Cynicaster, on Wed Dec 1, 2010 11:38 AM, said:
I knew Wolf was too much like Mercs to not have any connection, although honestly, I never realized Mercs was a sequel. I used to play it at a local corner store all the time back in the 90's, which probably explains why the PS3 game appealed to me at once.
I had actually not heard of either
Commando or
Mercs until the PS2's
Capcom Classics Collection releases, as I never saw them in the arcades I went to. In addition to that PS2 Capcom collection,
Commando is also on Jakks Pacific's Capcom TV Game plug-n-play system, alongside
1942 and
Ghosts 'N Goblins.
Cynicaster, on Wed Dec 1, 2010 11:38 AM, said:
By the way, what constitutes a "mini"? I get that the name is pretty self explanatory as far as what it means in practical terms to the player, but are there criteria the game has to meet before qualifying as a "mini" or is it entirely up to the publisher to classify it as such?
The developer-side requirements for Minis are that the games have to be less than 100 MB (though there is a 101-MB Mini,
Monsters (Probably) Stole My Princess) and can't have any over-network features (like multiplayer). I don't think there is any real reason for the size limit other than keeping the downloads small, but the reason Sony cited for the networking restriction is to speed up the submission process; QA of network code apparently takes a lot of time. I've also heard one developer say that Minis can't overclock the PSP's CPU. In case you weren't aware, Minis are generally playable on both the PS3 and PSP, though there are a small number that are restricted to PSP only,
Tetris being the most notable one (presumably due to EA's licensing deal on that title). Also, the "needs to be playable on PS3 as well" thing might be part of why Minis can't do network features, given the differences between PS3 and PSP networking code.
I think that's all that's required. The primary advantage in submitting a game as a Mini is its being playable on both the PS3 and the PSP. This is a big deal for many Minis developers, as they're primarily small development studios and want as much exposure as possible. Minis also function as a foot in the door to further PlayStation development; e.g., an HD follow-up to
Cubixx is being worked on for the PS3.
Note that there is no requirement regarding technology (nothing like "your graphics have to be 2D" or "you can only have X polygons per second") or game depth (nothing like "we don't take long-form games" or "you can't implement your own achievement system"). The program was essentially conceived by SCEE (Sony Europe) as a means of having the PSP combat iOS games, but Minis do not strictly have to look and act like iOS games. They're free to push the PSP hardware--obviously, they're not going to tax the PS3's hardware much. But, as an example, look up an upcoming Mini called "
Urban Trials," whose screenshots look astounding. So, while a Mini can be physically small and have a small price, it can still aim high. It's thus a little disappointing that SCEA (Sony America) basically undermines the program entirely by having PSP spokesperson Marcus mock smaller games and only promote the big PSP titles.
Uh, sorry for the rant at the end. . . .
onmode-ky
Edited by onmode-ky, Wed Dec 1, 2010 9:12 PM.