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Bill & Ted's Adventure question


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#1 Atari forever! OFFLINE  

Atari forever!

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Posted Mon Dec 13, 2010 4:22 PM

When you get to Europe, you go inside the mansion, but you are attacked by wild furniture that just rams you! It seems impossible to avoid it. The walkthrough posted here at AA says to stay on the green dots. How in the world can you do that when you get rammed by the furniture before you have a chance to get to the second or third green dots? Is this, like, impossible or what?

#2 PFG 9000 OFFLINE  

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Posted Mon Dec 13, 2010 11:35 PM

I got stuck at this part when I was little because I'm color blind, and I couldn't tell that the green dots were any different from the others. I had to wait a few years until the Internet got invented, and this was the very first thing I ever looked up in a search engine!

Don't move onto the carpet at all until the furniture has all moved to the far side of the screen. Once it's mostly clear, run to the first green dot. The furniture will rush you, but as soon as you make it onto the dot the furniture will run away from you. When you step off the dot again, the furniture will come back toward you, but you should be able to make it to the next dot safely if you time things right. Keep doing this and you can make your way across the room dot-by-dot.

Bill & Ted's E.A. is one of my favorite games on the Lynx. I think it gets really overlooked compared to other games on the system, but it really has a good adventure with some depth, good length, and some fantastic music. I'm going out of town for a bit but I'll check back in here in a few days if you're still having trouble.

Edited by PFG 9000, Mon Dec 13, 2010 11:36 PM.


#3 Atari forever! OFFLINE  

Atari forever!

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Posted Wed Dec 15, 2010 12:22 PM

View PostPFG 9000, on Mon Dec 13, 2010 11:35 PM, said:

I got stuck at this part when I was little because I'm color blind, and I couldn't tell that the green dots were any different from the others. I had to wait a few years until the Internet got invented, and this was the very first thing I ever looked up in a search engine!

Don't move onto the carpet at all until the furniture has all moved to the far side of the screen. Once it's mostly clear, run to the first green dot. The furniture will rush you, but as soon as you make it onto the dot the furniture will run away from you. When you step off the dot again, the furniture will come back toward you, but you should be able to make it to the next dot safely if you time things right. Keep doing this and you can make your way across the room dot-by-dot.

Bill & Ted's E.A. is one of my favorite games on the Lynx. I think it gets really overlooked compared to other games on the system, but it really has a good adventure with some depth, good length, and some fantastic music. I'm going out of town for a bit but I'll check back in here in a few days if you're still having trouble.

Thank you for the detailed response. Your advice got me as far as the third green dot, the one closest to the room's exit. However, I cannot exit the room, whatever I do it says "bogus." There seems to be some kind of trap in the entrance to the adjoining hallway and I have no clue how to get past it!

#4 the.golden.ax OFFLINE  

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Posted Sun Dec 19, 2010 10:32 PM

Man, I wish I could remember. It's been about 15 years since I got through that in the back of my parents mini van (they were sick of the music on the road trip by that point). My Lynx got stolen shortly after (while on the trip) :ponder:

AX

#5 PFG 9000 OFFLINE  

PFG 9000

    Chopper Commander

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Posted Mon Dec 20, 2010 9:04 AM

View PostAtari forever!, on Wed Dec 15, 2010 12:22 PM, said:

Thank you for the detailed response. Your advice got me as far as the third green dot, the one closest to the room's exit. However, I cannot exit the room, whatever I do it says "bogus." There seems to be some kind of trap in the entrance to the adjoining hallway and I have no clue how to get past it!
I'll try to play through that part tomorrow and I'll let you know.

#6 PFG 9000 OFFLINE  

PFG 9000

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Posted Wed Dec 22, 2010 2:40 AM

Alright. I played the game for a bit tonight and relived some awesome memories from my youth. I don't know if there's much better way to explain this than to draw a diagram, so that's what I did.

