A = 40 06 01000000 00000110
B = 80 0C 10000000 00001100
C = C0 12 11000000 00010010
D = 00 19 00000000 00011001
E = 40 1F 01000000 00011111
F = 80 25 10000000 00100101
A = 40 06 01000000 00000110
AA = 38 13 00111000 00010011
AAA = 69 06 01101001 00000110
ABC = 93 06 10010011 00000110
Anyone have any ideas on this?














