Jump to content



1

High Score Club 8.10 - Towering Inferno


44 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Wed Oct 13, 2010 6:00 AM

Important Note: This weeks competition is over and no further scores will be accepted.

The downtown skyscraper has burst into flames, and only you can rescue the helpless hundreds trapped within. Quickly, you helicopter to the scene, and dispatch your men to battle the deadly flames. How many survivors can you save?

Posted Image



Game Information
  • Game Name: Towering Inferno
  • Released By: US Games, 1982
  • Left Difficulty: B / Novice
  • Right Difficulty: B / Novice
  • Game Mode: Game 1

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday October 20th at 1:00 AM (Central Time, UTC-6).


Challenges
  • Theme Avatar - Chance your avatar to a picture of a fire fighter for the week, and you get 3 bonus points.
    • Miss 2600 [+3]
    • Chuck D. Head [+3]
    • Scrabbler15 [+3]
    • Deteacher [+3]
    • JacobZu7zu7 [+3]
    • roadrunner [+3]
    • Zoyx [+3]
    • toymailman [+3]


Current High Scores
  • 2996 (toymailman) [+11]
  • 2852 (Deteacher) [+10]
  • 2492 (JacobZu7zu7) [+9]
  • 2439 (Chuck D. Head) [+8]
  • 2150 (Zoyx) [+7]
  • 2144 (Scrabbler15) [+6]
  • 2068 (Miss 2600) [+5]
  • 1238 (oyamafamily) [+4]
  • 1078 (SeaGtGruff) [+3]
  • 553 (ClassicGMR) [+2]
  • 310 (roadrunner) [+1]

Best Tips
    Scrabbler15 [+2]

TwinGalaxies Top 3
(Game 1, Difficulty B)
  • 2129 (David B Yancey)
  • 1731 (Alan W Hewston)
  • 1516 (Robert Macauley) (Emulator)
Current Standings
  • toymailman [122]
  • Scrabber15 [107]
  • JacobZu7zu7 [104]
  • oyamafamily [90]
  • Deteacher [89]
  • zylon [59]
  • Jifremok [54]
  • roadrunner [45]
  • Zoyx [30] Posted Image
  • Chuck D. Head [27] Posted Image
  • ClassicGMR [26] Posted Image
  • LarcenTyler [26]
  • keilbaca [24] Posted Image
  • Miss 2600 [22] Posted Image
  • pis [21] Posted Image
  • SeaGtGruff [20] Posted Image
  • HatefulGravey [17] Posted Image
  • doctorclu [13] Posted Image
  • Pioneer4x4 [12] Posted Image
  • MrJimbo [8]
  • Mister VCS [7] Posted Image
  • satan165 [7] Posted Image
  • 4Ks [4]
  • ed1475 [2]
  • littleman jack [2]
  • pacmanplayer [2]
  • Austin [1]
  • rmaerz [1]
  • MIKE5200 [1]
  • SpaceDice2010 [1]






Scoring Points in Towering Inferno
  • Put Out Flames - 1 point each
  • Rescue a Survivor - 25 points each


Hints and Tips

The Manual

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Unfortunately, it doesn't provide any specific hints.

Miss 2600

Dang those flames are erratic! Probably like real flames are for firefighters. The walls can be an enemy, too. Try to stay clear when you can as they will really slow you down. A couple of times I got stuck on a corner and my firefighter was frozen. I had to move the joystick a few times to free him using up valuable time.

Deteacher

  • If there are a lot of flames, don't play with fire. Just try to cut a clear path to the window and get out...you score the real points by rescuing the survivors.
  • If you need a break, you can clear out all the flames. The timer stops and no more survivors will perish. This is a nice built-in pause feature.
  • You can shoot water through walls and put out fires on the other side. This is quite beneficial, especially if you are hard pressed for time. It will cut down on the number of flames you may have to just rush past in order to get out of the room.


SeaGtGruff

  • Try to stay away from the walls as much as possible, because if you touch them while you're trying to run, you'll get stuck.
  • You don't have to touch the window to get the people, and touching the window doesn't get them-- you just shoot the window with your hose.
  • "Shooting through the walls and putting out the fire on the other side" doesn't mean the fire *in* the walls. You can't shoot the fire inside the walls, so don't even bother trying.


Scrabbler15

  • On the first couple of levels, douse all the flames. In addition to 1 point for each flame, there is a 20 point bonus for dousing all the flames. Level one can be worth 125 points (+-) with three people saved and all the flame points. Also do this on any level where there are fewer flames that can be quickly cleared.
  • Shooting one of the single flames can result in all three flames in the set being doused. It seems to work best hitting the leftmost single flame.
  • Your guy can shoot with his gun on the left or the right. The gun will move in the direction the guy is moving. Once the shoot button is pressed, the gun stays on the same side until the button is released. Switch the side that the gun is on when it is advantageous to do so.
  • Attack the flames. It's easy to end up waiting for the flames to come to you. There is not enough time on the later levels to sit around waiting for something to happen. Run around the flame and attack it from the other side, if possible.
  • The flames are situated in rows. If there is an empty row between the flames, it provides a sort of safe zone to shoot at the flames above and below.
  • Try to stop in the middle of a row when you move. This will be close enough to douse a flame, but far enough away to prevent getting burned.


