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Jaguar Doom vs Doom 64


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#101 kevincal OFFLINE  

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Posted Fri Apr 8, 2011 2:00 AM

Doom 64 was way too dark though, even with the brightness all the way up. Unless you were playing at night it was hard to navigate many levels. Still a cool version.

#102 wood_jl OFFLINE  

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Posted Fri Apr 8, 2011 12:15 PM

View Postkevincal, on Fri Apr 8, 2011 2:00 AM, said:

Doom 64 was way too dark though, even with the brightness all the way up. Unless you were playing at night it was hard to navigate many levels. Still a cool version.

A little bit. But I thought "Doom 3" on the Xbox was WAAAAAY too dark. I guess they think not being able to see is a feature.

#103 Austin ONLINE  

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Posted Fri Apr 8, 2011 12:24 PM

At least in DOOM 3 you have a flashlight..... :ponder:

I've noticed DOOM 64 to work better on certain TVs than others. On mine, it's perfectly playable.. On my parents', not so much, even with the brightness turned up. :?

#104 remowilliams OFFLINE  

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Posted Fri Apr 8, 2011 12:27 PM

View Postwood_jl, on Fri Apr 8, 2011 12:15 PM, said:

A little bit. But I thought "Doom 3" on the Xbox was WAAAAAY too dark. I guess they think not being able to see is a feature.

Yes that was a design feature.

Doom 64 friggin' rocks, but it is crazy dark. I had to adjust the brightness up on the Wega to see it properly. Love that game though. :cool:

#105 GKC OFFLINE  

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Posted Fri Apr 8, 2011 12:43 PM

View Postkevincal, on Fri Apr 8, 2011 2:00 AM, said:

Doom 64 was way too dark though, even with the brightness all the way up. Unless you were playing at night it was hard to navigate many levels. Still a cool version.

I noticed this same thing with Quake on the N64. Some areas I could only get through by guessing. I would say that it was a N64 thing but I sometimes find the Jag version of Doom too dark as well.

#106 Stephen OFFLINE  

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Posted Fri Apr 8, 2011 3:03 PM

View Postkevincal, on Tue Apr 5, 2011 11:20 PM, said:

i rank them

1. pc
xbox
playstation
saturn
jaguar
32x
3do
snes
nuon

SNIP

you wanna see truly bad framerate, play nuon doom lol...
True, but to be fair, it was a weekend project(literally) to demo the compiler, and was completely unoptimized for the machine.

#107 Austin ONLINE  

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Posted Fri Apr 8, 2011 3:20 PM

View PostStephen, on Fri Apr 8, 2011 3:03 PM, said:

True, but to be fair, it was a weekend project(literally) to demo the compiler, and was completely unoptimized for the machine.

Has it since been optimized? I saw someone ported it to the NUON and it interested me. It would be one of the reasons I obtain another NUON, but not if it's choppy..

#108 kevincal OFFLINE  

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Posted Fri Apr 8, 2011 9:27 PM

View PostStephen, on Fri Apr 8, 2011 3:03 PM, said:

View Postkevincal, on Tue Apr 5, 2011 11:20 PM, said:

i rank them

1. pc
xbox
playstation
saturn
jaguar
32x
3do
snes
nuon

SNIP

you wanna see truly bad framerate, play nuon doom lol...
True, but to be fair, it was a weekend project(literally) to demo the compiler, and was completely unoptimized for the machine.

I know, its cool that it was ported at all :) Seems many ports of doom were rushed and unoptimized, jag, 3do, nuon and saturn.

Go to 7:50 of this video to see NUON Doom.


Edited by kevincal, Fri Apr 8, 2011 9:32 PM.


#109 Stephen OFFLINE  

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Posted Sat Apr 9, 2011 3:39 PM

View PostAustin, on Fri Apr 8, 2011 3:20 PM, said:

View PostStephen, on Fri Apr 8, 2011 3:03 PM, said:

True, but to be fair, it was a weekend project(literally) to demo the compiler, and was completely unoptimized for the machine.

Has it since been optimized? I saw someone ported it to the NUON and it interested me. It would be one of the reasons I obtain another NUON, but not if it's choppy..
I am not aware of any additional work being done to it. It may run better on the N504/5 models as they had the Aries 3 chipset (bigger cache and double the clock speed 108Mhz vs the 54Mhz of the Aries 2 in the N501).

#110 Stephen OFFLINE  

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Posted Sat Apr 9, 2011 4:13 PM

View Postkevincal, on Fri Apr 8, 2011 9:27 PM, said:


Go to 7:50 of this video to see NUON Doom.


Shameless self plug - go to 5:00 minutes to see my contribution, the crappy Breakout clone. It would have been much easier to finish with a good development environment. No way to debug code, and each new build had to be burned to CDRW and tested that way.

#111 kevincal OFFLINE  

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Posted Sat Apr 9, 2011 7:16 PM

i love breakout, this version isnt bad at all and i like the comedic relief! ;)




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