This is a demo sent to Purple Hampton for review, and contains 8 levels, several bonus rounds, and a boss encounter- all spanning accross 6 distinct worlds (Cheese, Aqua, Ice, Palm and Factory; plus a hidden castle level). It was designed and programmed between 1993 - 1995 by Paul Johnson using an engine created by Steve Mitchell (Lore Designs).
Similar to Poker, this will be fully packaged in a clamshell with custom foam and a double sided insert and vinyl label. We are also going to be using custom blue boards that use small PLCC chips.
Big thanks to everyone involved, credits on this release are as follows:
Paul Johnson - Individual level scripting, art and design. Permission to distribute
Steve Mitchell- High level macro code. Permission to distribute.
Tim Harper- Music and sound
Willard*- Packaging and printing, released by.
Buddybuddies*- Released by.
Lynxman- PCB design and production, soldering.
Sage*- Beta Phase Games logo replacement.
Distributed under exclusive worldwide license by Beta Phase Games LLC.
*Actual names will be credited in the manual
Special thanks to Thunderbird for coordinating extra soldering in case there is a additional demand past the first batch.
Edited by Willard, Wed Dec 1, 2010 9:35 AM.














