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Free sprites for the taking


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#326 Legend OFFLINE  

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Posted Mon Feb 20, 2012 12:34 AM

View PostRevEng, on Sun Sep 11, 2011 11:12 AM, said:

Yes, I think your #1 point is really most critical... the brain is quite willing to fill in the rest of the details when you make the right color hints.

Here's the extreme example - Can you guess what show these single pixel-wide characters are from?

Attachment futurama.png

(For more, check out Something Awful's Abstract Pixel Art article.)

Wow. That is an interesting example. There is only one I can't figure out.

Fry, bender, leela, zoidberg,
?, hermies, proffessor, zap, and kiff?

Edit**

wait, is that scruffy on the bottom left?

Edited by Legend, Mon Feb 20, 2012 12:35 AM.


#327 RevEng OFFLINE  

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Posted Mon Feb 20, 2012 1:28 AM

View PostLegend, on Mon Feb 20, 2012 12:34 AM, said:

wait, is that scruffy on the bottom left?

scruffy.png

Looks right to me. :)

#328 KevinMos3 OFFLINE  

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Posted Mon Feb 20, 2012 7:51 AM

View PostPAC-MAN-RED, on Sat Feb 18, 2012 10:47 AM, said:

View PostSchtoffer, on Fri Feb 17, 2012 12:04 AM, said:

I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.
You've come to the right place. :P

You should put a price on those sprites! The cost...


The game must be made for the actual 2600 as well! ;)

#329 PAC-MAN-RED ONLINE  

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Posted Mon Feb 20, 2012 12:52 PM

G&G Title.PNG

Aurthur from Ghosts 'n' Goblins Comparison shown at 3X size. I was working off of what I thought was a complete sprite rip, but 2 frames were missing and I had to go and get them myself ;):

G&G Authur ComparisonX3.png

1X size:
Attached File  G&G Authur Comparison.zip   6.26K   13 downloads

Illya

#330 Nathan Strum OFFLINE  

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Posted Mon Feb 20, 2012 2:47 PM

Excellent! :thumbsup:

#331 PAC-MAN-RED ONLINE  

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Posted Tue Feb 21, 2012 5:45 PM

View PostKevinMos3, on Mon Feb 20, 2012 7:51 AM, said:

View PostPAC-MAN-RED, on Sat Feb 18, 2012 10:47 AM, said:

View PostSchtoffer, on Fri Feb 17, 2012 12:04 AM, said:

I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.
You've come to the right place. :P

You should put a price on those sprites! The cost...

The game must be made for the actual 2600 as well! ;)

It would be great if this were made into a real Atari 2600 game. Since cartridges are somewhat limited to a specific size, what if a game was made to span across several cartridges. For example, the first cart would be levels 1-3, second cart would be levels 4-6, etc. Perhaps even make it similar to those Xonox Double Ender ones where the cart would just flip over to play the other levels.

One day perhaps the sprites will come at a price, but for now the name of the game in this thread is 'free' :)

View PostNathan Strum, on Mon Feb 20, 2012 2:47 PM, said:

Excellent! :thumbsup:

Thank you :) And stay tuned, there's more on the way.

Illya

#332 SpiceWare ONLINE  

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Posted Tue Feb 21, 2012 6:45 PM

View PostPAC-MAN-RED, on Tue Feb 21, 2012 5:45 PM, said:

It would be great if this were made into a real Atari 2600 game. Since cartridges are somewhat limited to a specific size, what if a game was made to span across several cartridges. For example, the first cart would be levels 1-3, second cart would be levels 4-6, etc.

no need - Melody

Quote

Melody boards can be built with a 128K Flash chip, replacing the Melody's standard 32K of Flash memory. And if 8K of RAM isn't enough for you, up to 64K of RAM can be added instead. This allows for a Melody board containing 128K of Flash memory and 64K of RAM. And if that's not enough, the Melody can be fitted with an optional EEPROM chip up to 4MB in size!


I believe code/data in the EEPROM must be copied into RAM to be used, so it's not as easy as bankswitching.

Edited by SpiceWare, Tue Feb 21, 2012 6:46 PM.


#333 PAC-MAN-RED ONLINE  

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Posted Tue Feb 21, 2012 8:30 PM

With that logic, there's no excuse for Ghosts 'N Goblins 2600 to not be made. :grin: :grin: :grin:

#334 Schtoffer OFFLINE  

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Posted Tue Feb 21, 2012 10:56 PM

Just not by me :P Maybe someone with some batari skills..?

