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HSC7 Game 13: Missile Command


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#1 ONLINE  

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Posted Fri Jul 30, 2010 1:10 PM

Still a day and a bit left to play in the July Bonus Round "Time for Desert" if you're done please check your scores are correct in the table on post #2. Gonna start the next game for those with itchy trak-balls :ponder:

Missile Command

Atarimania has ROM version, fandal has XEX version


Game Closes on Sunday 15th August 10am BST

Atarimania rating 7.4 (kiddingly low for one of the best games ever.)

Play on default settings with "bonus" cities every 10K
Space is pause
Press control and T to toggle trak-ball/joystick mode.
if you want to practice the harder levels, Control and C starts you on level 5!

HSC Bonus Point challenges
  • Highest score on first screen (with end of screen bonus)
  • For making 100K
  • Highest score for top three places in Wedgies mode (press S or Control and Z on title screen)

I've added a HSC Hall of Fame and a new thread "Other games you are playing". If you post on other parts of atariage please put a little HSC advert on your signature to entice a few more players :thumbsup:
Looking forward to playing this one :)

Game On!

#2  

    Dragonstomper

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Posted Fri Jul 30, 2010 2:27 PM

I'll start things off using arrow keys:

Attached Thumbnails

  • Attached Image: mcmd.JPG


#3  

    River Patroller

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Posted Sat Jul 31, 2010 9:04 AM

25,865



Attached Image: missile command.jpg

#4  

    Dragonstomper

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Posted Sat Jul 31, 2010 9:59 AM

View Posttherealbountybob, on Fri Jul 30, 2010 1:10 PM, said:

Atarimania rating 7.4 (kiddingly low for one of the best games ever.)
That's close. 7.0 would be my assessment back in the old days.

I didn't have a trackball back then. I found the joystick control and the single missile base made for a very mediocre port of this arcade classic.

Today, with an improvised mouse (read below) I'll call it 8.4 (a very solid 'B').

Having learned that an ST mouse will function like an A8 trackball (in trackball mode only) I did a search for a conversion for a modern mouse to ST mouse. This is possible but with a bit of work. However, I was ecstatic to learn that it is much easier to convert an old bus mouse (Microsoft or Logitech). I was even able to make the Logitech left and right handed. (Buttons 1 & 3 are wired together so both work on A8 as trigger. Button 2 Should function properly when used on an ST. I don't own an ST so I can't verify this).

Combining my new mouse together with Paul Lee's MC hack, Missile Command Plus, bumps the gaming joy meter to 9.6 (A+, and now one of the best arcade ports for A8)!

Back to the subject of regular Missile Command. It's a nice change of pace from trudging across the desert ;)

- Steve Sheppard

#5  

    Quadrunner

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Posted Sat Jul 31, 2010 11:23 AM

View Posta8isa1, on Sat Jul 31, 2010 9:59 AM, said:

View Posttherealbountybob, on Fri Jul 30, 2010 1:10 PM, said:

Atarimania rating 7.4 (kiddingly low for one of the best games ever.)
That's close. 7.0 would be my assessment back in the old days.

I didn't have a trackball back then. I found the joystick control and the single missile base made for a very mediocre port of this arcade classic.

Today, with an improvised mouse (read below) I'll call it 8.4 (a very solid 'B').

Having learned that an ST mouse will function like an A8 trackball (in trackball mode only) I did a search for a conversion for a modern mouse to ST mouse. This is possible but with a bit of work. However, I was ecstatic to learn that it is much easier to convert an old bus mouse (Microsoft or Logitech). I was even able to make the Logitech left and right handed. (Buttons 1 & 3 are wired together so both work on A8 as trigger. Button 2 Should function properly when used on an ST. I don't own an ST so I can't verify this).

Combining my new mouse together with Paul Lee's MC hack, Missile Command Plus, bumps the gaming joy meter to 9.6 (A+, and now one of the best arcade ports for A8)!

Back to the subject of regular Missile Command. It's a nice change of pace from trudging across the desert ;)

- Steve Sheppard

You can put a pull-up resistor (like 4.7Kohms) in an ST mouse from pin 7 (+5v) to pin 9 and button #2 should work without affecting anything from it being used in an ST. One of the few soldering things I have done recently. But ST mice are usually more expensive to get than PC mice which are just throw-away items these days (PS/2 type and bus ones).

#6  

    Dragonstomper

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Posted Sat Jul 31, 2010 1:05 PM

View Postatariksi, on Sat Jul 31, 2010 11:23 AM, said:

View Posta8isa1, on Sat Jul 31, 2010 9:59 AM, said:

View Posttherealbountybob, on Fri Jul 30, 2010 1:10 PM, said:

Atarimania rating 7.4 (kiddingly low for one of the best games ever.)
That's close. 7.0 would be my assessment back in the old days.

