Jump to content



0

I'm going to complain about Monster Hunter Tri for a bit...


13 replies to this topic

#1 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Sun Jul 18, 2010 9:36 PM

Japan has been freaking out about this series on the PSP for awhile now, and now even the MMO for the 360 is doing insanely well there too. A few weeks ago I finally gave in to see what all the fuss was about with Monster Hunter.

Before I start, I first want to say that I do like the game. I just wish some things were a bit more... fine-tuned I guess. Let me explain...

- No way to lock onto an enemy. This drives me absolutely batshit crazy. Most fights end up looking like a joust between 2 people with downs syndrome on jet-skis. Nobody will hit each other for several minutes. It's embarrassing. It becomes even moreso when you overswing and miss 3 cat-people and they all help themselves to your wallet. Assholes! The thing that gets me the most about this is that there are at least 2 other Monster Hunter games out - and they haven't thought of this yet.

- Camera angle nonsense. It's the best when you're fighting something big that brings friends. Maybe it controls better with the classic controller, but the Wiimote just makes it tedious. Closeups of shrubs and the ground are awesome. This has actually plagued many many Japanese games. (I'm looking at you, Resident Evil everything) I never understood why a country that stereotypically loves cameras so much can be so horrible at using them in games.

- The need to flex like a moron whenever you heal yourself. Imagine if your character in Diablo stopped for a few seconds to flex their muscles every time you used a potion. It's great knowing that half the life you're getting back will instantly be taken because your guy is playing tiddly-winks with his ego.

- The need to play online if you want access to the full game. Many items and weapons you will never see if you don't play online. Plus, you can't do Level 6 crap. This sounds like no big deal at first. but then you have to consider things. For example, Xbox Live is full of 12-14 year old kids that can't get enough of calling people "faggot" or any number of racist slurs. The Wii, with it's free to play system, and a knack for being acceptable for younger audiences, gets you the same treatment - from 8 to 10 year olds. I have actually encountered kids crying like babies because others would not do what they tell them to. It sucks.
(I actually hate it when any game forces you to play online by withholding content.)

Aside form these things, the game does have me coming back again and again. It is pretty good, but with a few tweaks to the things I mentioned, it could have been awesome.

#2 revolutionika OFFLINE  

revolutionika

    River Patroller

  • 4,889 posts
  • Location:GA

Posted Sun Jul 18, 2010 10:00 PM

heard alot of hype about this game

bought this game

played this game

hated this game

#3 cimerians OFFLINE  

cimerians

    River Patroller

  • 4,453 posts
  • Location:Chicago

Posted Sun Jul 18, 2010 10:35 PM

I have it I played it and I'm not too big on it. I want to come back to it cause it can get kind of addictive with all the stuff you can do. It felt strange though in the begining....killing innocent plant eating dinosaurs. :P

I tend to agree with what you say, I also don't like the insanely small fonts. I can barely read anything.

I'm interested in trying some of the original Monster Hunter games that started the craze (like the PS2 or PSP versions)

#4 Mendon OFFLINE  

Mendon

    River Patroller

  • 4,226 posts
  • Location:Florida, USA

Posted Thu Jul 22, 2010 8:13 AM

View PostHuckleCat, on Sun Jul 18, 2010 9:36 PM, said:


- The need to play online if you want access to the full game. Many items and weapons you will never see if you don't play online. Plus, you can't do Level 6 crap. This sounds like no big deal at first. but then you have to consider things. For example, Xbox Live is full of 12-14 year old kids that can't get enough of calling people "faggot" or any number of racist slurs. The Wii, with it's free to play system, and a knack for being acceptable for younger audiences, gets you the same treatment - from 8 to 10 year olds. I have actually encountered kids crying like babies because others would not do what they tell them to. It sucks.
(I actually hate it when any game forces you to play online by withholding content.)

Not trying to hijack the topic, but do you play any other Wii games online?

Reason I ask is because for the past month and a half or so I've been playing the heck out of the Wii and enjoying many, many of its games. I've taken several Wii games online such as Conduit, World at War, Reflex, Hero's 2, Mario Kart, and a couple others and couldn't help but notice that there appears to be a huge number of "hackers" online in several of these games. Examples: scores on the LeaderBoards that are astronomical beyond belief without help, or multiple color's in players names or moving three times as fast in a game of World at War due to the "host" having hacked the game/system, and other experiences.

Just curious if anyone else has noticed this.


Mendon

#5 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Fri Jul 23, 2010 7:55 AM

Not really. But I'm not too surprised. With the 360, if Jtagged players start with the hacks, everyone files complaints and that person is usually banned within 48 hrs. The Wii online is basically the Wild West. Add to that the fact that the Wii is the easiest console in history to softmod/hack, and you've got yourself serious online community problems.

