That nasty old troll, Ollie Ogre, is at it again. He is chasing poor Daisy Damsel all across the neighborhood! So what are you waiting for, hero? Get out there and stop him! You have the blueprint (plans) for the only contraption that can knock him off. All you need now are the parts with which you build it and they're hidden in the houses of the neighborhood. What you don't need are the bombs you may pick up and encounters with fiendish Fuzzy Wuzzy! But if you complete your contraption in time you'll be able to stop Ollie and save Daisy!
So get a move on already! Daisy's counting on you!

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday September 22nd at 1:00 AM (Central Time, UTC-6). |
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Current High Scores
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TwinGalaxies Top 3
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides:
- Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb with a short fuse.
- Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else.
- Blueprint is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been.
JacobZu7zu7
The Neighborhoods
- First round, [3] pieces of the contraption are hidden, you should be able to memorize where the parts are being dropped off since there's only 3. Basically just run to each of those houses and complete contraption and the level.
- Second round, [5] hidden parts now... and this round is tricky.. pay CLOSE attention to what areas the pieces are hidden, you don't have to be exact, just be sure what part of the neighborhood has the 5 pieces, and try to memorize the where the last piece is as you don't want to forget suddenly after doing well finding the others parts easily. By recalling where the last piece is it helps you finish up the level smoothly.
- Third Round +, From now on, there are [8] missing pieces/parts of the contraption...the best way I done these levels so far, is by memorizing where the first 2 or 3 missing parts are, and also, the last 2 parts. also I try memorizing which houses have no parts at all, which is only 2 houses! so I avoid them and start my search, quickly tracking down the first few parts, and maybe making a few guesses in mid-game. A few errors seem inevitable, but with some luck or if an easy pattern develops for you, you can do well and finish without losing a life!
IT'S PROBABLY MORE IMPORTANT TO REMEMBER WHICH 'CORRECT' HOUSES YOU HAVE ALREADY BEEN TO AND FINISHED SEARCHING, THEN IT IS TO MEMORIZE THE HOUSES THAT HAVE PIECES IN THEM! BY KNOWING WHERE YOU HAVE BEEN HELPS QUITE A BIT IN THE LATER STAGE OF THE GAME, AND IT WILL PREVENT YOU FROM GOING TO THE SAME PLACES OVER AND OVER AND HOPEFULLY NOT LOSE CRITICAL TIME IN SAVING DAISY.
THE TOP HOUSES ARE TOUGHEST TO RUN BACK DOWN, AND DEFUSE A BOMB!SO TRY TO BE AWARE HOW MANY PIECES ARE HIDDEN UP THERE... MISTAKES MADE AT THE TOP HOUSES, SEEM TO BE THE MOST COSTLY OR TIME CONSUMING.
Beginner tips,
- Practice , practice, practice... focus, focus, and relax! Read the whole manual. It gives you the idea of how to play and what to do. Pieces of the Contraption need to be completed in sequence from bottom to top. This is the only way, to advance you to shooting down Ollie.
- Ollie is chasing Daisy, and THAT Troll needs to be SHOT before you can advance to the next level... you have a Contraption to fire at him to save Daisy, you ONLY can save Daisy when all pieces of your Contraption are collected and placed in the "correct" order!
Best and fastest use of the Contraption is by,... pulling the joystick up/away from you till you see the meter read (I) straight up (right top corner)...this means the weapon will fire directly upwards, and also seems the fastest... this aim works best for me, in shooting down Ollie.
To hit Olle "most times" accurately, wait till Daisy is about to run across the screen, she will be near the edge of the left side, (with your contraption aimed UP) hit the fire button at the moment Daisy is about to cross the screen at the left, this should hit Ollie on his return to the middle... although Time differences in how fast or slow you completed the Contraption effects how accurate your timing is in hitting Ollie. YEAH, so make adjustments to this, you can move the Contraption left and right, but I found this no real help...as I memorized my aim and shot "straight down the middle", and I recommend that area to hit Ollie. - Bombs, these need to be disposed at the BOMB PIT, the right corner of the screen, it's a red circle, put the Bomb in that red circle... moving diagonal to the bomb pit ACTUALLY SAVES TIME! So if the color of the bomb turns red, you should cut an angle holding the joystick down/right. Hit the pit right in the middle...till you hear the fuse go out!
If you complete a level very quickly, you can dump off 3-5 bombs for about 50 to 200 points extra on your score. Only do this if you have good consistent aim against Ollie. - Button pressing Hold the button down when you search the houses!! You will move at a much faster pace... though when the color reads RED, you have run outta' gas, and need to find the next part for you to become a quick mover again... and when you do... hold that button down!
- Fuzzy Wuzzy, one way you can escape him besides running away is, by hiding in one of the houses till he is gone, try to run to a save house with no bombs if you can, also use caution when you are near him, try to stop and check his movement before going on your way, he can double back and hit you sometimes.
Scrabbler15
First, I numbered the houses in my mind like this -
_1_2_3_
_4_5_6_
__8_9__
7_____10
As the pieces are going in the houses, I count out loud each of the first five houses. I keep repeating the order of the first five houses while I watch where the other three pieces are going. I can usually get the last three pieces right without using the numbers. I found that if I count higher than five numbers, it's too many for me to remember to keep the order right.
After I get the last three done, I call out the five numbers, e.g. One Three Six Seven Ten. Whatever the last number called out is where I go next. In the example, that would be Ten. Then I call out the four that are left and go to the last one, which now is Seven, and so on.
A big advantage in getting the order right is that every piece placed adds to the 'green speed' time. So most of the round can be played at top speed. It also means getting to Ollie quicker, which brings me to the way I take the shot.
I never add power to the gun. I take the shot at lowest power when Ollie passes under the left edge of the scoreboard at the top of the screen. Ollie will lap the screen twice and then run into the bullet. It also means maximum bonus points for the hit.
--Zero


















