Does the flicker seem like too much of a problem?
default.bas.bin 32K
77 downloads
Posted Fri Jul 30, 2010 4:10 AM
default.bas.bin 32K
77 downloads
Posted Fri Jul 30, 2010 6:18 AM
Posted Fri Jul 30, 2010 6:37 AM
Edited by theloon, Fri Jul 30, 2010 6:40 AM.
Posted Fri Jul 30, 2010 10:05 AM
Posted Fri Jul 30, 2010 11:21 AM
theloon, on Fri Jul 30, 2010 6:37 AM, said:
Posted Fri Jul 30, 2010 12:32 PM
jbs30000, on Fri Jul 30, 2010 11:21 AM, said:
theloon, on Fri Jul 30, 2010 6:37 AM, said:
Edited by theloon, Fri Jul 30, 2010 12:33 PM.
Posted Mon Aug 2, 2010 12:50 AM
default.bas.bin 32K
59 downloadsEdited by jbs30000, Mon Aug 2, 2010 12:51 AM.
Posted Mon Aug 2, 2010 6:01 AM
Edited by theloon, Mon Aug 2, 2010 10:46 AM.
Posted Mon Aug 2, 2010 12:40 PM
Posted Tue Aug 3, 2010 9:26 AM
jbs30000, on Mon Aug 2, 2010 12:40 PM, said:
Posted Tue Aug 3, 2010 3:52 PM
default.bas.bin 32K
60 downloadsPosted Tue Aug 3, 2010 5:33 PM
Edited by grafixbmp, Tue Aug 3, 2010 5:39 PM.
Posted Wed Aug 4, 2010 2:49 PM
batari_platformer_adapted_by_random_terrain_2010y_08m_04d_1634t.bin 8K
75 downloadsEdited by Random Terrain, Wed Aug 4, 2010 5:17 PM.
Posted Sat Aug 14, 2010 3:49 PM
default.bas.bin 32K
69 downloadsPosted Tue Aug 17, 2010 6:07 AM
Edited by theloon, Wed Aug 18, 2010 12:08 AM.
Posted Wed Aug 18, 2010 2:37 PM
Edited by theloon, Wed Aug 18, 2010 3:01 PM.
Posted Wed Aug 18, 2010 3:30 PM
Posted Wed Aug 18, 2010 8:03 PM
theloon, on Wed Aug 18, 2010 2:37 PM, said:
Posted Thu Aug 19, 2010 2:37 AM
jbs30000, on Wed Aug 18, 2010 3:30 PM, said:
rem if !pfread(15,26) then pfscroll rightand
rem if !pfread(18, 26) then pfscroll leftwere commented out collision detection using playfield pixel reads instead of collision commands. Remember: the player is stationary but the playfield pixels move!
Edited by theloon, Thu Aug 19, 2010 2:51 AM.
Posted Thu Aug 19, 2010 10:52 PM
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