Perhaps I've gone too far. I'm in an underground cavern beneath Peru. It seems to be a complex maze, perhaps eight chambers wide and over three times as deep. Niece Rhonda has disappeared, along with Quickclaw, our cowardly cat. I am beset by all manner of subterranean creatures in this vast, ancient labyrinth. And all because of a rock--the Raj diamond. It was stolen a century ago, and hidden here.
Old friends, if ever you see this diary, I hope you'll read it and come to my aid. Help me find Rhonda, Quickclaw and the diamond. On the way, let's also look for a stone-aged rat. A large university wants it for research. Finally, lots of stolen U.S. gold bars were ditched here. The more bars we recover, the more "brownie" points we'll get at journey's end.

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday October 13th at 1:00 AM (Central Time, UTC-6). |
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TwinGalaxies Top 3
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides:
- Time your approach to condors and bats so that you run exactly below their highest elevation.
- A free-fall down an entire shaft can be a short-cut to the river below. This particular jump must be timed, though, to avoid colliding with bats on the way down.
- If you're unintentionally falling down a chute of ladders or past many levels, hold the Joystick to the left or right. The underground wind will slowly move you in that direction.
- Don't get discouraged if a bat gets you whenever you go from a ladder to a gold bar. Listen up. Stay low on the ladder, wait until a bat is just over you, then climb up quickly and run to the gold bar. You'll barely miss the next bat, but miss it you will.
- Finally, not everything you see is always easy to get to. Some things can be so close, yet so far away. Like Quickclaw, for instance. And the rat...who, incidentally, can only be subdued from behind.
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- During the FINAL (up hill climb to the RAT/Kangaroo) all the bats, birds, scorpions.
You can actually STAY on the ladders and wait for the bats to pass! You just move up with Harry's head peaking out but(below the BAT)... and make sure your feet have clearance from the BIRD. This way you don't have to run under the bat as much (as it will pass over your head while you're on the ladder!), it works pretty well! Just get the idea of where you need to be on that ladder, I thought I was gonna hit the BIRD with my feet but it never happened. - You can also run into the hole of the ladders from the top and it sets you in the down position, although I like to move the controller/joystick down, manual each time I go up or down a level. Just to be sure...

- The best way to time the birds, is watch them swoop down.. then when they start to raise up, quickly run under.. and if it looks like you will clip them, stop for a half-sec and start running again past. If you feel off rythum, walk back into the nearest screen, then get back to the screen with the bird, and it will be reset for you. So do planning on how you will pass by all them creatures!
- The frog is actually kinda slow jumping back to the left and right! The most important thing to remember is that, when on a ladder... wait for the frog to "clear/finish" his jump, and when he does.. get off the ladder early and run, you can get off the ladder (without even climbing all if it) by pushing the joystick to the left or right, and you can make it while the frogs on the other side.. then quickly move and then jump.
- Jumping is best when done at the last minute, (last piece of land or very close to a scorpion) DON'T JUMP EARLY! It has disasterous results. Harry only can jump so far and high, so you don't want to make him jump a "Harry" early.
--Zero