Arthur is looking rather good, thanks again!

Looking forward to seeing what you do with that tube ghost thing from the forest stage... and, naturally, how Red Arremer makes the transition to 2600...

#335 KevinMos3 OFFLINE  

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Posted Wed Feb 22, 2012 12:22 PM

View PostPAC-MAN-RED, on Tue Feb 21, 2012 5:45 PM, said:

View PostKevinMos3, on Mon Feb 20, 2012 7:51 AM, said:

You should put a price on those sprites! The cost...

The game must be made for the actual 2600 as well! ;)
One day perhaps the sprites will come at a price, but for now the name of the game in this thread is 'free' :)

I don't know if I was misunderstood here, but I've been misunderstood a few times recently; so just in case, I'll clarify... I wasn't suggesting a monetary price should be put on the sprites, but rather that the sprites be given in exchange for the game to be made for the 2600. Of course, this was said jokingly, as I don't actually expect it to be made for the 2600 (not anytime soon anyway). But a man can dream.

View PostPAC-MAN-RED, on Tue Feb 21, 2012 8:30 PM, said:

With that logic, there's no excuse for Ghosts 'N Goblins 2600 to not be made. :grin: :grin: :grin:

I think the game would be great as multi-screen, (or whatever you'd call it without scrolling), like Pitfall II or Panky the Panda. Ghosts n Zombies for the ColecoVision looked really good in that style. :)

#336 KevinMos3 OFFLINE  

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Posted Mon Mar 5, 2012 12:02 PM

Was wondering if you'd mind helping with some Xeno sprites for Xenophobe. I've uploaded an edit of the game in the 2600 hacks forum, but I'm not completely satisfied yet. Small Xenos are double high sprites so the pixels are square. Medium and large Xeno sprites are double high and double wide pixels and 8 pixels wide or less. Colors for everything are also double high. I haven't checked to see exactly what the vertical contstraints are, but I do know there is more than enough room for what's needed. It's the medium and large Xenos that I'm the least satisfied with, but I didn't put them in this screenshot.

Posted Image

Edited by KevinMos3, Wed Mar 7, 2012 1:43 PM.


#337 PAC-MAN-RED ONLINE  

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Posted Thu Mar 8, 2012 9:53 AM

Wow, you've done a great job with Xenophobe so far. :) I'm heading out of the country to visit my gf in a few days so I'm quite distracted atm, but I'll see what I can do.

Illya

#338 PAC-MAN-RED ONLINE  

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Posted Thu Mar 8, 2012 10:05 AM

G&G Title.PNG

Whew, these took awhile to do. Mainly because I'm busy at work, other projects, and I'm flying out of the country in a few days to visit my gf for 3 weeks. :)

Enlarged 3X:
G&G Enemies ComparisonX3 Part1.png

1X:
Attached File  G&G Enemies Comparison Part1.zip   15.24K   8 downloads

Take care everyone,

Illya

#339 Schtoffer OFFLINE  

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Posted Fri Mar 9, 2012 4:47 AM

Terrific work Illya & thanks for your efforts...

Have a safe & happy trip...

#340 PAC-MAN-RED ONLINE  

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Posted Fri Mar 9, 2012 10:19 AM

View PostKevinMos3, on Mon Mar 5, 2012 12:02 PM, said:

Was wondering if you'd mind helping with some Xeno sprites for Xenophobe. I've uploaded an edit of the game in the 2600 hacks forum, but I'm not completely satisfied yet. Small Xenos are double high sprites so the pixels are square. Medium and large Xeno sprites are double high and double wide pixels and 8 pixels wide or less. Colors for everything are also double high. I haven't checked to see exactly what the vertical contstraints are, but I do know there is more than enough room for what's needed. It's the medium and large Xenos that I'm the least satisfied with, but I didn't put them in this screenshot.

