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Making a living from programming homebrew


29 replies to this topic

#26 theloon OFFLINE  

theloon

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Posted Wed Sep 22, 2010 10:21 AM

I think the best thing for now is to work with AtariAge to distribute homebrew games. It's all about having a market presence and a working business model. Once Albert releases the new homebrew features it should be even easier.

#27 Random Terrain ONLINE  

Random Terrain

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Posted Wed Sep 22, 2010 11:08 AM

View Posttheloon, on Wed Sep 22, 2010 10:21 AM, said:

I think the best thing for now is to work with AtariAge to distribute homebrew games.
Sure would be cool to actually finish a game that was worth selling/playing, even if we can't get rich from it. AtariAge members such as batari, jwierer, SeaGtGruff, RevEng, Nukey Shay, supercat and so on are making it more likely that batari Basic users will get games finished. And the games won't just be finished, they'll look more like professional, polished games that people would want to pay money for.

#28 retroclouds OFFLINE  

retroclouds

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Posted Wed Sep 22, 2010 12:51 PM

I could imagine writing homebrew games for a living, well that is once I'm retired anyway.

shh... that will be in about 30 years :ponder: bummer :roll:

#29 Dino OFFLINE  

Dino

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Posted Thu Sep 23, 2010 11:16 PM

Can't see how you could survive off programming homebrews alone. I would do what you are currently doing and treat it as a hobby, maybe releasing two titles a year and depending on where you are you probably wont have to treat the proceeds as income. You'd end up with a nice little profit that would pay for a nice little holiday every year ;)

#30 gliptitude OFFLINE  

gliptitude

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Posted Today, 8:52 PM

Heh if i made even league minimum MLB player salary, (and played ball for a living) i'd pay approximately the salary of a school teacher for my own personal Vectrex game programmer.

Perhaps custom programming for the super wealthy gamer could support the ambitious retro programmer. Basically find a patron, the way artists do.




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