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SCJ3: Updated Demo


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#1 PkK OFFLINE  

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Posted Sat Nov 20, 2010 6:27 AM

Search for the Stolen Crown Jewels 3 is nearing completion. There will be some more testing, but the game is feature-complete and there are no known bugs. An updated demo can be found at http://colecovision.... Jewels 3.shtml

The demo contains two levels out of the full versions's 6.

Probably most noticeable is the addition of music (three pieces), which has been composed for SCJ3. See the attached file for the score.

Philipp

P.S.: Two screenshots from the game:
Posted Image
Posted Image

Attached Files



#2 Pixelboy OFFLINE  

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Posted Sat Nov 20, 2010 12:13 PM

Cool news, Philipp! :)

Nice to see SCJ3 rearing completion. One more CV homebrew to buy (and perhaps make a custom box for?) ;)

Keep up the good work!

EDIT: One more title I'm looking forward to is your shunting puzzle game. Do you intend to complete it in the not-so-distant future?

Edited by Pixelboy, Sat Nov 20, 2010 12:16 PM.


#3 rpgcollector OFFLINE  

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Posted Sat Nov 20, 2010 10:43 PM

Very nice. Loved the other two. Will get this one as well.

#4 PkK OFFLINE  

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Posted Sun Nov 21, 2010 4:46 AM

View PostPixelboy, on Sat Nov 20, 2010 12:13 PM, said:

EDIT: One more title I'm looking forward to is your shunting puzzle game. Do you intend to complete it in the not-so-distant future?

Yes. I'll try to complete SCJ3, SP and BB this year, and release them next year. SK and CG on the other hand, are much further from completion, but maybe one of them will make it next year. T&T will take a few more years.

Philipp

#5 PkK OFFLINE  

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Posted Sun May 8, 2011 4:26 AM

The demo at http://colecovision.... Jewels 3.shtml has been updated (minor changes and bugfixes).

I'd like to know what you think about the difficulty. Is it too hard? Too easy? I'm especially interested in the lowest difficulty setting: Having written the game I know it rather weel, which means I could have made it too difficult for other players.

Philipp

Edited by PkK, Sun May 8, 2011 4:26 AM.


#6 Pixelboy OFFLINE  

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Posted Sun May 8, 2011 9:38 AM

View PostPkK, on Sun May 8, 2011 4:26 AM, said:

The demo at http://colecovision.... Jewels 3.shtml has been updated (minor changes and bugfixes).

I'd like to know what you think about the difficulty. Is it too hard? Too easy? I'm especially interested in the lowest difficulty setting: Having written the game I know it rather weel, which means I could have made it too difficult for other players.

Philipp
Could you explain to me why my bullets are passing through the green guys, in the first level? Their bullets also seem to pass through me...

#7 PkK OFFLINE  

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Posted Sun May 8, 2011 10:34 AM

View PostPixelboy, on Sun May 8, 2011 9:38 AM, said:

Could you explain to me why my bullets are passing through the green guys, in the first level? Their bullets also seem to pass through me...

Do you use an emulator? If yes, which one?

As a quick workaround, use '#' in the start menu to go back to the conventional, slightly slower, but probably still mroe reliable collission detection.

Philipp

#8 Pixelboy OFFLINE  

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Posted Sun May 8, 2011 7:14 PM

View PostPkK, on Sun May 8, 2011 10:34 AM, said:

View PostPixelboy, on Sun May 8, 2011 9:38 AM, said:

Could you explain to me why my bullets are passing through the green guys, in the first level? Their bullets also seem to pass through me...

Do you use an emulator? If yes, which one?
Yeah, I gave it a quick try in blueMSX.

#9 Pixelboy OFFLINE  

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Posted Mon May 23, 2011 7:37 PM

Okay, found some free time tonight to try this game again. I tried both modes, and in both cases, all my bullets pass though the green guys (and their bullets pass though me) when I play the game under blueMSX. I die at some point, never sure why exactly.

Does this game work properly on a real CV console only? I haven't tried it on a real CV console yet...

Edited by Pixelboy, Mon May 23, 2011 7:38 PM.


#10 PkK OFFLINE  

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Posted Tue May 24, 2011 8:36 AM

View PostPixelboy, on Mon May 23, 2011 7:37 PM, said:

Okay, found some free time tonight to try this game again. I tried both modes, and in both cases, all my bullets pass though the green guys (and their bullets pass though me) when I play the game under blueMSX. I die at some point, never sure why exactly.

Does this game work properly on a real CV console only? I haven't tried it on a real CV console yet...

