The Jaguar High Score Club Rules, Guidelines and Season 3 Schedule
(Updated 1/17/2012)
BASIC STRUCTURE OF THE JAGUAR HSC
- Rounds will last two weeks, starting and ending on Sundays.
- New players are welcome to join at any point!
- Only games with trackable scores will be played in the competition
- Season 3 begins on 12/4/2011 and will last 12 rounds (roughly six months worth of play provided there are no delays)
- Occasionally there will be bonus rounds! Much like our Ruiner Pinball Halloween Bonus Round from 2010 as well as the Reboot (Superfly DX/Downfall/Beebris) bonus round from 2011, these will be unannounced!
- Some incentive to play? Provided I am not a complete broke-ass at the end of the Season, I will be providing at least the first-place player with a gift of some kind. If I'm doing well at the moment, possibly the top three players. In Season 1, I handed out a few online gift certificates to the top three players, and in Season 2, I provided the top winner with a CIB Jaguar game to add to his collection!
- Deadlines are firm (the Sunday night a round ends). However, that's not to say you shouldn't still submit a score if you miss the deadline. If you submit an entry after the round is over, you will receive the same amount of points as the lowest scoring player as "participation" points. Participation points are only given once per game/round, up to 12 rounds. For special bonus rounds, no participation points will be handed out if scores are not submitted by the deadline--these rounds are intended for those who are active in the Jaguar HSC.
- Any control method is fine. Custom Jag controllers (rotaries), Pro Controllers, and whatever else you can find are all fine. Anything goes as long as you're actually playing the game.
- Emulators ARE allowed, however, compatibility is rough at best at this point in time so it may be more trouble than it's worth (trust me!). Also, be sure to follow these basic rules if you decide to use emulation as a means of participation: A.) No save states; B.) No system-enhancing features (framerate or graphic enhancements that can boost or smooth the framerate); C.) If you find a game that runs much smoother an an emulator than original hardware, either figure out how to turn the boosting off, or use real hardware.
- Since we try to go on good faith here, screenshots are not necessary. However, it is still recommended you take a snapshot to ease any sort of doubt anyone may have. This is especially true if you manage a ridiculous, unbelievable score that the average person isn't likely to attain. I personally prefer that the highest scoring players include screenshots. Again, it's not mandatory, but cameras are so common these days thanks to devices like smartphones, it shouldn't be a tough thing to follow.

Unlike prior, we will now be using the 100 Point rule. This new scoring system will be specifically based around players' scores more than before and should make things a little more balanced overall (Thanks go out to Jibbajaba from the NES High Score Club for allowing me to partially steal his method).
How it works is as follows:
Player 1 scores 56,930;
Player 2 scores 48,900;
Player 3 scores 12,029;
Player 1, being the highest scorer, will be given 100 points by default. The other players' scores are determined based on the percentage of this top score. Since Player 2's score is 85% of Player 1's score, he will be given 85 points. Since Player 3's score is 21% of Player 1's score, he will be given 21 points.
The TOP scoring player will receive an extra 25 points, with the potential to net a maximum of 125 points per round. The SECOND highest scoring player will receive the normal differential alotment, but along with an additional 10 points on top of it.
A SET SCHEDULE FOR SEASON 3 (2011/2012)
Ruiner Pinball (12/4 - 12/18)
Missile Command 3D (12/18 - 1/1)
Atari Karts (1/1 - 1/15)
Raiden (1/15 - 1/29)
Zool 2 (1/29 - 2/12)
Defender 2000 (2/12 - 2/26)
Pinball Fantasies (2/26 - 3/11)
Bubsy in Fractured Furry Tales (3/11 - 3/25)
Super Burnout (3/25 - 4/8 )
Evolution: Dino Dudes (4/8 - 4/22)
Pitfall: The Mayan Adventure (4/22 - 5/6)
Tempest 2000 (5/6 - 5/20)
GAME MODES FOR SEASON 3
A slight modification, now we have the game modes and settings listed for each game. Need to practice up before a round hits? Check here to see what you need to set the game to:
Ruiner Pinball (12/4 - 12/18)
- Pick the Ruiner table. Play with five balls (default). Play until the game ends.
Missile Command 3D (12/18 - 1/1)
- Play the classic mode. Play until you get a Game Over.
Atari Karts (1/1 - 1/15)
- Race the Tempest Cup. Select Bentley Bear as your kart/racer. Pick the easiest skill mode. Race the entire cup and write down your overall cup time (this will be what we are tracking in the competition)
Raiden (1/15 - 1/29)
- We will only be playing with ONE credit here. Play until you lose your initial lives on your first credit and DO NOT CONTINUE.
Zool 2 (1/29 - 2/12)
- Play until you Game Over on Normal mode.
Defender 2000 (2/12 - 2/26)
- Play Defender 2000 mode. Play until you get a Game Over.
Pinball Fantasies (2/26 - 3/11)
- Play on "Easy" settings, with five balls. Choose the "Stones 'n Bones" table. Play until your game ends. If you get an extra ball by the draw at the Game Over screen, DO NOT PLAY IT.
Bubsy in Fractured Furry Tales (3/11 - 3/28)
- Play until you get a Game Over.
Super Burnout (3/25 - 4/8 )
- Choose the Australia course. Race with the Punisher bike (will need to enter a code for this). Race in practice mode, as long as you want. Write down your best lap time.
Evolution: Dino Dudes (4/8 - 4/22)
- Play a game from the beginning on Hard mode. Keep writing down your score as you progress, it is only displayed very briefly between stages. The highest you have by the time you Game Over will be the one submitted.
Pitfall: The Mayan Adventure (4/22 - 5/6)
- Play until you Game Over on Normal mode.
Tempest 2000 (5/6 - 5/20)
- Choose Tempest 2000 mode. Start from the first web with default settings (i.e., no Beastly Mode). Go until you get a Game Over.














