Brian O, on Fri Dec 10, 2010 10:58 PM, said:
But why not give the player points for what is destroyed when the sector is cleared? Or, at the very least, a fixed amount -- say 50 points?
My thinking about this is related to the little dilemma (keep the area clear or let the seaweed build up). If players get too greedy and let a lot of seaweed build up, then they get tangled in it and end up losing all health, part of the consequences should be no points when an Emergency Module is activated. I know that players can eventually lose all health without being greedy by simply banging into baby seaweed, getting grabbed by a mature seaweed tentacle, or shooting or touching the Wrothopods, but if they bang into things that much, they'd probably welcome a 'smart bomb.' So players that aren't that good yet will get some relief and greedy players will be punished. It will either be "Thank God! I can move around again!" or "Damn! Why did I have to be so greedy?!! I lost all of those points!"
Besides that, players are getting full health and are possibly being rescued from being tangled up in the seaweed. That's basically two rewards from losing all heath. Seems like receiving absolutely no points would make losing all health more of a big deal.
Edited by Random Terrain, Sat Dec 11, 2010 12:51 AM.