titlescreentest.bin 4K
145 downloadsI used flicker-blinds with players to get a 96x21 display with color changes for each row. While I think the flicker is fine, I'm not really happy about the dark edges I'm getting on player boundaries, though there's not much I can do about them and keep the same width display.
By the way, it's worth noting that the dark edges don't show up in Stella, and it shows the screen a fair bit darker than real hardware. (turn on phosphorous alt+p will help a bit)
Should I scrap this technique and use a smaller 48x40 display for the title part, which won't have the dark edges? Also, what do you think is important for a generic title-screen kernel?
I was thinking along the lines of a screen layout like...
[title graphic] [ ] [ player 0 & ] [ player 1 ] [ work here ] [ ] [footer graphic]...it would be implemented as a custom drawscreen, and as such the programmer could control the user's interaction with it, calling it in a loop just like the regular drawscreen. And it wouldn't need to go in the last bank.
Thoughts?















