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Super Circus AtariAge (new WIP)


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#51 AtariLeaf OFFLINE  

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Posted Sun Aug 15, 2010 2:11 PM

View Postrmaerz, on Sun Aug 15, 2010 7:48 AM, said:

View PostPacManPlus, on Sat Aug 14, 2010 8:22 PM, said:

WE NOW HAVE PADDLE SUPPORT!


:thumbsup:

:thumbsup: for me too. I can't wait to play the finished product and buy the cart :D

#52 PacManPlus OFFLINE  

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Posted Sun Aug 15, 2010 6:09 PM

THANKS GUYS

Paddle Version Attached :D

Update:

- All three controller types are supported (though this attachment only has paddle)
- 'G' added which "kind of" increases gravity - in actuality it moves the pointer to the next bounce index after the clown hits the Teeter-Totter (the next faster one)
- 'D'rop removed. Progressive mode was too difficult :(

Hoping for some clown graphics soon :) Not using the stick figures for this version.

Need to implement bonus round (which I guess will only be available for the game selection that allows for all three balloon rows to be popped before being replaced).

Bob

#53 HammR25 OFFLINE  

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Posted Mon Aug 16, 2010 7:09 AM

Guess I'll have to break out my paddles tonight.

#54 Lendorien OFFLINE  

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Posted Mon Aug 16, 2010 9:58 AM

Circus is one of those quirky weird little games that grows on you. I love the idea of a 7800 version and the fact that you've gotten paddles to work means I'll probably buy this game when it comes out on a cart.

You asked for suggestions. I'd suggest taking advantage of the extra power of the 7800 to add some fun stuff. Perhaps some level intro music? Or the occasional animated intermission? You know, quirky animations akin to Pac Man that might give a little more character to the clowns. They wouldn't even have to be that complex, just something fun to spice up the game between levels like an arcade game might.

Anyhow, Since this is going to be a game with pokey sound, I assume it'll be expansion compatible? Will it require the expansion or will you program it to "recognize" the expansion and revert to TIA sound if it's not available? I'm just curious on this. I suppose making it expansion required might drive up the desirability of getting the thing.

Edited by Lendorien, Mon Aug 16, 2010 10:02 AM.


#55 BigO OFFLINE  

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Posted Mon Aug 16, 2010 10:54 AM

View PostPacManPlus, on Sat Aug 14, 2010 8:22 PM, said:

WE NOW HAVE PADDLE SUPPORT!


I guess I'll have to be watching for that pre-order list now. Posted Image
If I can afford it, this will be the only 7800 game that I've ever purchased other than what came with my consoles.



#56 HammR25 OFFLINE  

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Posted Mon Aug 16, 2010 5:24 PM

Wow, this game is hard. My highest score is like 1200. Lots of times I end up with less than 100.

#57 Nuclear Pacman OFFLINE  

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Posted Tue Aug 17, 2010 3:55 AM

I was withholding comment, but now that it supports paddles, I'd buy this. :thumbsup:

#58 PacManPlus OFFLINE  

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Posted Tue Aug 17, 2010 4:59 AM

View PostHammR25, on Mon Aug 16, 2010 5:24 PM, said:

Wow, this game is hard. My highest score is like 1200. Lots of times I end up with less than 100.

Yeah - it is a litle on the tough side... That is going to change :)

Thanks for the compliments guys!

Bob

#59 rmaerz OFFLINE  

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Posted Tue Aug 17, 2010 8:09 AM

View PostPacManPlus, on Sun Aug 15, 2010 6:09 PM, said:


Hoping for some clown graphics soon :) Not using the stick figures for this version.


I'm interested to see what you come up with...I like the stick figures

#60 Madaracs OFFLINE  

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Posted Tue Aug 17, 2010 11:01 AM

This is cool! Great work.

#61 TrekMD OFFLINE  

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Posted Tue Aug 17, 2010 6:40 PM

Given that this is a 7800 game, I definitely prefer to see clowns that are better rendered than just a couple of stick figures. I realize that original game had stick figures but I see no reason not to take advantage of the 7800's capabilities. So, I'm looking forward to seeing the improved characters. :)

#62 KevinMos3 OFFLINE  

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Posted Tue Aug 17, 2010 6:47 PM

View PostTrekMD, on Tue Aug 17, 2010 6:40 PM, said:

Given that this is a 7800 games, I definitely prefer to see clowns that are better rendered than just a couple of stick figures. ...So, I'm looking forward to seeing the improved characters. :)
I second that opinion. :)

#63 Greg2600 OFFLINE  

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Posted Tue Aug 17, 2010 7:08 PM

I'm using MESS, and now the see-saw won't move at all left or right, just swaps places on the board.