I didn't have a trackball back then. I found the joystick control and the single missile base made for a very mediocre port of this arcade classic.

Today, with an improvised mouse (read below) I'll call it 8.4 (a very solid 'B').

Having learned that an ST mouse will function like an A8 trackball (in trackball mode only) I did a search for a conversion for a modern mouse to ST mouse. This is possible but with a bit of work. However, I was ecstatic to learn that it is much easier to convert an old bus mouse (Microsoft or Logitech). I was even able to make the Logitech left and right handed. (Buttons 1 & 3 are wired together so both work on A8 as trigger. Button 2 Should function properly when used on an ST. I don't own an ST so I can't verify this).

Combining my new mouse together with Paul Lee's MC hack, Missile Command Plus, bumps the gaming joy meter to 9.6 (A+, and now one of the best arcade ports for A8)!

Back to the subject of regular Missile Command. It's a nice change of pace from trudging across the desert ;)

- Steve Sheppard

You can put a pull-up resistor (like 4.7Kohms) in an ST mouse from pin 7 (+5v) to pin 9 and button #2 should work without affecting anything from it being used in an ST. One of the few soldering things I have done recently. But ST mice are usually more expensive to get than PC mice which are just throw-away items these days (PS/2 type and bus ones).

Great!

As I said, I don't currently own an ST. However, I've got plenty of 4K7's so I might as well put one in.
- Steve Sheppard

#7  

    Dragonstomper

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Posted Sat Jul 31, 2010 1:10 PM

OK, here's my first game.

Attached Image: missile_command1.png

#8  

    Dragonstomper

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Posted Sat Jul 31, 2010 1:47 PM

47,235.

1020 on the 1st screen.

Attached Image: missile_command2.png

- Steve Sheppard

#9  

    Stargunner

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Posted Sat Jul 31, 2010 2:22 PM

12,415

Finally, a game I actually own. :)

#10  

    Dragonstomper

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Posted Sat Jul 31, 2010 10:31 PM

The 'wedgie' mode doesn't seem to be available using the ROM image from Atarimania. Also, although the trackball does work, there is no indicator to show it has been activated as there is with the XEX.

- Steve Sheppard

#11  

    River Patroller

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Posted Sun Aug 1, 2010 6:04 AM

One of my favorites. :) 58,400
I still prefer the 5200 version but this one's cool too.

Attached Thumbnails

  • Attached Image: scores 117.jpg


#12 ONLINE  

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Posted Sun Aug 1, 2010 6:09 AM

First go and nearly a p.b. :)
1,030 Screen 1
Attached Image: Image517.jpg
136,525
Attached Image: Image522.jpg
I'm hoping you're up for this one _Fandal_ :P

Post for Anna (my sister who I made play!):
14,830
Attached Image: 14830.jpg

#13 ONLINE  

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Posted Sun Aug 1, 2010 6:14 AM

View Post4Ks, on Sat Jul 31, 2010 2:22 PM, said:

Finally, a game I actually own. :)

If you've got a disk drive I could post you a couple of disks of likely HSC games if you let me know what you have :)

View PostDivya16, on Fri Jul 30, 2010 2:27 PM, said:

I'll start things off using arrow keys:
If you're using emulation atari800win+4.0 lets you capture the mouse and set it to trak-ball mode. For other emulators etc or keyboard use may be try mapping a block of 9 keys so you can use the diagonals on single keys :ponder: or Get a Joystick sorted already ;)

#14  

    Dragonstomper

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Posted Sun Aug 1, 2010 7:56 PM

What is the max for the 1st screen?

I got 1035 this time.

Attached Image: mc_bonus1.png

#15 ONLINE  

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Posted Mon Aug 2, 2010 3:50 AM

View Posta8isa1, on Sun Aug 1, 2010 7:56 PM, said:

What is the max for the 1st screen?

I got 1035 this time.

1030 you're disqualified :D

#16  

    Quadrunner

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Posted Mon Aug 2, 2010 6:32 AM

View Posta8isa1, on Sat Jul 31, 2010 10:31 PM, said:

The 'wedgie' mode doesn't seem to be available using the ROM image from Atarimania. Also, although the trackball does work, there is no indicator to show it has been activated as there is with the XEX.

