atarilovesyou, on Mon Apr 30, 2012 5:14 PM, said:
ledzep, on Sun Feb 19, 2012 12:57 PM, said:
Well, it's synced Simon or karaoke Simon. To me that is still way overrated which is the subject of this thread ("kinda fun" certainly does not elevate either game to top-tier status). It would be different if you could play great music in that game. But that would be impossible using 5 or 6 buttons. It's on rails, there's nowhere for you to go except to try to press buttons in the correct sequence...
Which just reminded me of another game that is/was very overrated, Dragon's Lair. I could not believe that people were into a game that was playable by blind people. Hit joystick left, wait 3 seconds, hit joystick right, wait 2 seconds, etc., etc. Yet people acted like they were actually in control of the pre-drawn animation.
I think I understand now why you think these games were overrated...possibly, just because they were popular (which they immensely were), but maybe even more than that, they are games of escapist fantasy. Is it any wonder why they were so acclaimed?
Not really. I mean you've just described most great games, right? Popular and escapist fantasy? That's Space Duel, Pac-Man, Centipede, Star Castle, Donkey Kong, etc.
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GH allows you to pretend to be a rock star in a way that can't be matched by other games...in the uber popular Call of Duty games, you don't really feel like you're firing a gun, running around in the woods. You're sitting in a chair holding a controller, that's about it. Maybe mouse n' keys. But in GH, you're holding a guitar...you're singing into a microphone, you're playing realistic drums (at the expert levels, you're actually playing drums: if you went and sat behind an electronic drum kit and played what you played on Rockband, you'd actually make music). And who doesn't wanna be a rockstar, after all? I've played Simon. I've played GH. No, you're not playing real music but that's not the point: it really feels as if you are, especially if you don't already play an instrument. I play guitar, and I was surprised at how much dexterity was required to keep up at the higher levels. It's funny at how many great guitar players are crummy GH players!
I don't mind the "pretend to be a rock star" aspect, Asteroids lets you pretend to be a spaceship pilot shooting apart asteroids. What I can't stand is this idea that is for the most part
just like being a rock star. Hell. No. And you hit the nail on the head - most guitar players stink at Guitar Hero. Which tells you all you need to know about how close it feels to really playing guitar. Yes, better than a normal game controller but what you have is a Simon game in the shape of a guitar - press the colored buttons in the right order or you got the pattern wrong, very overrated
especially because fans were consciously ignoring that fact.
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And Dragon's Lair?...sure, the gameplay was simplistic. But when this thing came out, you felt like you were controlling a real cartoon, even though you really weren't...as a kid back in those days, that instantly made the game amazing. Sure, now I know, but then? It was incredible! Now, if you want to compare a game to Simon, Dragon's Lair is a much better choice...maybe even more simplistic, because the patterns don't really change.
I liked the cartoon, I couldn't stand the rigid patterns. I was used to Tempest and Defender and Star Trek, games that allowed you to actually control something and have to deal with many many independent enemies. Overrated.
The only laserdisc game I ever liked was Cobra Command. Still very rigid, you're not even piloting the chopper, really, just aiming the gun, but
at least the gun was independent of the pre-drawn animation (the cross-hairs and the bullets tied to pressing the trigger). You could fool yourself into thinking that one of the random bullets wiped out that enemy vs. what was really happening which was probably just checking that the gun was fired at a certain moment while the cross-hairs were in a ballpark area. Still, great animation
and very cool sound effects. But I wouldn't rate that game up there with the all-time greats, either.
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I can't say they were overrated because when they came out, they were completely different from what came before and attracted non-video gamers as much as fans. But that's just me.
Anyway, perhaps in terms of depth, neither game can compare to the true greats, but they deserve every bit of acclaim for being what they were. To call Guitar Hero a Simon clone is inaccurate. You're more impressed with real-world accomplishments
What I'm more impressed with is games that test hand/eye coordination and dexterity. That is a bias, of course, I'm not a big fan of RPGs on PCs regardless of how massive the world is or how great the textures are, for example. They
are impressive, don't get me wrong. And, yes, Guitar Hero and its ilk
do have hand/eye coordination requirements but those requirements aren't really any more difficult than Simon - green green yellow green blue red red red blue green green yellow...
"Overrated" doesn't just mean at the time it came out, does it? I think it also means in terms of all-time ranking. At least that's how some people seem to view that term. I mean if a game comes out, is overrated, but then people quickly figure that out and stop liking it then eventually it's not overrated, it's down were it always should have been. I think most overrated games are games that people
still think are amazing when it's obvious they're not actually that fantastic.