Well, a year later, here I am playing Pinball Fantasies on the regular once again. I am trying to obtain another copy of Ruiner now, so I can't comment on my feelings with that. Due to the nature of its physics though, I don't think it will change much.
Last year I had never really played real pinball asides from the occasional run-in at a hole-in-the-wall arcade, or some other family themed place. However, after getting the modern Pinball Hall of Fame collections, I decided to see if there are any local places to play the real thing. At the beginning of the Summer, I discovered a nearby bar where a pinball league is held on a weekly basis, with a dozen tables or so. Needless to say, I've been playing on the real deal at least once a week since, so my view on video pinball games has changed vastly. Now I actually dislike some of them more than before. On the other hand though, I have a greater appreciation for a video pinball game that manages to get some of the realistic aspects right, which is something I now realize Pinball Fantasies does, to a degree, anyway.
Now, while I do appreciate PF a little bit more, my feelings overall are still mixed, but in a different way now. Last year I thought things just happened at random. The ball was unpredictible. There was little control over it. I drained all the time, and games could be short and frustrating. Not so much the case anymore, as thanks to playing real pins, I now realize you can have decent ball control here. Still not ideal (I'm looking at you, shifty nudging), but better than before. One very useful form of this ball control is the dead flipper bounce, where you let the falling ball hit one flipper, and it naturally bounces to the other. After that, I can catch the ball safely and make an educated shot. No longer, for the most part anyway, am I randomly shooting at things hoping the ball hits something good. My scores are a lot higher than before, too.
Another neat thing is at one point, I disliked all but one table in Pinball Fantasies (Stones 'n Bones). Now, being better at my shots thanks to real pinball, I now like each and every table.
There's something that bugs me about them though, something I didn't notice before, and it's that every table uses nearly the same structure to advance the game. Typically, only a single light is lit on the playfield when you launch the ball, usually on a ramp of some sort. But hitting that lit ramp doesn't seem to do anything asides from adding to a running tally, which is usually added to the end-of-ball bonus. To actually activate modes, or advance the lights on the center of the playfield that usually lead to the massive points, I've noticed that you have to hit the drop targets. And not just two or three, but ALL of them. This is very annoying, as they are spread so far out on each table. With the limp physics the ball seems to have when aiming from the very tip of a flipper, it's very, very difficult to hit these. I don't think I would mind this much if it was on one table, but you have to hit the drop targets on *every* table in order to do anything special. Four tables, same basic setup. What doesn't help this any more is that even the bumpers are setup nearly the same way on three tables, and simply mirrored on two (Party Land and Billion Dollar Game Show).
So, I'm torn at the moment. I like the game more in some ways than before, but now I dislike it more in other ways. I'm curious to hear others' thoughts that may have some thorough experience on real pins as well.
Edited by Austin, Thu Nov 3, 2011 8:23 PM.