Well PM me then. I'm curious about what you have to say.
Re: Ports.
Well, lots of reasons to do ports.
1. Do them better. There is a significant, "if they only had...", or "if they knew what we do now..." factor in play.
2. Fill in missing blanks. System A has it, system B does not.
3. Benchmark, rite of passage. Pong, for example. It's a great first game. There are some of those, as well as the learning that goes on behind the scenes. That's my current focus, working on some ports of things (for micro controllers at the moment, because I'm kind of hooked), because I can go run those things, examine code, learn stuff, verify behavior and generally have a path forward. For the hobby person, like me and others, that's a great entertainment, as well as something others may appreciate.
4. Extend them / combine / rip mix burn. Early classic gaming is where the basic dynamics are at. It's a lot like asking all the film makers to only do original works. How many people does that attract, compared to those works that are more relevant? Gaming has the same problem, and that is what makes the rights issue so ugly for this hobby and a lot of others. Another discussion, but copyright terms are too long. So, what if space invaders was done with a paddle, and the system was capable of rendering a lot more shots? Asteroids with a driving controller?
I don't think it's "lazy", and really I don't think there can be lazy, unless there is some expectation of "productive", and that's the rub.
What do you measure lazy against?(for it framed a slightly different way)
Re: Making up time.
Well, were you entertained? If the time is a waste, why not simply reconsider how you use that time? See where I'm at here? Raising the expectations for things comes at a cost that's not been talked about all that much, that's all. I think many people would see it as, more games, more of the time. But what about the authors and interested others, perhaps seeking to be authors?
One subtle bit about this hobby is that people can just sort of jump in and do stuff. That's what I did, and I had a grand time! Honestly, the pressure ramped up when I was kind of ready to just move on, and I stepped away for a while. Now, that's not dissing anybody, that was just me and where my life was at then, no worries.
But... I think having that subtle, friendly framework in place helps attract those people, who see it, and say, "maybe I could do this?", and we all get to enjoy something pretty special more often than not. Without that in play, or the bar raised, would that happen, and if so, why not just go develop for iPhone?
Put another way, would we have gotten GOSUB! with the higher expectations in play? Should we have? What about that lander game, or Solar Plexus, or many other efforts that were a lot of fun to check out, watch them build, and maybe help out with? I kind of worry about that part of it, because that's largely where new home brew talent will come from. It won't be dollars, getting a lot of fame is dangerous for both could run afoul of rights holders, so it's about the experience more than it isn't. At least I see it that way.
Re: Large. I see it differently. Right now, retro is HUGE. There are lots of little scenes in play, communities of people, not as prominent as this one, where people are doing stuff because they are having a good time of it. Outside that somewhat niche and techy zone of machines long dead, retro is seeing a fair amount of attention, and it's being watched. Gaming is kind of stale, and where there are some niches, there is considerable pressure to exploit them, particularly on emerging platforms. (ipad, phones, etc... **I'm hoping micros and custom game gear gets added to that list, because I think it's got the low expectations that old hardware does, combined with the do it yourself fun, and it's all very cheap, and modern, so there are not supply issues)
It's about prominence. There can be a fairly big home brew scene that can scale to a lot of systems lots of games and lots of people. The game changer is money and expectations. It moves from a fun scene, to something that actually is noted, and that line is kind of right here, in this discussion. Maybe it's micro-gaming, or some other thing, but I don't think it makes sense to do home brew gaming with those expectations in play, just like we don't do home brew beer or music either. Those get called micro, indie, or some other thing to differentiate it from those things that people do, at home, to entertain themselves.
And my post isn't meant as hostile at all. Just reasonable questions and concerns. I think it's more than fair to talk about this whole thing being more or less under the sight line. I'm not closed to this idea, but I am questioning, because I value this thing just how it is right now.
Edited by potatohead, Thu Dec 30, 2010 11:35 PM.