Does anybody know why that would happen?
Posted Sun Oct 10, 2010 1:30 PM
Posted Sun Oct 10, 2010 1:38 PM
Edited by RevEng, Sun Oct 10, 2010 1:38 PM.
Posted Sun Oct 10, 2010 2:44 PM
RevEng, on Sun Oct 10, 2010 1:38 PM, said:
Edited by Random Terrain, Sun Oct 10, 2010 2:55 PM.
Posted Sun Oct 10, 2010 2:57 PM
Posted Sun Oct 10, 2010 3:38 PM
Edited by Random Terrain, Sun Oct 10, 2010 3:58 PM.
Posted Sun Oct 10, 2010 5:57 PM
Random Terrain, on Sun Oct 10, 2010 3:38 PM, said:
Posted Mon Oct 11, 2010 3:44 AM
Posted Mon Oct 11, 2010 9:39 AM
Omegamatrix, on Mon Oct 11, 2010 3:44 AM, said:
Posted Mon Oct 11, 2010 10:00 AM
Omegamatrix, on Mon Oct 11, 2010 3:44 AM, said:
Posted Mon Oct 11, 2010 2:07 PM
Random Terrain, on Mon Oct 11, 2010 10:00 AM, said:
Quote
Stella Programmers Guide.pdf 754.38K
31 downloads
Posted Mon Oct 11, 2010 3:31 PM
Omegamatrix, on Mon Oct 11, 2010 2:07 PM, said:
Edited by Random Terrain, Mon Oct 11, 2010 3:40 PM.
Posted Mon Oct 11, 2010 3:37 PM
Random Terrain, on Mon Oct 11, 2010 3:31 PM, said:
Omegamatrix, on Mon Oct 11, 2010 2:07 PM, said:
Posted Mon Oct 11, 2010 3:47 PM
eshu, on Mon Oct 11, 2010 3:37 PM, said:
Posted Mon Oct 11, 2010 7:23 PM
Posted Tue Oct 12, 2010 7:36 AM
Random Terrain, on Mon Oct 11, 2010 10:00 AM, said:
Omegamatrix, on Mon Oct 11, 2010 3:44 AM, said:
Posted Tue Oct 12, 2010 1:37 PM
stephena, on Tue Oct 12, 2010 7:36 AM, said:
Posted Tue Oct 12, 2010 7:50 PM
Random Terrain, on Mon Oct 11, 2010 3:47 PM, said:
if CTRLPF{0} then goto the_playfield_is_reflected
CTRLPF = CTRLPF & % 00110110 : rem * turn off reflected playfield without changing anything else
CTRLPF = CTRLPF | % 00000001 : rem * turn on reflected playfield without changing anything else
If you need to "save" the value of CTRLPF for some reason, so you can check its value later, or so you can change some of its bits without changing all of its bits, you'll need to dim a byte of RAM for it, and then write the RAM variable to it during your loop:
dim _CTRLPF = a
_CTRLPF = % 00000101 : rem * reflected playfield and players behind playfield
loop
CTRLPF = _CTRLPF : rem * set CTRLPF to the saved value
drawscreen
if monkeyshines > 15 then _CTRLPF{2} = 0 : rem * make the players be in front of the playfield
goto loop : rem * the first statement in the loop will update CTRLPF as desired
Michael
Edited by SeaGtGruff, Tue Oct 12, 2010 7:53 PM.
Posted Tue Oct 12, 2010 8:57 PM
Posted Mon Nov 22, 2010 5:56 AM
Omegamatrix, on Mon Oct 11, 2010 3:44 AM, said:
Posted Mon Nov 22, 2010 11:09 PM
atari2600land, on Mon Nov 22, 2010 5:56 AM, said:
Omegamatrix, on Mon Oct 11, 2010 3:44 AM, said:
Posted Wed Apr 27, 2011 12:23 AM
SeaGtGruff, on Tue Oct 12, 2010 8:57 PM, said:
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