It actually wouldn't be too difficult to add lives, you always start at the same point on a new screen so it would just be a question of pulling out a pre-determined RESP0 delay and vertical sprite level to position him back again and a pre-determined water level (and there are enough spare bytes in my level data to do that). But as it stands,
The Wicked Father is done, dusted and complete. I might do a
The Wicked Father 2 or a
Super The Wicked Father at some point though, but I've got some other projects planned that I want to get done before I get back and do anything more with the evil old boy.
The key thing is when you're in the water is not to gingerly tap the fire button, but to hammer the heck out of it instead. Doing that will let you swim up even if you've hit a wall. Best thing to do though is try to avoid them if they cause you bother. One other thing to do is anticipate where you're going to need to start moving on each successive screen and get ready before the new screen appears (it of course means you'll need to die a few times to learn that). Admittedly some of the platforms are a bitch, but it is utterly completable as it is (remember, the water is sometimes your friend...), if I'd made it any easier it would turn out to be a very short, boring game. I'm really pleased with the challenge that's already there
Keep practising, there's 19 rooms plus an end screen and it takes about 5 minutes from start to end once you know it. I'm sure you'll get there!
(Would love to know how you got on with it Mayhem, I've seen you go nuts on a fire button before!)
Edited by Junosix, Fri Mar 11, 2011 3:42 PM.