Thanks Jay
Soulstar is astonishingly playable, and definitely (as described) near to completion. It includes finished-looking FMVs, title screens/menus, sound test and a 2player mode that appears to work (don't have a second-player to test with though

).
In-game, it's a very nice space shooter, with nice detailed gfx and smooth animation. The view is from behind your ship, which is big but not to the extent of getting in the way of the action. You have both shields and hull which can be damaged up a fair amount before you die, but you still have to keep moving a lot - the enemies are pretty accurate when shooting. The shields make an amazingly cool metallic 'blap' noise when they get hit too
There are several weapons to collect, including (that I've found so far) bombs, locking/homing missiles, huge round laser shots, rapid-fire lasers, circular lasers etc. Of the missions I've played, the first is in 3 stages, explained by FMV: first of all it's you speeding in towards the enemy planet blowing up ships and so on, then follows an amazingly nice ground mission. You fly low to the ground, evading tall stalacmite-type things and shooting up buildings (this is where the bombs come in

) as well as mech-type things that eject away from you in the rush to evacuate the planet - a good source of powerups

The ground texture is smooth and detailed, with impressive parallax-type scrolling as you pan back and forth across the play area (which is more than one screen wide). The third stage is another space-flying thing, although there are frequent gfx glitches in the opening page (all screen textures change to violent shades of yellow and green for a few frames every couple of seconds). This clears up quite fast though, and you're left hurtling towards the enemy ship, which gets bigger and bigger until you have no choice but to fly through the huge opening in it (predetermined - you can't fly around it). This starts the second mission: an isometric 3D affair *inside* this ship - your shi pis no longer 'on-rails' but free to move forward, back, left and right (height's not adjustable) with your craft hovering when you aren't moving. You have some objectives to complete on the inside - you're supposed to blow up the main computer, then activate one of three warp gates and escape to another sector in the SoulStar system. Sadly this is where the proto is a bit messed up - almost all the textures are corrupted (although some are as intended - a sort of industrial/metal look to them) and the game is very difficult to play with all the bright colours everywhere. I can't get past this point; I just die. The game also crashes on this level under some circumstances.
I'm fairly certain Clint Thompson's review of this game (on JagCube, sadly down right now) included something about a level after this, but I can't remember any more. Someone find me a cheat for levelselect, or invincibility
All in all a very cool CD, which would have made an amazing game were it ever released. The music's excellent too.
It's coming with me to JF:UK - come see it there
Stone