Gabriel, on Wed Dec 15, 2010 1:45 PM, said:
I thought part of the draw of the VC was that all the games were upscaled to 480p? I'm pretty sure that's what my TV says it detects when I load a VC game up.
The only problem is that if I have the Wii set to widescreen, the Wii will stretch the VC games to 16:9 despite the fact that all the VC games are 4:3. It seems that Nintendo went extra cheap with the video output and the Wii doesn't support true horizontal widescreen resolution in it's 16:9 mode, and instead just stretches a 4:3 image.
Nope
For some consoles (Such as NeoGeo and N64 games), they're upscaled to 480i/p. But most or even all of the earlier consoles output the games at their original resolution (Which would be 240p for many SuperNes games).
The Wii's 16x9 setting doesn't stretch your Virtual Console games. When set to on, it enables the anamorphic widescreen setting for 16x9 Wii games (Just like any 480i or 480p device, it can't send out a true 16x9 signal and has to achieve widescreen anamorphically with your television finishing the job by stretching the image). And since there's no widescreen setting to trigger for the Virtual Console games, leaving your Wii set to widescreen doesn't affect them since they're 4:3 and the Wii always outputs a 4:3 signal.
You just have to change your tv from stretch mode (Correct for anamorphic widescreen GCN and Wii games) to something that preserves the 4:3 AR being sent from the Wii. Probably is a button on your remote control that will easily do this for you.
I read at a message board that this has a anamorphic widescreen mode (Which will place the black bars on the side of the screen when playing with the Wii set to 16x9 just like the Virtual Console demos did on Super Smash Brothers). which will allow you to play correctly when your tv is set to stretch without the need of changing your tv's display mode.
Edited by Atariboy, Wed Dec 15, 2010 3:46 PM.