#6 Jifremok OFFLINE  

Jifremok

    Moonsweeper

  • 312 posts

Posted Fri Jul 30, 2010 4:39 PM

View PostHuckleCat, on Sun Jul 18, 2010 9:36 PM, said:

Japan has been freaking out about this series on the PSP for awhile now, and now even the MMO for the 360 is doing insanely well there too. A few weeks ago I finally gave in to see what all the fuss was about with Monster Hunter.

Before I start, I first want to say that I do like the game. I just wish some things were a bit more... fine-tuned I guess. Let me explain...

- No way to lock onto an enemy. This drives me absolutely batshit crazy. Most fights end up looking like a joust between 2 people with downs syndrome on jet-skis. Nobody will hit each other for several minutes. It's embarrassing. It becomes even moreso when you overswing and miss 3 cat-people and they all help themselves to your wallet. Assholes! The thing that gets me the most about this is that there are at least 2 other Monster Hunter games out - and they haven't thought of this yet.

- Camera angle nonsense. It's the best when you're fighting something big that brings friends. Maybe it controls better with the classic controller, but the Wiimote just makes it tedious. Closeups of shrubs and the ground are awesome. This has actually plagued many many Japanese games. (I'm looking at you, Resident Evil everything) I never understood why a country that stereotypically loves cameras so much can be so horrible at using them in games.

- The need to flex like a moron whenever you heal yourself. Imagine if your character in Diablo stopped for a few seconds to flex their muscles every time you used a potion. It's great knowing that half the life you're getting back will instantly be taken because your guy is playing tiddly-winks with his ego.

- The need to play online if you want access to the full game. Many items and weapons you will never see if you don't play online. Plus, you can't do Level 6 crap. This sounds like no big deal at first. but then you have to consider things. For example, Xbox Live is full of 12-14 year old kids that can't get enough of calling people "faggot" or any number of racist slurs. The Wii, with it's free to play system, and a knack for being acceptable for younger audiences, gets you the same treatment - from 8 to 10 year olds. I have actually encountered kids crying like babies because others would not do what they tell them to. It sucks.
(I actually hate it when any game forces you to play online by withholding content.)

Aside form these things, the game does have me coming back again and again. It is pretty good, but with a few tweaks to the things I mentioned, it could have been awesome.

Okay, some replies from a six-year fan of Monster Hunter who's starting to get tired of the series...

-Lock-on is for gamers who need to work on their 3D gaming skills and for games that have shitty controls (and camera). Sadly, the lack of lock-on is one of MH's defining traits---this is more because the rest of the industry depends more on tacking on a targeting system than actually making players think for themselves and allowing them to do so with workable controls. That aside, the lack of lock-on actually allows gamers the freedom to look in whichever direction they need to, while accurately focusing their movements and attacks wherever they need to. It may require more effort than letting the game automate important tasks for you, but it's damn well worth it. Especially in the case of Monster Hunter where you have to quickly make decisions regarding where and when you want to strike at large, fast-moving enemies.

-I'm not sure what you're talking about here. I only have trouble with the camera when I'm up against a wall. (This is getting to be a bigger and bigger issue as time goes on...) And, the manual rotation of the camera needs to be faster... Since I haven't tried the wiimote controls in forever, maybe it is the wiimote control that's the problem. Try a Classic Controller. That thing sees more use on my Wii than the remote itself anyway. :P

-I'd actually rather ditch the flex and have a drinking animation before healing. The way it is now feels more like the devs were cutting gamers some slack. There's a reason you're wide open to attack when healing: They want you to actually THINK before popping that healing potion. The common insta-heal method seen in Diablo, Phantasy Star Online, etc just feels lazy and does little to discourage letting yourself get hurt. By the way, it usually isn't too hard to retreat from battle and heal---just like the creatures of the wilderness do.

-I have to agree wholeheartedly with this one. This is one of the reasons my hunting spirit waned after the first month or so of having Tri. I don't like having to play with random people all the time, making friends makes it feel like I'm somewhat tethered to the game, and most of the people are fucking morons. You'd think that a game like MH which actually makes people think while kicking ass wouldn't attract such retards, but...well...yeah.


And now, since this is a topic about complaining, I sure have a bunch!

-The online communication fuckin' sucks. Can't even read the chat log while browsing through menus. Hell, you have to cancel being ready for a quest to see what someone said! Add this to some overall shitty chat controls and occasionally unresponsive keyboard response (though this may be my console-designated keyboard just being old), extremely short text length allowance per message, and a really stupid censor ("after" is censored for fuck's sake) and you have what is certainly unacceptable for ANY game series that's six years old.

