thegoldenband, on Tue Jan 3, 2012 5:53 PM, said:
Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware).
Well, what I actually meant is that I'm offending some of the people here because not owning the system implies that the game has been played on an emulator... which, in fact, holds true for most of my gaming nowadays, except for PC games of course... other exceptions would be Game & Watch and some (but not all) TI-99 games, as well as "Gremlins" on the C-64 which I played on the real thing because the downloaded ROM seemed to lack some of the game elements I was used to.
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Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it.
What I'm actually trying to do is to repay it in a different way... by doing things for other people when asked for. For instance, at the moment I'm creating a Karaoke backing track for a fellow Karaoke singer, and I'm pretty sure I won't be asking for as much money as it would normally be worth if I multiply the hours put into it with the salary I get at work... instead I'm trying to deliver a really good job (like some of the 2600 homebrew authors on here do, regardless of if they will "get back their investment" or not). Actually, I've set aside a budget for that purpose called the "good at heart account", which gets filled with $10 for each hour I'm spending playing games I don't own which are (at least theoretically) copyrighted and are/were for sale commercially. This account then gets used for paying up the difference to what I should normally earn on jobs like Karaoke backing tracks and such. Actually, it's even a bit more complicated, but you get the idea.
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Either way, I think it's mostly "
Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel!

"Wasser unter der Brücke" (Water under the bridge)? I looked up that idiom because we normally don't use it here in Vienna... we rather talk about "Schnee von gestern" (snow of yesterday) meaning basically the same thing. (Keep in mind I am a native German speaker!)
But of course you're right... those games had their lifecycle which is basically over, and in fact has been over for most of them already with the "crash" where their manufacturing company went out of business, or at least out of the gaming business. And the games have been produced no matter what, so it doesn't make much of a difference if I play them or not. Which is how I actually think of any software or also music that is already "out there" and readily available. Putting things out for sale in a professional way is actually like first investing in creating the product and then putting it out, saying "Let's see how many we can sell and if our investments come back or not". Of course they will always go against the freeloaders to set an example, but in the end, there's a sum of money earned by selling the product, and one sale more or less will not make much of a difference. As I said, I'm trying to pay it back in a different way. Also, because I "tortured" shops by trying out games (letting the clerks show them to me) when I was young, I promised myself that I will never ask for an individual rebate in a shop. And also that if I've looked at some product in a shop and talked about it with a clerk, if I buy it, I will always buy it at that shop and not shop around if I can get it cheaper somewhere else.