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Wii Super Mario All Stars Question


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#1 thegamezmaster OFFLINE  

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Posted Mon Dec 13, 2010 3:42 PM

Just got this game but haven't opened it yet and was wondering if you play can play two player on all four games on the new Wii game? Tried checking around and can't find any info and thought maybe someone here that has opened and played theirs would know. Thanks for any info.

Edited by thegamezmaster, Mon Dec 13, 2010 4:08 PM.


#2 Austin OFFLINE  

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Posted Mon Dec 13, 2010 4:25 PM

It's the same as the SNES Mario All-Stars. If I remember correctly, you could do alternating two-player in the original Super Mario Brothers and Super Mario 3. Mario 2 (Japan, aka the Lost Levels) was one-player only, and Super Mario 2 (US, "Mario USA") is also one player only. Mario 3 does have the battle mode though where two players go at it at the same time like in the original Mario Bros arcade game.

#3 thegamezmaster OFFLINE  

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Posted Mon Dec 13, 2010 6:28 PM

Thanks for replying to my question.Posted Image

#4 Austin OFFLINE  

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Posted Mon Dec 13, 2010 7:15 PM

View Postthegamezmaster, on Mon Dec 13, 2010 6:28 PM, said:

Thanks for replying to my question.Posted Image

You're welcome. :cool:

#5 shep OFFLINE  

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Posted Mon Dec 13, 2010 8:14 PM

I wonder if it can be played when your Wii is connected through component. As of now, you can't really play Virtual Console games through component. Hmm...

#6 thegamezmaster OFFLINE  

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Posted Mon Dec 13, 2010 8:26 PM

View PostAustin, on Mon Dec 13, 2010 7:15 PM, said:

View Postthegamezmaster, on Mon Dec 13, 2010 6:28 PM, said:

Thanks for replying to my question.Posted Image

You're welcome. Posted Image


You da Man! BooYaa!

#7 Atariboy OFFLINE  

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Posted Tue Dec 14, 2010 8:25 PM

View Postshep, on Mon Dec 13, 2010 8:14 PM, said:

I wonder if it can be played when your Wii is connected through component. As of now, you can't really play Virtual Console games through component. Hmm...

I play Virtual Console games through component all the time without any issues.

Sounds like your tv struggles through it's component input with the low resolutions that some of the system emulators are putting out.

This disc supposedly outputs at 480i or 480p if you're running in progressive scan mode, so you shouldn't have any issues like you apparantly do with the Virtual Console SuperNes emulator (Which I believe outputs games at their original resolution).

Edited by Atariboy, Tue Dec 14, 2010 8:37 PM.


#8 Lord Helmet OFFLINE  

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Posted Wed Dec 15, 2010 9:57 AM

View Postshep, on Mon Dec 13, 2010 8:14 PM, said:

I wonder if it can be played when your Wii is connected through component. As of now, you can't really play Virtual Console games through component. Hmm...

Mine is hooked up via component and plays everything just fine. VC included.

#9 NE146 ONLINE  

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Posted Wed Dec 15, 2010 10:13 AM

Easy way to check is to pop in your cartridge of Super Mario All Stars on your SNES and you'll know exactly what to expect since this game is basically the ROM on a disc (with nice packaging).

Heck, the game still even has the SNES Pad graphic :lol:

#10 thanatos OFFLINE  

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Posted Wed Dec 15, 2010 11:43 AM

View PostNE146, on Wed Dec 15, 2010 10:13 AM, said:


Heck, the game still even has the SNES Pad graphic :lol:

I noticed that last night! They sure didn't put much effort in, did they?

#11 NE146 ONLINE  

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Posted Wed Dec 15, 2010 12:41 PM

Nope.. it's the good ol' Nintendo approach of simply dumping a ROM (or maybe they got it off the internetz), doing absolutely nothing with it and re-selling and re-selling. Case in point: NES Donkey Kong.

This release was pure marketing with the packaging. The tech side required zero effort obviously. :P

#12 Gabriel OFFLINE  

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Posted Wed Dec 15, 2010 1:45 PM

View PostAtariboy, on Tue Dec 14, 2010 8:25 PM, said:

View Postshep, on Mon Dec 13, 2010 8:14 PM, said:

I wonder if it can be played when your Wii is connected through component. As of now, you can't really play Virtual Console games through component. Hmm...