Posted Image

You start at the southeast corner and have to make your way to the northwest corner. Along the way are four green dots on the carpet. I've marked those with an X on the diagram. Each time you step on a green dot, the crazy furniture will run away from you. When you step off the green dot, the furniture will run toward you. Sometimes this can be quirky, since the furniture starts at a somewhat random location each time you respawn, and therefore each attempt will be a little different. But if you're having trouble making it to the next dot, take a step off of your green dot in the wrong direction from where you want to end up, and wait for the furniture to approach you, then go back to the same green dot. If you time this right, the furniture will run off to a different area of the room and there won't be anything between you and the next green dot.

So if you're having trouble getting past the third dot, try this. The furniture is usually to the west and north of you when you get to the third dot. You want to get all of the furniture northeast of you before you move toward the fourth dot. So once you've made it to the third dot, move one square south and wait a sec. The furniture should move toward you from the left, and if you wait until it's just about north of you and then move quickly back to the third dot, the furniture should move off to the north or to the east if you've timed things right. Then the path to the fourth dot should be clear. And once you make it there, it's a quick move off of the carpet and onto the moving tile part of the level. But in order to make it off of the carpet, you still have to have your timing right. The next portion has black bottomless pits with bluish/silvery tiles moving back and forth, one square at a time. You can't move off of the carpet until the first square next to the carpet is bluish/silver. Once you make it that far, it should be clear how to move on.

I hope that helps. I don't mean to analyze things in too much detail, but I don't know any other way to explain exactly what to do in that part of the game. Let me know if you're still having trouble with it.

#7 Atari forever! OFFLINE  

Atari forever!

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Posted Wed Dec 22, 2010 1:57 PM

View PostPFG 9000, on Wed Dec 22, 2010 2:40 AM, said:

Alright. I played the game for a bit tonight and relived some awesome memories from my youth. I don't know if there's much better way to explain this than to draw a diagram, so that's what I did.

Posted Image

You start at the southeast corner and have to make your way to the northwest corner. Along the way are four green dots on the carpet. I've marked those with an X on the diagram. Each time you step on a green dot, the crazy furniture will run away from you. When you step off the green dot, the furniture will run toward you. Sometimes this can be quirky, since the furniture starts at a somewhat random location each time you respawn, and therefore each attempt will be a little different. But if you're having trouble making it to the next dot, take a step off of your green dot in the wrong direction from where you want to end up, and wait for the furniture to approach you, then go back to the same green dot. If you time this right, the furniture will run off to a different area of the room and there won't be anything between you and the next green dot.

So if you're having trouble getting past the third dot, try this. The furniture is usually to the west and north of you when you get to the third dot. You want to get all of the furniture northeast of you before you move toward the fourth dot. So once you've made it to the third dot, move one square south and wait a sec. The furniture should move toward you from the left, and if you wait until it's just about north of you and then move quickly back to the third dot, the furniture should move off to the north or to the east if you've timed things right. Then the path to the fourth dot should be clear. And once you make it there, it's a quick move off of the carpet and onto the moving tile part of the level. But in order to make it off of the carpet, you still have to have your timing right. The next portion has black bottomless pits with bluish/silvery tiles moving back and forth, one square at a time. You can't move off of the carpet until the first square next to the carpet is bluish/silver. Once you make it that far, it should be clear how to move on.

I hope that helps. I don't mean to analyze things in too much detail, but I don't know any other way to explain exactly what to do in that part of the game. Let me know if you're still having trouble with it.

Thank you so much for that detailed walkthrough. I don't consider it too detailed. Quite the contrary: that was exactly the sort of explanation I was looking for (especially the cool diagram!) since an over-generalization about staying on the green dots simply doesn't help. I will let you know as soon as I successfully navigate that room. I suspect it will take me some trial and error...

#8 Atari forever! OFFLINE  

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Posted Sun Dec 26, 2010 10:45 AM

Well, I've been able to make it to the fourth green dot and even onto the first square of carpet outside that room, but as soon as I try to move onto the second square it says "bogus." Obviously, you have move onto those tiles at just the right moment, but given that they vary from about 5 different shades/appearances and I have no idea which ones are safe and which ones are "bogus" I cannot imagine making any further progress. This is the most frustrating part of any game I have ever played!




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