Posted Image

This Alien was all I can find the time for right now. It more closely matches that of the Arcade version:

Xenophobe Alien.PNG

The colors of the Alien are as follows - From Left to Right:

Alien Frame 1
$D6
$D8
$D6
$D4
$D6
$D8
$D6
$D6
$D4
$D6
$D8
$46
$D6
$D4
$D6
$D8
$D6
$D4
$D6
$D4

Alien Frame 2
$D2
$D4
$D6
$D8
$D6
$D4
$D6
$D8
$D6
$46
$D4
$D6
$D4
$D6
$D6
$46
$D6
$D8
$D6
$D8
$D6
$D4

Alien Frame 3
$D4
$D6
$D8
$46
$D8
$D6
$D4
$D4
$D6
$D8
$D6
$D8
$DA
$D8
$DA
$D8
$D6
$D8
$D4
$D6
$D4
$D4

As Always, make changes until you are happy with them. :)

View PostSchtoffer, on Fri Mar 9, 2012 4:47 AM, said:

Terrific work Illya & thanks for your efforts...

Have a safe & happy trip...

Glad I could help my friend. :)

Thank you,

Illya

#341 KevinMos3 OFFLINE  

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Posted Sun Mar 11, 2012 4:00 AM

Thank you. That snotterpillar sprite looks outstanding. Unfortunately, as you can see in this screenshot, it doesn't work so well against a non-black background (even if I were to darken the colors), and the vertical height turned out to overlap a room's playfield, so I had to shorten it. :(

There's some strangeness in the game that causes sprites to be off by a 1/2 pixel on all but the the outer left and right edges of the screen, which makes colors not line up right on anything in about the inner 4/5. That's why the red eye doesn't line up. (It's that way in the original game, not due to my hacks). I'd like to get this corrected, but that's more serious hacking than I'm capable of.

It's okay though, because your sprites inspired me to re-tool the original sprites and I ended up redoing almost every sprite in the game (including weapons & items).

I want to say thank you for the work. I really do appreciate it. Maybe it can be used elsewhere, and if not, it's still great pixel art. :)

Xenophobe Arcade (new xenos).bin_4.png

#342 PAC-MAN-RED ONLINE  

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Posted Mon May 14, 2012 12:10 AM

G&G Title.PNG

Whew boy! It's been just over 2 months since my last post here, but, I have been busy. :) So it's going to be a brief update to the continued work on Ghosts'N Goblins!

Enlarged 4X:
G&G Enemies ComparisonX4 Part2.PNG

1X:
Attached File  G&G Enemies Comparison Part2.zip   4.59K   4 downloads

See ya in another 2 months!

Just kidding.. I hope :lolblue:

Illya

#343 DeusVult OFFLINE  

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Posted Mon May 14, 2012 9:33 AM

Ok... all this amazing sprite work has pushed me to give it a try as well. I think I just about saved everything shown here. Good work, all of it!

#344 PAC-MAN-RED ONLINE  

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Posted Tue May 15, 2012 11:49 AM

View PostDeusVult, on Mon May 14, 2012 9:33 AM, said:

Ok... all this amazing sprite work has pushed me to give it a try as well. I think I just about saved everything shown here. Good work, all of it!

That is what I like to hear. :) :thumbsup: Also, post your creations here if you wish to share them.

#345 DeusVult OFFLINE  

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Posted Fri May 18, 2012 8:55 PM

View PostPAC-MAN-RED, on Tue May 15, 2012 11:49 AM, said:

View PostDeusVult, on Mon May 14, 2012 9:33 AM, said:

Ok... all this amazing sprite work has pushed me to give it a try as well. I think I just about saved everything shown here. Good work, all of it!

That is what I like to hear. :) :thumbsup: Also, post your creations here if you wish to share them.

I worked on some mecha sprites. (Gee I wonder were the inspiration came from? ;) )

Posted Image
Posted Image

Posted Image Posted Image

#346 Random Terrain ONLINE  

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Posted Fri May 18, 2012 11:51 PM

View PostDeusVult, on Fri May 18, 2012 8:55 PM, said:

I worked on some mecha sprites. (Gee I wonder were the inspiration came from? ;) )

Have you tried Visual batari Basic's Sprite Editor? It lets you save your work in files that you can post for other people to download and use.

#347 DeusVult OFFLINE  

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Posted Sat May 19, 2012 11:14 PM

View PostRandom Terrain, on Fri May 18, 2012 11:51 PM, said:

View PostDeusVult, on Fri May 18, 2012 8:55 PM, said:

I worked on some mecha sprites. (Gee I wonder were the inspiration came from? ;) )

Have you tried Visual batari Basic's Sprite Editor? It lets you save your work in files that you can post for other people to download and use.

No I haven't but it looks more in depth than what I was using. I do have the generated code for the sprites though. Next time I draw something up I'll try the Batari. Thanks for the link!




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