--Zero

#2 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,254 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Wed Oct 13, 2010 9:12 AM

Remember, make sure to use the RIGHT JOYSTICK!

#3 Miss 2600 OFFLINE  

Miss 2600

    Stargunner

  • 1,854 posts
  • Location:Austin, TX

Posted Wed Oct 13, 2010 12:09 PM

Dang those flames are erratic! Probably like real flames are for firefighters. The walls can be an enemy, too. Try to stay clear when you can as they will really slow you down. A couple of times I got stuck on a corner and my firefighter was frozen. I had to move the joystick a few times to free him using up valuable time.

After several tries, 720 was my best score:

ToweringInfernoScore.jpg

#4 Chuck D. Head ONLINE  

Chuck D. Head

    Stargunner

  • 1,900 posts
  • INTV Illuminati
  • Location:Woodland, WA

Posted Thu Oct 14, 2010 12:30 AM

Well, I never knew about the put out all the the flames and the walls and timer go away thing. It's kind of interesting, but only practical for a while. Once you get to the second building, you need to nut up (or female equivelant), take some chances and save some lives. Got to about floor five of building two and the flames were all of a sudden filling the whole level and I got careless. 1,303 will have to do for tonight. Morgan

Attached Thumbnails

  • towering inferno 1303.jpg


#5 Scrabbler15 OFFLINE  

Scrabbler15

    Dragonstomper

  • 701 posts

Posted Thu Oct 14, 2010 5:57 AM

1053

I like this one.

Attached Thumbnails

  • Towering Inferno (1982) (U.S. Games)_5.png


#6 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,287 posts
  • Location:Newark, DE

Posted Thu Oct 14, 2010 6:12 PM

2,527! Wow! I beat the TG top score! Woo hoo! :)

IMG_0394.JPG

I cleared 3.5 buildings. I really like this game, but does anyone else have serious wrist cramp after playing this one? I'm guessing it's because you have to keep the fire button down.

I have 3 tips:

1. If there are a lot of flames, don't play with fire. Just try to cut a clear path to the window and get out...you score the real points by rescuing the survivors.

2. If you need a break, you can clear out all the flames. The timer stops and no more survivors will perish. This is a nice built-in pause feature.

3. You can shoot water through walls and put out fires on the other side. This is quite beneficial, especially if you are hard pressed for time. It will cut down on the number of flames you may have to just rush past in order to get out of the room.

Edited by Deteacher, Thu Oct 14, 2010 6:19 PM.


#7 Chuck D. Head ONLINE  

Chuck D. Head

    Stargunner

  • 1,900 posts
  • INTV Illuminati
  • Location:Woodland, WA

Posted Thu Oct 14, 2010 6:24 PM

So far, so good. I got 2,020 after 2 buildings plus two floors, then it seemed the speed increased a lot. I'll try again later. Morgan

Attached Thumbnails

  • Inferno 2020.jpg

Edited by Chuck D. Head, Thu Oct 14, 2010 6:25 PM.


#8 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,544 posts
  • Location:Georgia, USA

Posted Thu Oct 14, 2010 7:27 PM

0567, this is going to take a little getting used to. :)

Michael


Attached Thumbnails

  • Towering Inferno 0567.PNG


#9 oyamafamily OFFLINE  

oyamafamily

    Dragonstomper

  • 708 posts
  • Location:Curitiba, PR - Brazil

Posted Thu Oct 14, 2010 7:29 PM

towering_1238.JPG 1238 (PARTICIPATION POINT!)

Edited by oyamafamily, Fri Oct 15, 2010 4:22 PM.


#10 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 2,743 posts
  • Location:Bronson Florida, United States

Posted Thu Oct 14, 2010 8:17 PM

<---- Expect a high score soon, from my hottie Fire-Fightress! :cool:

A little girl power, she knows her way around a big hose...
**oh no I didn't!!** :P

#11 roadrunner OFFLINE  

roadrunner

    River Patroller

  • 4,144 posts
  • Da Funkasaurus

Posted Thu Oct 14, 2010 8:42 PM

How about a firetruck instead?

<------------



117 for now :(


Towering Inferno (1982) (U.S. Games)_1.png

Edited by roadrunner, Thu Oct 14, 2010 8:56 PM.


#12 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,544 posts
  • Location:Georgia, USA

Posted Thu Oct 14, 2010 8:45 PM

View PostDeteacher, on Thu Oct 14, 2010 6:12 PM, said:

3. You can shoot water through walls and put out fires on the other side.
Is there some trick to this? Because it doesn't work for me, even when I'm really close to the flames.

Michael

#13 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Thu Oct 14, 2010 8:50 PM

Avatar changed for this event!

Apologies for imposing my musical tastes... my favorite fire related song...



#14 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,544 posts
  • Location:Georgia, USA

Posted Thu Oct 14, 2010 8:53 PM

0603, finally broke 600.