- Steve Sheppard

The ROM image blows up the "The End" sign at the end whereas that XEX doesn't. What's the "wedgie" mode? If that's the one with those triangle spacecrafts only, I have seen that before on cartridge-- perhaps there's a key to enable it. When you switch to trackball on ROM, it flashes.

#17  

    Stargunner

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Posted Mon Aug 2, 2010 8:39 AM

View Posttherealbountybob, on Sun Aug 1, 2010 6:14 AM, said:

View Post4Ks, on Sat Jul 31, 2010 2:22 PM, said:

Finally, a game I actually own. :)

If you've got a disk drive I could post you a couple of disks of likely HSC games if you let me know what you have :)

I don't have a disk drive, unfortunately. I usually have to use Atari800winplus when I play in the HSC.

#18  

    Dragonstomper

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Posted Mon Aug 2, 2010 10:17 AM

87,070

Attached Image: missile_command6.png

Edited by a8isa1, Mon Aug 2, 2010 2:18 PM.


#19  

    Dragonstomper

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Posted Mon Aug 2, 2010 2:20 PM

View Posttherealbountybob, on Mon Aug 2, 2010 3:50 AM, said:

View Posta8isa1, on Sun Aug 1, 2010 7:56 PM, said:

What is the max for the 1st screen?

I got 1035 this time.

1030 you're disqualified :D
1040, you both are really disqualified.

Are we getting a bonus point for this?

Attached Thumbnails

  • Attached Image: mscmd.JPG


#20 ONLINE  

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Posted Tue Aug 3, 2010 3:45 AM

View Posta8isa1, on Sat Jul 31, 2010 10:31 PM, said:

The 'wedgie' mode doesn't seem to be available using the ROM image from Atarimania. Also, although the trackball does work, there is no indicator to show it has been activated as there is with the XEX.

- Steve Sheppard
I wonder if there are other ROM versions out there :?: Does the inbuilt XEGS have this mode :?: When did this mode get added :?: I bet there has been a thread on this on the main forum way back when :ponder:


Yes divya16, 1 bonus point up for grabs - see 1st post ;)

#21  

    Quadrunner

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Posted Tue Aug 3, 2010 4:48 AM

View Posttherealbountybob, on Tue Aug 3, 2010 3:45 AM, said:

View Posta8isa1, on Sat Jul 31, 2010 10:31 PM, said:

The 'wedgie' mode doesn't seem to be available using the ROM image from Atarimania. Also, although the trackball does work, there is no indicator to show it has been activated as there is with the XEX.

- Steve Sheppard
I wonder if there are other ROM versions out there :?: Does the inbuilt XEGS have this mode :?: When did this mode get added :?: I bet there has been a thread on this on the main forum way back when :ponder:


Yes divya16, 1 bonus point up for grabs - see 1st post ;)

Thanks for that reminder, XEGS has missile command built-in w/AV jacks so I may take that with me to work and play this game.

#22 ONLINE  

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Posted Tue Aug 3, 2010 2:06 PM

View Postatariksi, on Tue Aug 3, 2010 4:48 AM, said:

Thanks for that reminder, XEGS has missile command built-in w/AV jacks so I may take that with me to work and play this game.
... in your lunch break (just in case) ;)
They built a home computer into the missile command game box.. wow :D

On *wedgies mode I got erm 173,045 :-o
Attached Image: Wedgies173045.jpg
[edit * smart missiles, look who read the instructions on atarimania, kinda fun finding out what is really going on, insert nostalgia emoticon here] :) [there's tons of good tips etc here :thumbsup: ]

PRESS S on ROM version for wedg smart missile mode :!:

#23  

    River Patroller

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Posted Tue Aug 3, 2010 10:03 PM

Some improvement: 67,200
I'll take a few more shots at it, then go running back to my 5200.

Attached Thumbnails

  • Attached Image: scores 118.jpg


#24  

    Quadrunner

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Posted Wed Aug 4, 2010 1:02 PM

View Posta8isa1, on Sun Aug 1, 2010 7:56 PM, said:

What is the max for the 1st screen?

I got 1035 this time.

Attachment mc_bonus1.png

Maximum is 1045 theoretically since taking two shots takes you down to 1040 (which I just achieved). So if you can kill all missiles with one shot, it would be 1045.

Attached Thumbnails

  • Attached Image: misscmd.JPG


#25  

    River Patroller

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Posted Wed Aug 4, 2010 7:10 PM

Best I've ever got on 1st screen was 1035. If I could get the satellite to emerge at just the right spot... :ponder:
Some further improvement in the game as well. 76,685

Attached Thumbnails

  • Attached Image: scores 120.jpg
  • Attached Image: scores 121.jpg






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