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Super Mario Collection Promo Video


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#1 Mendon OFFLINE  

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Posted Mon Sep 13, 2010 7:32 AM




I really hope this comes to the U.S.


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#2 TwinChargers OFFLINE  

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Posted Mon Sep 13, 2010 10:53 AM

Given that Nintendo was kind enough to refresh the graphics the first time they sold this collection, its a bit unfortunate that they didn't do it again New Super Mario Bros. Wii style. That or it would have been nice if the added a few games since All Stars was released like Mario 64 or even Sunshine for that matter. Granted it might eat into there profits a tad from Virtual Console sales, but re-releasing an over 15 year old compilation is kind of a sad aniversary for such an icon.

#3 Wickeycolumbus OFFLINE  

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Posted Mon Sep 13, 2010 3:40 PM

View PostTwinChargers, on Mon Sep 13, 2010 10:53 AM, said:

Given that Nintendo was kind enough to refresh the graphics the first time they sold this collection, its a bit unfortunate that they didn't do it again New Super Mario Bros. Wii style. That or it would have been nice if the added a few games since All Stars was released like Mario 64 or even Sunshine for that matter. Granted it might eat into there profits a tad from Virtual Console sales, but re-releasing an over 15 year old compilation is kind of a sad aniversary for such an icon.

I completely agree, very disappointing.

#4 Emehr OFFLINE  

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Posted Mon Sep 13, 2010 3:45 PM

Super Mario All-Stars played to the strengths of the SNES so the same game for the Wii should play to its strengths. I don't think they should have gone 3D-rendered like New Super Mario Bros Wii but some hi-res hand-drawn sprites and backgrounds would have been killer. And even though I already own the original games + the SNES All-Stars + the GBA incarnations, I would have totally gone for something like that. As it is, I'll pass.

#5 Koopa64 OFFLINE  

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Posted Mon Sep 13, 2010 6:05 PM

Kinda irks me that Nintendo STILL hasn't fixed the smashable blocks in SMB (2j), where Mario doesn't bounce off the block when he hits it.

Other than that, if this gets a North American release (which it should), I'm gonna buy it. I liked the music on Super Mario All-Stars at least.

#6 Atariboy OFFLINE  

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Posted Mon Sep 13, 2010 6:45 PM

It's just a way for them to rerelease Super Mario All-Stars without substantially raising the price of a release on the Virtual Console or devaluing the NES versions if it came out at a standard price point.

It was so well done the first time around in 1993, I don't really see any need to have attempted to improve it yet again.

It's a Virtual Console title on a disc with a few bonuses. If you go in realizing that it's nothing more then a physical rerelease of earlier content, I don't think it's disappointing at all. I'd rather pay $30 for this on disk then pay that much for a download like someone suggested earlier.

Many people posting in this thread already willingly paid over $20 just for 4 downloads of the NES versions off the Virtual Console. $30 for the Super Mario All-Star version with a few bonuses tacked on and released on a physical disc doesn't seem like such a bad deal.

Edited by Atariboy, Mon Sep 13, 2010 6:48 PM.


#7 TwinChargers OFFLINE  

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Posted Mon Sep 13, 2010 9:22 PM

View PostAtariboy, on Mon Sep 13, 2010 6:45 PM, said:

It's just a way for them to re-release Super Mario All-Stars without substantially raising the price of a release on the Virtual Console or devaluing the NES versions if it came out at a standard price point.

It was so well done the first time around in 1993, I don't really see any need to have attempted to improve it yet again.

It's a Virtual Console title on a disc with a few bonuses. If you go in realizing that it's nothing more then a physical re-release of earlier content, I don't think it's disappointing at all. I'd rather pay $30 for this on disk then pay that much for a download like someone suggested earlier.

Many people posting in this thread already willingly paid over $20 just for 4 downloads of the NES versions off the Virtual Console. $30 for the Super Mario All-Star version with a few bonuses tacked on and released on a physical disc doesn't seem like such a bad deal.

I don't own a Wii yet, but I can't see myself spending much, if any, on Virtual Console games. For my money I'd rather have the physical copies of the original NES games or the SNES release.

