therealbountybob, on Tue Aug 31, 2010 3:53 PM, said:
atariksi, on Tue Aug 31, 2010 9:56 AM, said:
atariksi, on Sun Aug 29, 2010 7:58 AM, said:
therealbountybob, on Sun Aug 29, 2010 3:06 AM, said:
After three way slug out divya16 holds off atariksi for a first victory of the season. Hope you all enjoyed this game, was always one of my favoutrites. It needs a few more votes on atarimania to potentially qualify for the top 100
Just voted 10.0 on Atarimania. Definitely is addicting and fun game and simple to use and play although the variations for each level (so far) make it non-repetitive. Pixel-exact collisions (mostly), requires mastery of digital joystick (exact direction movement minus that slight jumpiness on tortoise), exact spot jumping, exact timing (for shark jumping), intermixing of sprites+multicolor graphics on a zone basis via DLI making it colorful, and pretty good sound effects. I dare the analog-joystick advocates to tell me they can do better with an analog joystick.
Just to follow up, I see they don't even have Joust in the top 100 in the Atarimania website. Joust, Donkey Kong, Pac-man, Frogger II, Centipede, and few others are some of the best 8-bit games I have played and classics as well. I don't see how some Karate game, River Rescue, and few others got such high ratings.
I was playing the cartridge Frogger II, but I just tried the EXE version and it seems some loaders have problems with loading it because the footer for INIT address is set instead of RUN address. Last part of the hex codes is: E2,02,E3,02,00,6F but it's better if it was: E0,02,E1,02,00,6F which uses the RUN Addr. It still loads on all loaders I tried but on some you have to press reset to get the game going as it freezes on the title screen.
Maybe we can just compile it from the history of HSC and see which games people actually liked and didn't complain too much about it. I, for one, would never determine how good a game is by just screenshots.













