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What have you actually PLAYED tracker for 2011 (Season 4)


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#726 thegoldenband OFFLINE  

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Posted Sat Dec 31, 2011 2:32 PM

Here are my times for Monday - Friday:

Atari 2600:
Artillery Duel - 17 min.
BeeBall - 3 min.
Circus Atari - 7 min.
Dragonfire - 5 min.
Duck Attack - 3 min.
Fall Down - 7 min.
Incoming - 10 min.
Man Goes Down - 3 min.
Outlaw - 14 min.

Game Boy:
Alleyway - 37 min.
Catrap - 688 min.

Game Boy Color:
Shamus - 15 min.

Dreamcast:
Chu Chu Rocket - 19 min.
House of the Dead 2 - 19 min.
Wacky Races - 24 min.
Worms World Party - 141 min.

Lots of family gaming over Christmas on the Atari 2600, Dreamcast, and Wii (the last of which isn't listed, of course). I also beat Catrap (description here), and made a failed attempt on Alleyway, which is an aggravating version of Breakout.

#727 TheGameCollector OFFLINE  

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Posted Sat Dec 31, 2011 2:59 PM

Do times for Sunday this week get included in this thread or next week's new thread for 2012?

#728 thegoldenband OFFLINE  

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Posted Sat Dec 31, 2011 3:03 PM

You're welcome to post Sunday times here, or save them for the new thread. :)

Either way, any times itemized for Sunday will be added to next year's totals. In effect, the first week of 2012 will be an eight-day week (Jan. 1 - Jan. 8, 2012), since that seems simplest.

#729 zylon OFFLINE  

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Posted Sat Dec 31, 2011 4:15 PM

I'll separate mine to avoid confusion.

5200:
Beef Drop 15min
Pole Position 1hr 10min
Mario Bros. 25min

#730 the.golden.ax OFFLINE  

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Posted Sat Dec 31, 2011 5:14 PM

I've played about 2 hours of Street Fighter IV on Christmas for PS3 (that I got free with purchase from PnT)

AX

#731 Kurt_Woloch OFFLINE  

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Posted Sat Dec 31, 2011 5:15 PM

OK, then... here are my times for this shortened week (Monday through Saturday):

Arcade:
Q*Bert's Qubes - 225 min. in 6 sessions
Reactor - 180 min. in 2 sessions

PC:
Need For Speed Porsche - 85 min. in 2 sessions

I continued to play Q*Bert's Qubes... nothing more to say here. Then I tried "Reactor" after having played the 2600 version as part of the HSC over three years ago. This is a pretty hard game! One game seldom lasts more than three minutes, sometimes only about 90 seconds. The game also has some pinball elements - the rods where you have to hit all of them, and there's text next to them saying you should hit them... and the bonus counter at the end of each life. The sounds also are pinball-like, but you could hear similar sounds already in "Joust" and "Q*Bert".

As for Need For Speed Porsche... this is (obviously) a racing game which came out in 2000, thus it's designed for Windows 95/98/ME. But it still runs fine on XP.

#732 Atarian7 OFFLINE  

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Posted Sun Jan 1, 2012 7:06 AM

Atari 2600
Kaboom!-1059 minutes


High score of the week: 356,888

#733 TheGameCollector OFFLINE  

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Posted Sun Jan 1, 2012 7:40 AM

My time for the past week:

Neo Geo CD:
The King Of Fighters '94 - 132 minutes

and I still haven't beaten the last boss

#734 thegoldenband OFFLINE  

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Posted Sun Jan 1, 2012 2:35 PM

My Saturday times:

Genesis:
Zoom - 10 min.

Sega CD:
Star Wars: Rebel Assault - 34 min.

Man, SW:RA gets unpleasant on Hard. No lock-on indicator, and no indication of which way you need to turn to avoid the asteroids. Bad news.

#735 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:11 PM

Here's the summary for our final week of the year, Week 53, a partial week running from December 26-31. We logged 2847 minutes of eligible play, playing 26 games on a total of 10 systems.