As for them reselling All-Stars without any new content (and possibly taking out Super Mario World), I'm sorry but I see it nothing more than a cash grab. Its the face of your franchises 25th anniversary and the best you can do is re-release a game made in 1993 and sell it for $30? While I know that Nintendo is in the business to make money, and they will and more power to them, I find it a bit disheartening that they couldn't make something a bit more worthwhile for the fans.

Edited by TwinChargers, Mon Sep 13, 2010 9:24 PM.


#8 Atariboy OFFLINE  

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Posted Mon Sep 13, 2010 9:52 PM

View PostTwinChargers, on Mon Sep 13, 2010 9:22 PM, said:

Its the face of your franchises 25th anniversary and the best you can do is re-release a game made in 1993 and sell it for $30?

It's a rerelease of earlier content being marketed in conjunction with the 25th anniversay of the release of Super Mario Bros. If you want original content to celebrate the 25th anniversary, there's no shortage of excellent choices on the Wii (NSMBWii, Mario Kart Wii, Super Mario Galaxy 1 & 2, Super Paper Mario, etc.).

The product exists as an avenue to make money off an earlier product that was unsuitable for their conventional rerelease program through the Virtual Console. People have been asking for Super Mario All-Stars on the Wii since the earliest days of the Virtual Console and this seems like a nice solution to take advantage of this asset and get it out there.

I'd love to see a comprehensive compilation developed from the ground up as well. But with the Virtual Console, that simply isn't a realistic choice and isn't the purpose of this product. They're not about to take away some of the largest sellers on the Virtual Console by creating a compilation that included all of it. They've made a ton of money selling things like Super Mario World for $8 on the Virtual Console and certainly have no interest in taking away from that.

I think if you go into this viewing it as a physical extension of the Virtual Console program that exists just to get Super Mario All-Stars out there, I don't most people will be disappointed.

Edited by Atariboy, Mon Sep 13, 2010 9:54 PM.


#9 NinjaWarrior ONLINE  

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Posted Tue Sep 14, 2010 2:48 PM

They should of made this on the Gamecube for Mario's 20th anniversay

#10 Tr3vor OFFLINE  

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Posted Wed Sep 15, 2010 7:19 AM

The japanese sure have a way with commercials, boring.

Why not put the Super Mario allstars on VC and promote it really good? its exactly the same thing.

#11 Mendon OFFLINE  

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Posted Wed Sep 15, 2010 4:38 PM

I'm not disappointed at all that there are no "upgrades" to this collection. It's a re-issue with a couple added Anniversary items, not a $50 new release.

As for it being worthy of a disk release or only available as a Wii Shop download, I'll take physical media distribution over digital download distribution anytime..... especially when it comes to Nintendo's TERRIBLE policy regarding transferring purchases to a new console.

Mendon

Edited by Mendon, Wed Sep 15, 2010 4:41 PM.


#12 Atariboy OFFLINE  

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Posted Wed Sep 15, 2010 5:52 PM

View PostTr3vor, on Wed Sep 15, 2010 7:19 AM, said:

Why not put the Super Mario allstars on VC and promote it really good? its exactly the same thing.

Because they sell the 4 titles in their NES incarnations for a total of $21, compared to the typical $8 price point for SuperNes releases. They don't want to devalue the NES releases by selling this for $8 and they surely don't want to triple the price of a Virtual Console release by upping the price to accomodate this title.

Selling it as a physical disc is letting them get this out there at a proper price point that doesn't kill sales of the NES titles, doesn't make people that bought the NES titles feel ripped off that better versions are being made available for a fraction of the cost, and offers customers something more of value for their $30 then just a download.

Edited by Atariboy, Wed Sep 15, 2010 5:55 PM.


#13 jeremysart OFFLINE  

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Posted Tue Sep 28, 2010 10:35 PM

View PostAtariboy, on Wed Sep 15, 2010 5:52 PM, said:

View PostTr3vor, on Wed Sep 15, 2010 7:19 AM, said:

Why not put the Super Mario allstars on VC and promote it really good? its exactly the same thing.

Because they sell the 4 titles in their NES incarnations for a total of $21, compared to the typical $8 price point for SuperNes releases. They don't want to devalue the NES releases by selling this for $8 and they surely don't want to triple the price of a Virtual Console release by upping the price to accomodate this title.

