No title screen so one must press FIRE before starting the game. Right now the score is set to display the current floor of the dungeon. How big is the dungeon? Here's a quote from my blog:
Quote
8 room structure styles
16 x 8 = 128 Unique Rooms
256 level dungeon consisting of 256 x 256 screens per level.
All in all, my Adventure/Roguelike should have 1,677,7216 screens per gaming session. Each time the game is powered on a game seed is used so really 256 1,677,7216 screen dungeons are possible. You do the math: I'm tired
Like I said this is very much WIP and not a complete game yet. Check it out anyway
Initially all the room combinations were taking up too much space so I developed a technique to divide one screen into 3 slices that get "printed" and then scrolled to allow the next section to be placed on-screen. I haven't seen this done yet so I hope it'll interest fellow Batari game developers.
Placement of the rings stays basically static no matter how far in the dungeon you go. However, if one picks up an item ALL other items get a new random location.
Attached Files
Edited by theloon, Fri Nov 19, 2010 5:36 PM.
















