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Can someone test this on real hardware?


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#1  

    Moonsweeper

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Posted Fri Jul 30, 2010 6:10 PM

I'm working on a few changes in the kernal code before I write another boxer game.

Anyway, currently in K.O. Cruiser, I am using the players to display the health bars - with the missiles "smoothing" them. It works, but the health bars are only 8x4 = 32 pixels wide.

The new version uses the playfield to get 64 pixel-wide health bars. I initially tried to use the "score" feature, but it didn't work. Evidently, the playfield cannot be in *both* score and priority mode. Oh well. :(

So, I am using missile 0 in the middle (to hide the "smoothers"). I change the color of the playfield when CPU is behind missile 0. Anyway, it works well in Stella, but I would like to see how it works on a real machine before I proceed.

Attached Thumbnails

  • Attached Image: KO v3 - Playfield health bars.png

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#2  

    Quadrunner

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Posted Fri Jul 30, 2010 6:42 PM

Looks good to me.





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