So far I'Ve mostly played the game on the xmess emulator and on a CBS ColecoVision.

Philipp

#11 Pixelboy OFFLINE  

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Posted Tue May 24, 2011 8:14 PM

View PostPkK, on Tue May 24, 2011 8:36 AM, said:

View PostPixelboy, on Mon May 23, 2011 7:37 PM, said:

Okay, found some free time tonight to try this game again. I tried both modes, and in both cases, all my bullets pass though the green guys (and their bullets pass though me) when I play the game under blueMSX. I die at some point, never sure why exactly.

Does this game work properly on a real CV console only? I haven't tried it on a real CV console yet...

So far I'Ve mostly played the game on the xmess emulator and on a CBS ColecoVision.

Philipp
Tried it on my american CV console tonight, via my USB cart. The bullet collisions don't work very well in accelerated mode (whatever that is) but it works nearly perfectly when the accelerated mode is turned off.

So anyway, how do I complete the first level? I'm picking up bottles, whatever that does, I go near the palace(?) near the top of the screen, but that does nothing. And if I shoot the black "thing" (which starts to move on its own at random sometimes) I lose a life automatically. Color me confused...

#12 PkK OFFLINE  

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Posted Wed May 25, 2011 8:18 AM

View PostPixelboy, on Tue May 24, 2011 8:14 PM, said:

So anyway, how do I complete the first level? I'm picking up bottles, whatever that does, I go near the palace(?) near the top of the screen, but that does nothing. And if I shoot the black "thing" (which starts to move on its own at random sometimes) I lose a life automatically. Color me confused...

You win by killing enough of the green guys. How many depends on the difficulty. The 'black "thing"' is your ally, you loose when she dies. The bottles do different things, and most come in two different strengths. Red ones give extra HP, green and blue ones affect the trajectories of bullets, other let you walk through walls or disallow any shooting while in effect.

Philipp

#13 Pixelboy OFFLINE  

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Posted Wed May 25, 2011 8:24 AM

View PostPkK, on Wed May 25, 2011 8:18 AM, said:

View PostPixelboy, on Tue May 24, 2011 8:14 PM, said:

So anyway, how do I complete the first level? I'm picking up bottles, whatever that does, I go near the palace(?) near the top of the screen, but that does nothing. And if I shoot the black "thing" (which starts to move on its own at random sometimes) I lose a life automatically. Color me confused...

You win by killing enough of the green guys. How many depends on the difficulty.
Okay, and what is the exact function of the timer that rapidly decrements at the top of the screen?

Quote

The 'black "thing"' is your ally, you loose when she dies.
Last night, I realized that the "black thing" was a woman figure when I looked at the screenshots of the first SCJ game on your web site. :)

Quote

The bottles do different things, and most come in two different strengths. Red ones give extra HP, green and blue ones affect the trajectories of bullets, other let you walk through walls or disallow any shooting while in effect.
Cool. Now that I know, I'll have to try the game again. Probably tonight. :)

#14 PkK OFFLINE  

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Posted Wed May 25, 2011 10:58 AM

View PostPixelboy, on Wed May 25, 2011 8:24 AM, said:

Okay, and what is the exact function of the timer that rapidly decrements at the top of the screen?

The timer to the right of the potion symbol is a timeout for the current potion. When it reaches zero the bottle diasappears (if not picked up) / it's effects stop (in case the potion was picked up).
The timer in the upper right corner is reload time for the gun.

Philipp

#15 PkK OFFLINE  

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Posted Wed May 25, 2011 10:59 AM

The effect of red potions (added hitpoints) is permanent when picked up.

In the last level you need to destroy the anti-air guns by bombing them.

Philipp

#16 Pixelboy OFFLINE  

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Posted Sun May 29, 2011 6:27 PM

View PostPkK, on Wed May 25, 2011 10:59 AM, said:

The effect of red potions (added hitpoints) is permanent when picked up.

In the last level you need to destroy the anti-air guns by bombing them.

Philipp
Made it to the second level, but how come my plane can only go down and not up? Seriously, I can't gain altitude no matter what I do. The plane doesn't look like a glider... :P

#17 PkK OFFLINE  

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Posted Mon May 30, 2011 5:58 AM

View PostPixelboy, on Sun May 29, 2011 6:27 PM, said:

Made it to the second level, but how come my plane can only go down and not up? Seriously, I can't gain altitude no matter what I do.

Joystick in air levels:

Left: Air brake.
Right: Engine.
Up/down: Elevator.

The fastest way to gain altitude is thus moving the joystick to the upper right.

Philipp




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