I do have a few ideas. One being a moon landing simulation. Where you have to train for the mission by playing moon simulation games/tasks. Like firing different rocket thrusters on the craft to steer through asteroids, and doing the same to adjust your trajectory/flight path to the moon, and then carefully landing on the moon. It'd be an Apollo moon mission simulation -- not just a Lunar Lander clone. If you make it through the sims, you could then try a moon shot. There could be a simple spacecraft instrument panel at the bottom, where you have to push some buttons to keep various variables within certain limits to maintain craft control and life support systems.
What would the average cost be? And would that cost go down if the non-programmer person part of the duo gave half the profits to the programmer and also fully paid the cost of making the cartridges, covered the costs of creating the logos and packaging materials, and did the marketing? Meaning the programmer may make some money out of the project without having to pay out any money. I am not wealthy by any stretch but producing a game is one of my goals in life. It'd be a ton of fun and a blast. And I don't really care about which classic platform -- could be Atari, Intelligent Television, or ColecoVision.
Edited by gps_trekker, Fri Nov 19, 2010 7:27 PM.














