Jump to content
IGNORED

Sydney Hunter and the Caverns of DEATH - WIP


Hakogame 箱亀

Recommended Posts

Hey everyone, I hope it's OK to post this in the Homebrew forum, as it's not technically for a classic system.

 

Anyway, I'm working on a flash game inspired by MSX/Coleco/SG-1000 games like H.E.R.O. and Montezuma's Revenge, and by my calculations technically doable on real hardware.

Currently I have a 1 level test version of the game working. See it here: Sydney Hunter and the Caverns of DEATH

 

Anyway, I'm looking for feedback, and I'm posting here because I respect the opinions of the people here.

Give it a try and let me know what you think. I'm looking for feedback on all fronts: gameplay, level design, art, game title, diffuculty, bugs, ect.

The current demo is designed to be a middle of the game level, and as such might seem a little difficult in the beginning.

 

Comments appreciated.

Link to comment
Share on other sites

Pretty cool game, it's a shame it isn't actual MSX software!

 

The art is awesome, I enjoyed everything I saw. I can't say much about the gameplay yet, but I'll try to once I have the time to play some more. I'm pretty sure that the boomerang will need some getting used to, though... I was a bit frustrated with the amount of time he holds the boomerang up before throwing.

Link to comment
Share on other sites

Hey everyone, I hope it's OK to post this in the Homebrew forum, as it's not technically for a classic system.

 

Anyway, I'm working on a flash game inspired by MSX/Coleco/SG-1000 games like H.E.R.O. and Montezuma's Revenge, and by my calculations technically doable on real hardware.

Currently I have a 1 level test version of the game working. See it here: Sydney Hunter and the Caverns of DEATH

 

Anyway, I'm looking for feedback, and I'm posting here because I respect the opinions of the people here.

Give it a try and let me know what you think. I'm looking for feedback on all fronts: gameplay, level design, art, game title, diffuculty, bugs, ect.

The current demo is designed to be a middle of the game level, and as such might seem a little difficult in the beginning.

 

Comments appreciated.

Great game. Everything so far is top notch and I'm enjoying it a lot. No negative comments at all. Keep it up!

Link to comment
Share on other sites

Awesome game. Let us know when the other levels ready. BTW, how many levels you planning to do? Well, here some sugestions, I think the player could gave some points for hitting the skull (5 points for example). I aslo like to know if: the distance for boomerang and the fireball max. high are proposal random or not?

Link to comment
Share on other sites

Awesome game. Let us know when the other levels ready. BTW, how many levels you planning to do? Well, here some sugestions, I think the player could gave some points for hitting the skull (5 points for example). I aslo like to know if: the distance for boomerang and the fireball max. high are proposal random or not?

 

I'll probably end up making 15 to 20 levels (some shorter, and a few longer). Point adjustment is still on my to do (everything is only worth 10 pts right now) And I don't quite understand what you're asking with the last question, but fireballs will probably stay the same throughout, unless I find a reason to change it. and the boomerang is a little inconsistent at the moment, but is being worked on.

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...