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Project-M 2.0


240 replies to this topic

#226 miker OFFLINE  

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Posted Wed Dec 14, 2011 4:10 PM

Bump? :)

#227 NRV OFFLINE  

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Posted Wed Dec 14, 2011 10:04 PM

Hi Miker.
Is all advancing.. slowly, but advancing :)

PM 3.0 should run over a 130XE and be something playable. I'm going to use the extra space to recover some graphic quality lost in PM 2.0, add more texture variation, and add some enemies and objects (mainly using P/M 's). Also, with a little luck and some optimizations, maybe all the thing will still run near 20FPS.

All the main problems seem to be solved already (in paper), so I don't expect too much complications with this..

So, probably the next part will be ready in 2012.. anyways you are going to be the first to know when is ready, because I will ask you for more music :D

Regards.

#228 Jacques OFFLINE  

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Posted Thu Dec 15, 2011 9:18 AM

This is really great news! :) Fingers crossed, version 3.0 sounds incredible :)

#229 w1k OFFLINE  

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Posted Thu Dec 15, 2011 9:50 AM

yeaah :)

#230 R4ngerM4n OFFLINE  

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Posted Sun Dec 18, 2011 9:51 AM

Great news! Thanks!

#231 Mclaneinc ONLINE  

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Posted Sun Dec 18, 2011 11:56 AM

is it finished yet?








;)

#232 NRV OFFLINE  

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Posted Sun Dec 18, 2011 2:21 PM

Yes! I'm sending a copy to you to beta test :P

#233 Mclaneinc ONLINE  

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Posted Mon Dec 19, 2011 5:48 AM

Ha ha....

Keep up the good work...

#234 Jacques OFFLINE  

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Posted Tue May 8, 2012 9:51 AM

View PostNRV, on Wed Dec 14, 2011 10:04 PM, said:

Is all advancing.. slowly, but advancing :)

PM 3.0 should run over a 130XE and be something playable. I'm going to use the extra space to recover some graphic quality lost in PM 2.0, add more texture variation, and add some enemies and objects (mainly using P/M 's). Also, with a little luck and some optimizations, maybe all the thing will still run near 20FPS.

All the main problems seem to be solved already (in paper), so I don't expect too much complications with this..

So, probably the next part will be ready in 2012..

Any news? :)

#235 NRV OFFLINE  

NRV

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Posted Wed May 9, 2012 6:53 PM

View PostJacques, on Tue May 8, 2012 9:51 AM, said:

Any news? :)

Nope.. sadly, because this seems to be a good year (20th anniversary):

http://kotaku.com/59...isten-to-it-now

#236 José Pereira OFFLINE  

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Posted Thu May 10, 2012 5:16 AM

View PostNRV, on Wed May 9, 2012 6:53 PM, said:

View PostJacques, on Tue May 8, 2012 9:51 AM, said:

Any news? :)

Nope.. sadly, because this seems to be a good year (20th anniversary):

http://kotaku.com/59...isten-to-it-now

:?

#237 ZylonBane OFFLINE  

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Posted Thu May 10, 2012 10:27 PM

View PostJosé Pereira, on Thu May 10, 2012 5:16 AM, said:

:?

Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you?

#238 Rybags ONLINE  

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Posted Thu May 10, 2012 10:48 PM

That's sad-face, not confused.

Maybe the sights should be set lower - the engine would work well for an RPG type game. Think something like a mix of Alternate Reality + the features of Wolf3D like aquiring better weapons and keys to unlock new sections.

#239 José Pereira OFFLINE  

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Posted Fri May 11, 2012 10:26 AM

View PostZylonBane, on Thu May 10, 2012 10:27 PM, said:

View PostJosé Pereira, on Thu May 10, 2012 5:16 AM, said:

:?

Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you?

The relation in ProjectM stop and the original game aniversary is what gets me :? .
The relation would be ProjectM released on the 20th Aniversary.

#240 emkay ONLINE  

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Posted Fri May 11, 2012 11:34 AM

View PostJosé Pereira, on Fri May 11, 2012 10:26 AM, said:

View PostZylonBane, on Thu May 10, 2012 10:27 PM, said:

View PostJosé Pereira, on Thu May 10, 2012 5:16 AM, said:

:?

Your insanity notwithstanding, how can "20th anniversary" possibly be confusing you?

The relation in ProjectM stop and the original game aniversary is what gets me :? .
The relation would be ProjectM released on the 20th Aniversary.

He's sad about no release in the anniversary year.
Or, better, he would be happy to realease the A8 Wolf 3D this year.

#241 ZylonBane OFFLINE  

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Posted Fri May 11, 2012 12:44 PM

View PostRybags, on Thu May 10, 2012 10:48 PM, said:

That's sad-face, not confused.

Ahem--

www.atariage.com/forums/public/style_emoticons/atariage/icon_confused.gif

And, y'know, the three question marks on top.




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