Anyway, currently in K.O. Cruiser, I am using the players to display the health bars - with the missiles "smoothing" them. It works, but the health bars are only 8x4 = 32 pixels wide.
The new version uses the playfield to get 64 pixel-wide health bars. I initially tried to use the "score" feature, but it didn't work. Evidently, the playfield cannot be in *both* score and priority mode. Oh well.
So, I am using missile 0 in the middle (to hide the "smoothers"). I change the color of the playfield when CPU is behind missile 0. Anyway, it works well in Stella, but I would like to see how it works on a real machine before I proceed.