#64 GroovyBee OFFLINE  

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Posted Wed Aug 18, 2010 3:23 AM

View PostGreg2600, on Tue Aug 17, 2010 7:08 PM, said:

I'm using MESS, and now the see-saw won't move at all left or right, just swaps places on the board.

Since the game works on real hardware its a problem with the emulator. Try the game out in ProSystem.

#65 PacManPlus OFFLINE  

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Posted Wed Aug 18, 2010 4:13 AM

Thanks guys - I'm waiting on one person who said he would try his hand at the clown shapes for me. :)

The above posted binary is a paddle release. I hadn't thought about this earlier; does either emulator (MESS or ProSystem) emulate paddles for the 7800?

Thanks, Bob

#66 DEBRO OFFLINE  

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Posted Wed Aug 18, 2010 6:03 AM

Hi there,

View PostPacManPlus, on Wed Aug 18, 2010 4:13 AM, said:

I hadn't thought about this earlier; does either emulator (MESS or ProSystem) emulate paddles for the 7800?
No they don't.

#67 Underball ONLINE  

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Posted Wed Aug 18, 2010 8:44 AM

View PostPacManPlus, on Wed Aug 18, 2010 4:13 AM, said:

Thanks guys - I'm waiting on one person who said he would try his hand at the clown shapes for me. :)

The above posted binary is a paddle release. I hadn't thought about this earlier; does either emulator (MESS or ProSystem) emulate paddles for the 7800?

Thanks, Bob
No, because until now, no paddle 7800 games existed.

I would love to see Pole Position II hacked to use paddles, or driving controllers.

#68 SpiceWare ONLINE  

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Posted Wed Aug 18, 2010 1:42 PM

View PostUnderball, on Wed Aug 18, 2010 8:44 AM, said:

No, because until now, no paddle 7800 games existed.
Really? Hmm, I've been interested in picking up a 7800, perhaps Medieval Mayhem will have to be updated :ponder:

#69 Bakasama ONLINE  

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Posted Wed Aug 18, 2010 2:15 PM

View PostSpiceWare, on Wed Aug 18, 2010 1:42 PM, said:

Really? Hmm, I've been interested in picking up a 7800, perhaps Medieval Mayhem will have to be updated :ponder:

So does that mean we're going to have a Medieval Mayhem where the players lob clowns to kill their opponents? :P :twisted:

#70 kenfused ONLINE  

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Posted Wed Aug 18, 2010 4:19 PM

View PostWickeycolumbus, on Sun Aug 15, 2010 10:53 AM, said:

Same exact thing happened to my Western Digital hard drive last year, also only a few years old. Glad you were able to get everything back!
Here's my recent collection of dead WD drives (2 TB's worth). Been thinking of an art project. Haven't had any Hitachi, Seagate, or Samsung fail yet that I currently have in use.

Attached Thumbnails

  • deadwd.jpg


#71 HammR25 OFFLINE  

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Posted Wed Aug 18, 2010 5:13 PM

I think all the HD companies have problems from time to time. Seagate is getting hammered for some of their current drives.

#72 Greg2600 OFFLINE  

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Posted Sat Aug 21, 2010 12:12 PM

View PostGroovyBee, on Wed Aug 18, 2010 3:23 AM, said:

View PostGreg2600, on Tue Aug 17, 2010 7:08 PM, said:

I'm using MESS, and now the see-saw won't move at all left or right, just swaps places on the board.

Since the game works on real hardware its a problem with the emulator. Try the game out in ProSystem.
Control doesn't respond in Pro System either. Was fine until the "paddle" update.

#73 PacManPlus OFFLINE  

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Posted Sat Aug 21, 2010 7:11 PM

I guess none of the 7800 emulators support paddles. :(

The next update will have the choice, as I will do the title screen and the select screen.

Thanks,
Bob

#74 Greg2600 OFFLINE  

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Posted Sun Aug 22, 2010 1:10 PM

Terrific!

#75 gdement OFFLINE  

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Posted Mon Aug 23, 2010 12:22 AM

View PostPacManPlus, on Sat Aug 21, 2010 7:11 PM, said:

I guess none of the 7800 emulators support paddles. :(

The next update will have the choice, as I will do the title screen and the select screen.

Thanks,
Bob

Not sure if this is a good idea or not, but you could also make it selectable using the difficulty switch. That's pretty intuitive and makes it easy to change mid-game, but of course you'll get tons of people asking "why don't my controls work?"
If you do it that way, the current setting should still be shown on the title screen.

Edited by gdement, Mon Aug 23, 2010 12:25 AM.





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