Michael


Attached Thumbnails

  • Towering Inferno 0603.PNG


#15 roadrunner OFFLINE  

roadrunner

    River Patroller

  • 4,144 posts
  • Da Funkasaurus

Posted Thu Oct 14, 2010 9:00 PM

The Stones!! :cool: :music: :lust:





#16 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,544 posts
  • Location:Georgia, USA

Posted Thu Oct 14, 2010 9:12 PM

Finally cleared the 1st building. 0821.

Since I'm obviously new to this game, I'll post some tips that are undoubtedly obvious to the rest of you, but it took me a little while to figure out. :roll:

(1) Try to stay away from the walls as much as possible, because if you touch them while you're trying to run, you'll get stuck.

(2) You don't have to touch the window to get the people, and touching the window doesn't get them-- you just shoot the window with your hose.

(3) "Shooting through the walls and putting out the fire on the other side" doesn't mean the fire *in* the walls. You can't shoot the fire inside the walls, so don't even bother trying.

Michael


Attached Thumbnails

  • Towering Inferno 0821.PNG


#17 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Thu Oct 14, 2010 9:23 PM

1727

ToweringInferno-1727.jpg

Edited by Zoyx, Thu Oct 14, 2010 9:27 PM.


#18 SeaGtGruff OFFLINE  

SeaGtGruff

    River Patroller

  • 4,544 posts
  • Location:Georgia, USA

Posted Thu Oct 14, 2010 9:57 PM

Almost cleared 2.

1078

Michael

Attached Thumbnails

  • Towering Inferno 1078.PNG

Edited by SeaGtGruff, Thu Oct 14, 2010 9:58 PM.


#19 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 2,743 posts
  • Location:Bronson Florida, United States

Posted Thu Oct 14, 2010 10:25 PM

1,716

After 5+ attempts. This game is rough going... my fire gal made it to the top of the second building but lost cuz' she's too SEXXXY! ;)

Attached Thumbnails

  • 1,716 floor two.jpg

Edited by JacobZu7zu7, Fri Oct 15, 2010 1:40 AM.


#20 Scrabbler15 OFFLINE  

Scrabbler15

    Dragonstomper

  • 701 posts

Posted Fri Oct 15, 2010 7:25 AM

1319

Attached Thumbnails

  • Towering Inferno (1982) (U.S. Games)_11.png


#21 Scrabbler15 OFFLINE  

Scrabbler15

    Dragonstomper

  • 701 posts

Posted Fri Oct 15, 2010 2:38 PM

1777

Finally cleared two buildings.

Attached Thumbnails

  • Towering Inferno (1982) (U.S. Games)_12.png


#22 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,287 posts
  • Location:Newark, DE

Posted Fri Oct 15, 2010 6:10 PM

2,852!

IMG_0395.JPG

I almost cleared the 4th building. I was on the 7th or 8th floor and there weren't many flames, but the clock goes so quickly and I got stuck on a wall. Grrr...

#23 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,095 posts
  • Location:Shakopee, MN

Posted Fri Oct 15, 2010 8:38 PM

1737 1819 1822 ... the 3rd building is stubborn.

ToweringInferno-1822.jpg

Edited by Zoyx, Fri Oct 15, 2010 9:33 PM.


#24 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 2,743 posts
  • Location:Bronson Florida, United States

Posted Sat Oct 16, 2010 9:48 AM

1,724
oh an extra 8 points lol. :| :P Forget that,

how 'bout a nice "lady-power" run to the 7th floor of building 3! :thumbsup:


2,492

Attached Thumbnails

  • 001B.jpg

Edited by JacobZu7zu7, Sat Oct 16, 2010 12:03 PM.


#25 Scrabbler15 OFFLINE  

Scrabbler15

    Dragonstomper

  • 701 posts

Posted Sat Oct 16, 2010 1:34 PM

1805

Here's my tips:

1. On the first couple of levels, douse all the flames. In addition to 1 point for each flame, there is a 20 point bonus for dousing all the flames. Level one can be worth 125 points (+-) with three people saved and all the flame points. Also do this on any level where there are fewer flames that can be quickly cleared.

2. Shooting one of the single flames can result in all three flames in the set being doused. It seems to work best hitting the leftmost single flame.

3. Your guy can shoot with his gun on the left or the right. The gun will move in the direction the guy is moving. Once the shoot button is pressed, the gun stays on the same side until the button is released. Switch the side that the gun is on when it is advantageous to do so.

4. Attack the flames. It's easy to end up waiting for the flames to come to you. There is not enough time on the later levels to sit around waiting for something to happen. Run around the flame and attack it from the other side, if possible.

5. The flames are situated in rows. If there is an empty row between the flames, it provides a sort of safe zone to shoot at the flames above and below.

6. Try to stop in the middle of a row when you move. This will be close enough to douse a flame, but far enough away to prevent getting burned.

Attached Thumbnails

  • Towering Inferno (1982) (U.S. Games)_14.png

Edited by Scrabbler15, Sat Oct 16, 2010 1:43 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users