Selling it as a physical disc is letting them get this out there at a proper price point that doesn't kill sales of the NES titles, doesn't make people that bought the NES titles feel ripped off that better versions are being made available for a fraction of the cost, and offers customers something more of value for their $30 then just a download.

You can justify it all you want, but I think it is kind of lame to just re-release All-Stars as the 25 anniversary.
I have all of those games on VC alread between NES and SNES, I have it for the actual SNES and I play it all the time on my portable SNES. I have the rom on ever hacked console I have, and on my computer..

If I buy it, it will merely be for colectors sake. But they really could have thrown together something slightly flashier with updated music, and maybe a couple extra games and some other features. Bahh.

*EDIT*

Ok, I take some of that back, it comes with a soundtrack, a book, and "previously unseen development", which I really hope includes anything from Super Mario FX development for the SNES. It was in development for years before being dropped. Some peices of it went on to become Super Mario 64.

Edited by jeremysart, Tue Sep 28, 2010 10:46 PM.


#14 Austin ONLINE  

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Posted Wed Sep 29, 2010 5:15 AM

View Postjeremysart, on Tue Sep 28, 2010 10:35 PM, said:

You can justify it all you want, but I think it is kind of lame to just re-release All-Stars as the 25 anniversary.
I have all of those games on VC alread between NES and SNES, I have it for the actual SNES and I play it all the time on my portable SNES. I have the rom on ever hacked console I have, and on my computer..

Yeah.. They had a chance to really make this something special. They didn't, though.. :thumbsdown: :thumbsdown: :thumbsdown: for Nintendo.

#15 TheGameCollector OFFLINE  

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Posted Thu Sep 30, 2010 5:56 AM

View PostMendon, on Wed Sep 15, 2010 4:38 PM, said:

I'm not disappointed at all that there are no "upgrades" to this collection. It's a re-issue with a couple added Anniversary items, not a $50 new release.

As for it being worthy of a disk release or only available as a Wii Shop download, I'll take physical media distribution over digital download distribution anytime..... especially when it comes to Nintendo's TERRIBLE policy regarding transferring purchases to a new console.

Mendon

I agree with this one here. I would rather see more physical rereleases than digital ones. Digital ones are convenient and all, but with online shopping it's not like you have to go out to the store and buy physical media either. I remember the first reason I got my Gamecube was that Sonic Mega Collection came out. I was all over it even though I had all 7 advertised Genesis titles already. I really did want to see all those artwork scans as well and be able to play it on a newer system. I liked the original Gamecube version a lot, but I didn't really like the Xbox and PS2 versions as much, even though they had added content. The games had more lag, especially on an HDTV. I can even play the Gamecube version on my HDTV and there does not seem to be any more lag than the original Genesis. PS2's version was the worst, with noticeable lag on SDTVs.

I'm sure this Mario Collection probably won't lag, for some reason it seems Gamecube and Wii have less timing issues when you use standard AV cables on HDTVs than any other systems I've tried.

Also I think the disclusion of Super Mario World is also much like Sonic Mega Collection not having Sonic CD and instead we had to wait for Sonic Gems Collection. The bottom line is I think since Sonic Mega Collection sold enough to be a Player's Choice / Greatest Hits / Platinum Hits title, this Mario Collection will probably see the similar fate. The two games are very much alike.

#16 Mendon OFFLINE  

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Posted Thu Sep 30, 2010 8:19 AM

A little bit more information on the bonus items included with the collection:

Iwata provided a few additional details on the two bonuses. The soundtrack will have 10 music pieces, covering the original Super Mario Bros. through Mario Galaxy 2, along with sound effects and more. The 32 page booklet will briefly explain Super Mario's history and will show unreleased materials, including planning sheets for the original title that were handwritten by Shigeru Miyamoto himself.

According to Nintendo, this will be a very limited collection with the title being available for purchase only between its release on Oct 21st and ending on Jan. 10, 2011.


Mendon

#17 Austin ONLINE  

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Posted Thu Sep 30, 2010 9:41 PM

Oh boy, Super Mario Music!! Yeeeeeeeehaaaaww!

:roll:

#18 Tr3vor OFFLINE  

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Posted Fri Oct 1, 2010 6:57 AM

Maybe screens of Super Mario FX?




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