-I hate to sound like a typical whiny "this game's too hard" bitch on this one, but there are some unnecessarily cheap or just plain annoying hits here. For example, when a large monster roars you have to (automatically) cover your ears if you're even remotely close to the monster, and this interrupts your movements and leaves you wide open. Roars are blockable, but some weapon types are unable to block so people who use them have to either eat the roar (and probably get combo'd), equip their armor with stupid RPG-like accessory BS for "earplug skill" (don't ask how wearing matching gloves and boots can shield your ears), or ROLL THROUGH IT with that stupid invul-time mechanic that feels as dated and stupid as the insta-heal I complained about above. There are others, too...

-Some enemies waste too much time. For example, since you can't hit a charging monster much (if it heads toward you, you have to dodge; if it heads away from you, you gotta catch up!), it gets downright fuckin' irritating when a monster spams that charge move. Of course, enemies like this deserve to fall into numerous pitfalls and shock traps but that doesn't make it any less annoying.

-You have to go online to see the full game. When the server goes down, this game is fucked. To be fair, Monster Hunter games lack the sense of longevity that can be found in those Atari, Nintendo, Sega, etc classics and we should just move on to MH4 or whatever when that comes out. Note that the Monster Hunter Freedom games for PSP allow you to play the "online" game offline so this complaint is only for console installments.

-(Tri-specific) My favorite offline feature, free hunting in the woods without needing a quest, is missing online. That diminishes the "daily life of a hunter" feel that kept offline mode interesting until I started going online.

-Starting sucks. The beginning of offline mode insults your intelligence and really takes too long to get going. I know that there are some really important mechanics (such as gathering and cooking) that need to be taught, but it needs to go faster.

-Starting sucks. Again. If you're like me and play lots of offline before going online...well, the first quest tier is garbage just like the first quest tier of offline (or the first tier of any past MH game of course). To make things worse, you can't go on quests a tier above yours unless you GRIND EXPERIENCE POINTS high enough to unlock the "urgent" quest that unlocks the higher tier.



Now, I'm still a fan of the series. Six years ago when I first played it, I heralded it as an important piece of long-overdue gaming evolution because it has lots of elements that other game companies didn't have the balls to do. But over this much time of loving a series the flaws are starting to really grate on my nerves. I'll still get the next installment because I'm still a big fan.

#7 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Fri Jul 30, 2010 7:21 PM

While I appreciate that you agree with me, I don't appreciate your asshole comments attacking me because I don't think a game you're a "big fan" of is perfect.

"-Lock-on is for gamers who need to work on their 3D gaming skills and for games that have shitty controls (and camera). Sadly, the lack of lock-on is one of MH's defining traits---this is more because the rest of the industry depends more on tacking on a targeting system than actually making players think for themselves and allowing them to do so with workable controls."

I'm pretty good with 3d games. I'd even dare say I'm awesome with alot of 3rd person games that don't have lock-on. This is really the only one. But, since you're a big fan, it's not that Capcom can't get collision down right, it's me having no skills and not being able to think for myself? Sorry, but fuck you. Almost every review of this game also brings up this issue, so I know I'm not alone.

"-I'm not sure what you're talking about here. I only have trouble with the camera when I'm up against a wall. (This is getting to be a bigger and bigger issue as time goes on...) And, the manual rotation of the camera needs to be faster..."

So, you don't know what I'm talking about that the camera control sucks, but the camera control sucks? That's what you're saying here.

"-I'd actually rather ditch the flex and have a drinking animation before healing. The way it is now feels more like the devs were cutting gamers some slack. There's a reason you're wide open to attack when healing: They want you to actually THINK before popping that healing potion."

So Capcom wants me to consider that the character is going to screw around and flex after healing? This is a design flaw, not implementing strategy.

Look kid, not everybody is going to be a big fan of your favorite game. Consider this before you spout off like a child and attack others that don't like a game the way you do.

#8 Jifremok OFFLINE  

Jifremok

    Moonsweeper

  • 312 posts

Posted Fri Jul 30, 2010 10:31 PM

"While I appreciate that you agree with me, I don't appreciate your asshole comments attacking me because I don't think a game you're a "big fan" of is perfect."

I see you didn't read my post aside from the disagreements. I'm a fan of the game, but I'm sure as hell not blind to its flaws, as indicated by the huge chunk of text above.

"I'm pretty good with 3d games. I'd even dare say I'm awesome with alot of 3rd person games that don't have lock-on. This is really the only one. But, since you're a big fan, it's not that Capcom can't get collision down right, it's me having no skills and not being able to think for myself? Sorry, but fuck you. Almost every review of this game also brings up this issue, so I know I'm not alone."

