Hakogame 箱亀 Posted November 4, 2010 Share Posted November 4, 2010 Hey everyone, I hope it's OK to post this in the Homebrew forum, as it's not technically for a classic system. Anyway, I'm working on a flash game inspired by MSX/Coleco/SG-1000 games like H.E.R.O. and Montezuma's Revenge, and by my calculations technically doable on real hardware. Currently I have a 1 level test version of the game working. See it here: Sydney Hunter and the Caverns of DEATH Anyway, I'm looking for feedback, and I'm posting here because I respect the opinions of the people here. Give it a try and let me know what you think. I'm looking for feedback on all fronts: gameplay, level design, art, game title, diffuculty, bugs, ect. The current demo is designed to be a middle of the game level, and as such might seem a little difficult in the beginning. Comments appreciated. Quote Link to comment Share on other sites More sharing options...
tokumaru Posted November 5, 2010 Share Posted November 5, 2010 Pretty cool game, it's a shame it isn't actual MSX software! The art is awesome, I enjoyed everything I saw. I can't say much about the gameplay yet, but I'll try to once I have the time to play some more. I'm pretty sure that the boomerang will need some getting used to, though... I was a bit frustrated with the amount of time he holds the boomerang up before throwing. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted November 5, 2010 Author Share Posted November 5, 2010 Thanks for the input. Rewriting the boomerang code is already on my to-do list, but that gives me some perspective I hadn't thought much about. Quote Link to comment Share on other sites More sharing options...
ChuckH Posted November 5, 2010 Share Posted November 5, 2010 Hey everyone, I hope it's OK to post this in the Homebrew forum, as it's not technically for a classic system. Anyway, I'm working on a flash game inspired by MSX/Coleco/SG-1000 games like H.E.R.O. and Montezuma's Revenge, and by my calculations technically doable on real hardware. Currently I have a 1 level test version of the game working. See it here: Sydney Hunter and the Caverns of DEATH Anyway, I'm looking for feedback, and I'm posting here because I respect the opinions of the people here. Give it a try and let me know what you think. I'm looking for feedback on all fronts: gameplay, level design, art, game title, diffuculty, bugs, ect. The current demo is designed to be a middle of the game level, and as such might seem a little difficult in the beginning. Comments appreciated. Great game. Everything so far is top notch and I'm enjoying it a lot. No negative comments at all. Keep it up! Quote Link to comment Share on other sites More sharing options...
lucifershalo Posted November 5, 2010 Share Posted November 5, 2010 really great and same thing pls do it for msx / coleco on cart! Quote Link to comment Share on other sites More sharing options...
superbee Posted November 7, 2010 Share Posted November 7, 2010 Awesome game. Let us know when the other levels ready. BTW, how many levels you planning to do? Well, here some sugestions, I think the player could gave some points for hitting the skull (5 points for example). I aslo like to know if: the distance for boomerang and the fireball max. high are proposal random or not? Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted November 7, 2010 Author Share Posted November 7, 2010 Awesome game. Let us know when the other levels ready. BTW, how many levels you planning to do? Well, here some sugestions, I think the player could gave some points for hitting the skull (5 points for example). I aslo like to know if: the distance for boomerang and the fireball max. high are proposal random or not? I'll probably end up making 15 to 20 levels (some shorter, and a few longer). Point adjustment is still on my to do (everything is only worth 10 pts right now) And I don't quite understand what you're asking with the last question, but fireballs will probably stay the same throughout, unless I find a reason to change it. and the boomerang is a little inconsistent at the moment, but is being worked on. Quote Link to comment Share on other sites More sharing options...
Hakogame 箱亀 Posted November 16, 2010 Author Share Posted November 16, 2010 Newer demo is online. This version has a new level (sort of a final level), a second music track, and a between round cutscene. Same link from the first post. Quote Link to comment Share on other sites More sharing options...
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