Officer Kelly reporting for duty. Leaping Leprechauns!! If it isn't Harry Hooligan...up to his old shenanigans. That blunderous hoodlum is robbing Southwick's. And on a Sunday at that! C'mon then...lend a hand. We've got to catch the krook, recover the loot and be careful to boot! Listen up! Don't get KO'd by wild shopping carts, beachballs or biplanes. And get moving! There's not a moment to lose!

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday July 28th at 1:00 AM (Central Time, UTC-6). |
Current High Scores
Best Tips
Challenges
TwinGalaxies Top 3
| Current Standings |
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides:
- DON'T GET STUCK ON THE ROOF!! Because - surprise! - you can't get back down! To avoid this embarrassing predicament, stay behind the Krook and don't go to the roof until he's up there.
- As your score rises, the beachballs bounce higher. Forget about trying to jump over them. Instead, DUCK! Also, the biplanes and shopping carts start coming in waves, so learn their rhythms and do the "Keystone Strut". To the tune of the shopping carts it's, "Jump... run two steps... Jump... run two steps.. etc." To the biplane beat it's, "Duck... run three steps... duck... run three steps... etc." Learn to adjust to changing rhythms
- And, to save yourself a few steps, have Kelly JUMP onto the escalators. He'll be halfway up already. Now, go out and get those guys!
We played this game before in the High Score Club, check it out.
satan165
If you are having trouble timing the high bouncing beachballs, just run to the exact middle of the screen, duck... and wait. you can even be a touch off center (either way) and you'll survive.
Pioneer4x4
- When you get the double basketballs, just run right into them, the time penalty is less that what it takes to get safely through (if you do, which you won't, so you get penalty and waste time)
- It is almost NEVER good to take the elevator to the top, always take it, always to the middle floor.
- You can save a split second jumping onto the escalator
- I always do a flourish and jump before catching the arch criminal. It looks like you are jumping and putting your entire body behind you club reigning blows upon his head. Mwah-ha-ha!
- Get the elevator in sync with gameplay! This is very important. You want to end a level before the elevator get to the top, so it will be getting to the bottom when you get there on next stage. You can get over 25000 before the double Basket Balls and Fast Carts come out easy. Then it gets hard fast.
sean49938
The difficulty maxes out pretty early and then it's all about stamina. If you can catch that elevator right away on the first floor then get off on the second and if you time it right that scenario keeps repeating. When the planes hit top speed you have to duck six times per screen and the carts actually seem slower there's just more of them. Free guys every 10,000 throughout.
--Zero