If you're pretty good with 3rd person games that don't have lock-on, why do you need it so much in Monster Hunter? Also, nearly every review brings up this issue, but they simply get laughed at, insulted, etc by fans who clearly don't want lock-on in their game (I'm not alone either!). To reiterate part of my last post, "the lack of lock-on actually allows gamers the freedom to look in whichever direction they need to, while accurately focusing their movements and attacks wherever they need to. It may require more effort than letting the game automate important tasks for you, but it's damn well worth it." Sometimes the mere presence of lock-on interferes with this freedom by taking up a button that could have been used for something more useful, or even sharing a button with some more useful function. MH already uses every button on the controller. And since you brought up hit detection, I'd like you to tell me what part of hitting monsters over three times your size is so hard.

"So, you don't know what I'm talking about that the camera control sucks, but the camera control sucks? That's what you're saying here."

Regarding camera control, I'd like to know more about why you're having so much trouble. I'm guessing it's because you're using the wiimote setup. I only have trouble with the camera when I'm against a wall, but most of the combat area is wide open anyway. If I had so much trouble with the camera, I wouldn't even be posting here. Bear in mind that MH was built with traditional-style controllers in mind (being chiefly on PS2 and PSP prior to Tri).

"So Capcom wants me to consider that the character is going to screw around and flex after healing? This is a design flaw, not implementing strategy."

And this is why I'd rather have the drinking animation before the actual healing. The flex afterward looks stupid (but is rather funny to mention when talking about the game), but an animation that makes sense would draw fewer complaints. It's still better than insta-health that requires barely any thought. Think about it this way: If you see an enemy try to heal (which you probably have if you've fought a qurupeco), you would do anything you can to stop them, right? So why would you expect any less from the enemy?

"Look kid, not everybody is going to be a big fan of your favorite game. Consider this before you spout off like a child and attack others that don't like a game the way you do."

If you don't want people disagreeing with you like the children that they are, kindly stop posting opinions.

#9 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Fri Jul 30, 2010 10:55 PM

Learn to read. It's not the disagreements that I take issue with, it's that you attacked me.

What you did would be like a Starcraft 2 fan telling someone who is not one that the game was "made for people to actually are smart enough to use a mouse correctly.", or a FPS fan telling someone who hates FPS games that "they're made for those with the skill to be able to point at something and press a button." Or, even for someone that does not think Monster Hunter is perfect, to say "Monster Hunter is for those that are too stupid and poor to play World of Warcraft".

All of them are douchebag underhanded attacks, and are asking for an argument.

SO, yeah you attack me for thinking the game had flaws, but then admit that the game has flaws. This makes you not only look like "too much" of a fan of the game, but a moron as well. People can not like it, but only the way you don't like it?

"Also, nearly every review brings up this issue, but they simply get laughed at, insulted, etc by fans"

Oh, I get it now, the game is made for douchebags. Now I see why you're defending it.

"If you don't want people disagreeing with you like the children that they are, kindly stop posting opinions."

Once again, stupid, it was not the disagreement. I like a good point-counterpoint discussion. Too bad you've given away that you're incapable of this.

#10 Jifremok OFFLINE  

Jifremok

    Moonsweeper

  • 312 posts

Posted Fri Jul 30, 2010 11:21 PM

If you like a good counterpoint discussion, try posting counterpoints instead of/as well as hurling insults.

#11 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Fri Jul 30, 2010 11:51 PM

When you can prove to me that the single parent you live with taught you some manners, we can try going that route again.

#12 Karyyk OFFLINE  

Karyyk

    Moonsweeper

  • 343 posts
  • Location:Lexington, SC

Posted Thu Aug 5, 2010 10:09 PM

Back on point...

For anyone who's played both this game and Phantasy Star Online (Dreamcast, PC, Gamecube, etc.), how does this game compare to that? PSO is the one game this reminds me of...

#13 Austin ONLINE  

Austin

    Quadrunner

  • 5,576 posts
  • Location:Fairfax, VA

Posted Thu Aug 5, 2010 10:41 PM

......

Edited by Austin, Thu Aug 5, 2010 10:42 PM.


#14 HuckleCat OFFLINE  

HuckleCat

    Moonsweeper

  • 463 posts
  • Location:Bloomington, IN

Posted Fri Aug 6, 2010 9:38 AM

View PostKaryyk, on Thu Aug 5, 2010 10:09 PM, said:

Back on point...

For anyone who's played both this game and Phantasy Star Online (Dreamcast, PC, Gamecube, etc.), how does this game compare to that? PSO is the one game this reminds me of...


Well, sort of. Like PSO, you start at one town and get all your quests there, then go off to whatever location the quest needs you to be in. So, yeah it sort of works like PSO. With MH though, getting armor, weapons, etc depends on you making them rather than finding them. It can be better or worse depending on you. Like I had said in one post though, unless you play online, there are several items (and quests) that just won't be available to you. Plus its more "action-arcadey" than "RPG-ish" like PSO is.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users