I play Virtual Console games through component all the time without any issues.

Sounds like your tv struggles through it's component input with the low resolutions that some of the system emulators are putting out.

I thought part of the draw of the VC was that all the games were upscaled to 480p? I'm pretty sure that's what my TV says it detects when I load a VC game up.

The only problem is that if I have the Wii set to widescreen, the Wii will stretch the VC games to 16:9 despite the fact that all the VC games are 4:3. It seems that Nintendo went extra cheap with the video output and the Wii doesn't support true horizontal widescreen resolution in it's 16:9 mode, and instead just stretches a 4:3 image.

#13 Atariboy OFFLINE  

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Posted Wed Dec 15, 2010 3:42 PM

View PostGabriel, on Wed Dec 15, 2010 1:45 PM, said:

I thought part of the draw of the VC was that all the games were upscaled to 480p? I'm pretty sure that's what my TV says it detects when I load a VC game up.

The only problem is that if I have the Wii set to widescreen, the Wii will stretch the VC games to 16:9 despite the fact that all the VC games are 4:3. It seems that Nintendo went extra cheap with the video output and the Wii doesn't support true horizontal widescreen resolution in it's 16:9 mode, and instead just stretches a 4:3 image.

Nope

For some consoles (Such as NeoGeo and N64 games), they're upscaled to 480i/p. But most or even all of the earlier consoles output the games at their original resolution (Which would be 240p for many SuperNes games).

The Wii's 16x9 setting doesn't stretch your Virtual Console games. When set to on, it enables the anamorphic widescreen setting for 16x9 Wii games (Just like any 480i or 480p device, it can't send out a true 16x9 signal and has to achieve widescreen anamorphically with your television finishing the job by stretching the image). And since there's no widescreen setting to trigger for the Virtual Console games, leaving your Wii set to widescreen doesn't affect them since they're 4:3 and the Wii always outputs a 4:3 signal.

You just have to change your tv from stretch mode (Correct for anamorphic widescreen GCN and Wii games) to something that preserves the 4:3 AR being sent from the Wii. Probably is a button on your remote control that will easily do this for you.

I read at a message board that this has a anamorphic widescreen mode (Which will place the black bars on the side of the screen when playing with the Wii set to 16x9 just like the Virtual Console demos did on Super Smash Brothers). which will allow you to play correctly when your tv is set to stretch without the need of changing your tv's display mode.

Edited by Atariboy, Wed Dec 15, 2010 3:46 PM.


#14 Gabriel OFFLINE  

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Posted Wed Dec 15, 2010 4:08 PM

View PostAtariboy, on Wed Dec 15, 2010 3:42 PM, said:

it can't send out a true 16x9 signal and has to achieve widescreen anamorphically with your television finishing the job by stretching the image).

This is basically what I was getting at.

On the other point I was mistaken. I guess I haven't paid much attention to what my TV says the resolution is when I key up an VC game. I guess that means shep's problem is the same as the one in the recent PS2 component thread where PS1 games were outputting at 240p over component and the TV probably didn't know what to do with the signal.

#15 Atariboy OFFLINE  

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Posted Wed Dec 15, 2010 5:09 PM

Yep, it's the exact same issue that Playstation 2 owners sometimes face when trying to play PSOne games and certain PS2 games like Ico through component hooked up to a HDTV.

#16 Atariboy OFFLINE  

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Posted Wed Dec 15, 2010 10:06 PM

Upon some checking and research, most of the emulators will output at their original low resolution when you have it set to 480i.

The exceptions are the NeoGeo, TurboGrafx-16, and Nintendo 64 emulators. They're always upscaled to 480i.

And when you have the Wii set to 480p, all these emulators upscale and output the image at 480p.

I'm not sure though how the arcade emulators and the Commodore 64 emulator operate. Couldn't find any information about them and I haven't bought anything for them that would allow me to personally check.

Edited by Atariboy, Wed Dec 15, 2010 10:08 PM.





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