theloon, on Tue Sep 14, 2010 10:36 AM, said:
I remember games like Dragon Wars for the PC had story text in the manual. I suppose this was for 2 reasons:
1. Storage space constraints.
2. Pirated copies don't come with manual.
With homebrew the second concern doesn't really count. Although a real manual with a function besides instructions may add value to the game.
Any thoughts regarding in-manual flavortext? Is it a valid technique for storage/graphics limited systems?
I am one of those rare people that likes reading game manuals, not just to learn how to play the game, but to get a better appreciation of the atmosphere and story.
I recently started playing Ultima IV again. I felt that the detailed descriptions of classes, weapons, monsters, magic, and virtues all contributed well toward the experience of playing the game. (Don't forget about the nice cloth map...) Not to mention that certain information was essential, such as how to mix reagents.
Even the introductions common in manuals for Atari's 2600 games, usually just a few paragraphs, were nice for establishing a setting.
So, IMHO, flavor text is definitely valid.