HuckleCat, on Sun Jul 18, 2010 9:36 PM, said:
Japan has been freaking out about this series on the PSP for awhile now, and now even the MMO for the 360 is doing insanely well there too. A few weeks ago I finally gave in to see what all the fuss was about with Monster Hunter.
Before I start, I first want to say that I do like the game. I just wish some things were a bit more... fine-tuned I guess. Let me explain...
- No way to lock onto an enemy. This drives me absolutely batshit crazy. Most fights end up looking like a joust between 2 people with downs syndrome on jet-skis. Nobody will hit each other for several minutes. It's embarrassing. It becomes even moreso when you overswing and miss 3 cat-people and they all help themselves to your wallet. Assholes! The thing that gets me the most about this is that there are at least 2 other Monster Hunter games out - and they haven't thought of this yet.
- Camera angle nonsense. It's the best when you're fighting something big that brings friends. Maybe it controls better with the classic controller, but the Wiimote just makes it tedious. Closeups of shrubs and the ground are awesome. This has actually plagued many many Japanese games. (I'm looking at you, Resident Evil everything) I never understood why a country that stereotypically loves cameras so much can be so horrible at using them in games.
- The need to flex like a moron whenever you heal yourself. Imagine if your character in Diablo stopped for a few seconds to flex their muscles every time you used a potion. It's great knowing that half the life you're getting back will instantly be taken because your guy is playing tiddly-winks with his ego.
- The need to play online if you want access to the full game. Many items and weapons you will never see if you don't play online. Plus, you can't do Level 6 crap. This sounds like no big deal at first. but then you have to consider things. For example, Xbox Live is full of 12-14 year old kids that can't get enough of calling people "faggot" or any number of racist slurs. The Wii, with it's free to play system, and a knack for being acceptable for younger audiences, gets you the same treatment - from 8 to 10 year olds. I have actually encountered kids crying like babies because others would not do what they tell them to. It sucks.
(I actually hate it when any game forces you to play online by withholding content.)
Aside form these things, the game does have me coming back again and again. It is pretty good, but with a few tweaks to the things I mentioned, it could have been awesome.
Okay, some replies from a six-year fan of Monster Hunter who's starting to get tired of the series...
-Lock-on is for gamers who need to work on their 3D gaming skills and for games that have shitty controls (and camera). Sadly, the lack of lock-on is one of MH's defining traits---this is more because the rest of the industry depends more on tacking on a targeting system than actually making players think for themselves and allowing them to do so with workable controls. That aside, the lack of lock-on actually allows gamers the freedom to look in whichever direction they need to, while accurately focusing their movements and attacks wherever they need to. It may require more effort than letting the game automate important tasks for you, but it's damn well worth it. Especially in the case of Monster Hunter where you have to quickly make decisions regarding where and when you want to strike at large, fast-moving enemies.
-I'm not sure what you're talking about here. I only have trouble with the camera when I'm up against a wall. (This is getting to be a bigger and bigger issue as time goes on...) And, the manual rotation of the camera needs to be faster... Since I haven't tried the wiimote controls in forever, maybe it is the wiimote control that's the problem. Try a Classic Controller. That thing sees more use on my Wii than the remote itself anyway.
-I'd actually rather ditch the flex and have a drinking animation before healing. The way it is now feels more like the devs were cutting gamers some slack. There's a reason you're wide open to attack when healing: They want you to actually THINK before popping that healing potion. The common insta-heal method seen in Diablo, Phantasy Star Online, etc just feels lazy and does little to discourage letting yourself get hurt. By the way, it usually isn't too hard to retreat from battle and heal---just like the creatures of the wilderness do.
-I have to agree wholeheartedly with this one. This is one of the reasons my hunting spirit waned after the first month or so of having Tri. I don't like having to play with random people all the time, making friends makes it feel like I'm somewhat tethered to the game, and most of the people are fucking morons. You'd think that a game like MH which actually makes people think while kicking ass wouldn't attract such retards, but...well...yeah.
And now, since this is a topic about complaining, I sure have a bunch!
-The online communication fuckin' sucks. Can't even read the chat log while browsing through menus. Hell, you have to cancel being ready for a quest to see what someone said! Add this to some overall shitty chat controls and occasionally unresponsive keyboard response (though this may be my console-designated keyboard just being old), extremely short text length allowance per message, and a really stupid censor ("after" is censored for fuck's sake) and you have what is certainly unacceptable for ANY game series that's six years old.
-I hate to sound like a typical whiny "this game's too hard" bitch on this one, but there are some unnecessarily cheap or just plain annoying hits here. For example, when a large monster roars you have to (automatically) cover your ears if you're even remotely close to the monster, and this interrupts your movements and leaves you wide open. Roars are blockable, but some weapon types are unable to block so people who use them have to either eat the roar (and probably get combo'd), equip their armor with stupid RPG-like accessory BS for "earplug skill" (don't ask how wearing matching gloves and boots can shield your ears), or ROLL THROUGH IT with that stupid invul-time mechanic that feels as dated and stupid as the insta-heal I complained about above. There are others, too...
-Some enemies waste too much time. For example, since you can't hit a charging monster much (if it heads toward you, you have to dodge; if it heads away from you, you gotta catch up!), it gets downright fuckin' irritating when a monster spams that charge move. Of course, enemies like this deserve to fall into numerous pitfalls and shock traps but that doesn't make it any less annoying.
-You have to go online to see the full game. When the server goes down, this game is fucked. To be fair, Monster Hunter games lack the sense of longevity that can be found in those Atari, Nintendo, Sega, etc classics and we should just move on to MH4 or whatever when that comes out. Note that the Monster Hunter Freedom games for PSP allow you to play the "online" game offline so this complaint is only for console installments.
-(Tri-specific) My favorite offline feature, free hunting in the woods without needing a quest, is missing online. That diminishes the "daily life of a hunter" feel that kept offline mode interesting until I started going online.
-Starting sucks. The beginning of offline mode insults your intelligence and really takes too long to get going. I know that there are some really important mechanics (such as gathering and cooking) that need to be taught, but it needs to go faster.
-Starting sucks. Again. If you're like me and play lots of offline before going online...well, the first quest tier is garbage just like the first quest tier of offline (or the first tier of any past MH game of course). To make things worse, you can't go on quests a tier above yours unless you GRIND EXPERIENCE POINTS high enough to unlock the "urgent" quest that unlocks the higher tier.
Now, I'm still a fan of the series. Six years ago when I first played it, I heralded it as an important piece of long-overdue gaming evolution because it has lots of elements that other game companies didn't have the balls to do. But over this much time of loving a series the flaws are starting to really grate on my nerves. I'll still get the next installment because I'm still a big fan.