HammR25, on Fri May 13, 2011 11:42 AM, said:
I did the trial and didn't care for the controls, mainly because when I pulled down I expected to go up. Don't know if that can be changed or not. I thought the trial moved too slow so I didn't really care if I play anymore and deleted it after one play. The game is only 800 points and just shy of 4 out of 5 stars in ratings on XBLA. They'll probably do fine with it.
I have to agree on the controls - to me, they are a huge block to moving beyond 'testing out the trial'. Although I did finally find a configuration mode that almost felt normal to me, the huge deal breaker for me was the 'thrust' mechanics. Essentially, one has to hold down a button continually to move forward and the fact that immediately upon letting go of the 'thrust', one immediately stops; i.e., no continued forward motion, which makes no sense whatsoever, especially given that there is a 'brake' button which would be more appropriately labeled as 'reverse' or 'retro-thrusters'. I found it way to annoying to have to hold down the thrust button; but perhaps thats just a weakness on my part.
By the way, the control configuration I used was 'config2 - turret', which provided a proper pitch/yaw on the left stick and pressing the 'Y' button to reverse the pitch so it handled as one would expect - however, seeing this pitch change on the control screen wasnt immediately evident to me even though I did 'hear' an indication of the change; I did later notice that the 'Stick Up/Down:' value did change (small font even on a 42" screen). Also, the indication on how to make this change isn't evident either, it's in the very small scrolling ticker at the bottom of the controls screen