Posted Tue Oct 5, 2010 10:39 PM
I have the 360 version. There are definitely some framerate issues in it. Nothing deal-breaking--The worst is in the first enemy cutscene sequence. During gameplay it's fine, but it could be better. If you have both systems though, from what I've read above, I'd probably suggest getting it on the PS3.
I'm about 30% through it already and all in all, I'm enjoying it so far. I have a few qualms with it though, and I will get those out of the way first: In the beginning there are way too many small areas combined with an outrageous number of needless cutscenes just to introduce enemies and environments. It really hampers the pace of the first hour or two of the game. The QTE system isn't really explained so you will probably die the first few times you get to one. There are also way too many segments early on that basically act as an elongated training mode, disrupting the flow of the game. Let me figure this crap out on my own instead of force-feeding it to me, is what I say (especially when it comes to Castlevania games, heh). To skip a cutscene, you have to bring up your menu, where it asks you if you want to skip it. This is a pain in the arse if you have to replay a boss fight again and again (which always starts out with a long cutscene, and it always replays when you die and have to try again). Lastly, when randomly unlocking abilities, your menu appears on the screen showing that you have, completely disrupting the flow of the game. Not a very good design choice, IMO.
That aside, visually, the game is beautiful. Arguably one of the best looking games this gen, and I can tell this just playing it on a standard definition CRT. Gameplay-wise, it is absolutely a God of War knock-off. Not a bad thing, but it's not exactly Castlevania, either. The map system takes a while to get used to as well--You go level to level in a linear fashion, but can go back to past stages if you want to find and collect unneccessary items you may have missed. You also gain "experience points", but in more of the same fashion as Lament of Innocence from the PS2 (The more you kill, the more abilities open up for you, except this time to purchase). Unfortunately it does not share the same metroid-vania characteristics that Lament of Innocence did. Story-wise, we actually get a solid one this time around. So far (again, about a third of the way through the game), the story is probably the best there's been in a Castlevania game. I know that's not saying much, but I'm enjoying it so far.. And the voice acting is very good, too. The musical score so far is very good as well. No remixed Castlevania tunes yet (and I don't think they will be appearing), but it's fitting.
I still have a good portion of the game to go before I finish it, but like I said before, I'm enjoying it. Asides from your whip-like device, your character's last name, and the general setting of the game (dark and dreary), there's not much so far that keeps it in-line with past Castlevania games asides from the namesake. Maybe that will change towards the end, but I'm not holding my breath.