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Is this a Gameboy proto?


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#1 GKnight OFFLINE  

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Posted Fri Oct 1, 2010 7:53 PM

This is the GBC game Rampart. It came in a strange case & has dip switches on it though I don't see any eproms on the circuit board. The case is slightly bigger than normal GB cases and you almost have to force it into the console, which makes me think it's a pirate or something, though the game seems to work fine and the circuit board has "Nintendo" printed on it.
Anybody know if this is a proto?
Thanks.

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#2 Wickeycolumbus OFFLINE  

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Posted Fri Oct 1, 2010 10:34 PM

Yes, it is. Nice find :)

#3 kellykel OFFLINE  

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Posted Sat Oct 2, 2010 8:18 AM

What exactly does the dip-switch do one this cart?

#4 GKnight OFFLINE  

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Posted Sat Oct 2, 2010 9:25 AM

View Postkellykel, on Sat Oct 2, 2010 8:18 AM, said:

What exactly does the dip-switch do one this cart?


I'm not sure what the dip switches do exactly. I've played around with them a little but still can't tell what they're for.

#5 Bruce Tomlin OFFLINE  

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Posted Sat Oct 2, 2010 12:38 PM

To me it appears to be a generic prototype board. It clearly has a 2Mbyte NOR flash chip for storing the game, which implies that there was a fixture for reprogramming it. And it has a Nintendo part number DMG-B02-01, so it's probably an official Nintendo generic prototype board.

The switches would be to set various mapper options such as game size and whether or not to enable the battery backup RAM.

The chip on the lower right says "1M SRAM", so it is 128K bytes of battery backed SRAM.

The 8-pin chip in the middle is the battery regulator chip.

#6 OldAtarian OFFLINE  

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Posted Sat Oct 2, 2010 10:27 PM

View PostGKnight, on Sat Oct 2, 2010 9:25 AM, said:

View Postkellykel, on Sat Oct 2, 2010 8:18 AM, said:

What exactly does the dip-switch do one this cart?


I'm not sure what the dip switches do exactly. I've played around with them a little but still can't tell what they're for.


OMG you just erased whatever was on it!!! j/k :P

#7 GKnight OFFLINE  

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Posted Sun Oct 3, 2010 3:44 AM

View PostBruce Tomlin, on Sat Oct 2, 2010 12:38 PM, said:

To me it appears to be a generic prototype board. It clearly has a 2Mbyte NOR flash chip for storing the game, which implies that there was a fixture for reprogramming it. And it has a Nintendo part number DMG-B02-01, so it's probably an official Nintendo generic prototype board.

The switches would be to set various mapper options such as game size and whether or not to enable the battery backup RAM.

The chip on the lower right says "1M SRAM", so it is 128K bytes of battery backed SRAM.

The 8-pin chip in the middle is the battery regulator chip.



Thanks, that is very informative.

#8 GKnight OFFLINE  

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Posted Sun Oct 3, 2010 3:46 AM

View PostOldAtarian, on Sat Oct 2, 2010 10:27 PM, said:

View PostGKnight, on Sat Oct 2, 2010 9:25 AM, said:

View Postkellykel, on Sat Oct 2, 2010 8:18 AM, said:

What exactly does the dip-switch do one this cart?


I'm not sure what the dip switches do exactly. I've played around with them a little but still can't tell what they're for.


OMG you just erased whatever was on it!!! j/k :P


Lol, hope not. :)

#9 Klove OFFLINE  

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Posted Thu Oct 7, 2010 1:50 PM

From my old Gameboy developer days, I wanna' say that I recall that being the way you set the cart to be NTSC or Pal.

It's been awhile though.

- K

#10 GrizzLee OFFLINE  

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Posted Thu Oct 7, 2010 4:07 PM

View PostKlove, on Thu Oct 7, 2010 1:50 PM, said:

From my old Gameboy developer days, I wanna' say that I recall that being the way you set the cart to be NTSC or Pal.

It's been awhile though.

- K


Gameboy PAL or NTSC? What for?

That would seem strange for somthing that doesn't hook up to a TV.

-Lee

#11 Silntdoogood OFFLINE  

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Posted Thu Nov 18, 2010 5:00 PM

View PostGKnight, on Fri Oct 1, 2010 7:53 PM, said:

... though the game seems to work fine...
What game?

#12 A.J. Franzman OFFLINE  

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Posted Thu Nov 18, 2010 11:12 PM

:dunce:

#13 Buyatari OFFLINE  

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Posted Mon Dec 27, 2010 12:09 AM

it a proto

#14 Koopa64 OFFLINE  

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Posted Tue Dec 28, 2010 6:50 PM

View PostKlove, on Thu Oct 7, 2010 1:50 PM, said:

From my old Gameboy developer days, I wanna' say that I recall that being the way you set the cart to be NTSC or Pal.

It's been awhile though.

- K

Except the Game Boy is region free...

#15 PAC MAN FEVER OFFLINE  

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Posted Tue Dec 28, 2010 7:56 PM

cool find ive never seen a gameboy prototype before :cool:

#16 Buyatari OFFLINE  

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Posted Fri Jan 7, 2011 8:25 PM

View PostKoopa64, on Tue Dec 28, 2010 6:50 PM, said:

View PostKlove, on Thu Oct 7, 2010 1:50 PM, said:

From my old Gameboy developer days, I wanna' say that I recall that being the way you set the cart to be NTSC or Pal.

It's been awhile though.

- K

Except the Game Boy is region free...

So if you put an overseas gameboy cart into a Supergameboy it will play just as the US cart on an NTSC TV?

#17 PingvinBlueJeans OFFLINE  

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Posted Sat Jan 8, 2011 12:16 AM

View PostBuyatari, on Fri Jan 7, 2011 8:25 PM, said:

So if you put an overseas gameboy cart into a Supergameboy it will play just as the US cart on an NTSC TV?
Never tried it, but it should work fine since the NTSC/PAL signal is produced by the Super Game Boy itself, not the Game Boy cartridge.

Game Boy screens did not come in NTSC and PAL varieties...they all have the same resolution. So there's no reason why NTSC and PAL display modes would've been programmed into the original games.




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