Top 10:

1. Kaboom (Atari 2600) - 1059
2. Catrap (Game Boy) - 688
3. Q*Bert's Qubes (Arcade) - 225
4. Reactor (Arcade) - 180
5. Worms World Party (Dreamcast) - 141
6. King of Fighters '94 (Neo Geo CD) - 132
7. Need For Speed Porsche (PC (Windows 95/98)) - 85
8. Pole Position (Atari 5200) - 70
9. Alleyway (Game Boy) - 37
10. Star Wars: Rebel Assault (Sega CD) - 34

Pre-NES top 10:

1. Kaboom (Atari 2600) - 1059
2. Q*Bert's Qubes (Arcade) - 225
3. Reactor (Arcade) - 180
4. Pole Position (Atari 5200) - 70
5. Mario Bros. (Atari 5200) - 25
6. Artillery Duel (Atari 2600) - 17
7. Beef Drop (Atari 5200) - 15
8. Outlaw (Atari 2600) - 14
9. Incoming (Atari 2600) - 10
10. Fall Down (Atari 2600) - 7
10. Circus Atari (Atari 2600) - 7

Top 10 systems:

1. Atari 2600 (1128)
2. Game Boy (725)
3. Arcade (405)
4. Dreamcast (203)
5. Neo Geo CD (132)
6. Atari 5200 (110)
7. PC (Windows 95/98) (85)
8. Sega CD (34)
9. Game Boy Color (15)
10. Genesis (10)

In the final week of 2011, Kaboom asserts its supremacy once and for all, with a huge 1000+ minute time and some big high scores from Atarian7! Behind it, and the VCS, is Game Boy puzzler Catrap, which just makes the 1000-minute club with this month's gameplay.

Overall totals for 2011 will follow in the next post!

#736 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:14 PM

Overall summary for 2011:

In 2011 we played 1298 games on 51 eligible systems, for a total of 172,482 minutes of gameplay. That's just shy of 120 days worth of gaming!

Here are the top 100 games for 2011. The winner is no surprise, beating out its competition by an order of magnitude. In fact, it beat out the rest of the top 10, combined!

Top 100 games in 2011:

1. Kaboom (Atari 2600) - 25588
2. Berzerk (Atari 2600) - 3645
3. Pokemon Red Version (Game Boy) - 3232
4. Suikoden II (PlayStation) - 2938
5. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660
6. Shining in the Darkness (Genesis) - 2324
7. Q*Bert's Qubes (Arcade) - 1967
8. Zelda Challenge: Outlands (NES/Famicom) - 1891
9. Toy Commander (Dreamcast) - 1829
10. Beyond the Beyond (PlayStation) - 1639

11. Vandal-Hearts (PlayStation) - 1627
12. Alundra (PlayStation) - 1560
13. Candy Catcher (Atari 2600) - 1555
14. Worms World Party (Dreamcast) - 1529
15. Suikoden (PlayStation) - 1462
16. Worms (Atari Jaguar) - 1440
17. Wizball (C64) - 1402
18. Legend of Zelda: A Link to the Past (SNES) - 1338
19. Astrosmash (Intellivision) - 1336
20. Final Fantasy (NES/Famicom) - 1245
21. Beggar Prince (Genesis) - 1215
22. Centipede (Atari 5200) - 1205
23. King's Field II (PlayStation) - 1160
24. Legend of Zelda: Ocarina of Time (N64) - 1152
25. Missile Command (Atari 2600) - 1062
26. Catrap (Game Boy) - 1054
27. Star Odyssey (Genesis) - 1049
28. Sol-Feace (Sega CD) - 1037
29. Pokemon Blue Version (Game Boy) - 1031
30. Time Pilot (Arcade) - 1009
30. Motocross Championship (Sega 32X) - 1009
32. Championship Tennis (Intellivision) - 970
32. Final Fantasy VII (PlayStation) - 970
34. Gauntlet Legends (N64) - 922
35. Oddworld: Abe's Exoddus (PlayStation) - 869
36. Indiana Jones and the Temple of Doom (Arcade) - 857
37. King's Field (PlayStation) - 828
38. Diner (Intellivision) - 817
39. AD&D: Treasure of Tarmin (Intellivision) - 722
40. Dragon Warrior (NES/Famicom) - 709
41. WarpSpeed (Genesis) - 694
42. Auto Racing (Intellivision) - 683
43. Sorcerer's Kingdom (Genesis) - 674
44. Burgertime (Intellivision) - 658
45. King's Field (Japanese) (PlayStation) - 643
46. Super Mario 64 (N64) - 639
47. Cavelon (Arcade) - 581
48. Sonic Adventure 2 (Dreamcast) - 574
49. Sonic Adventure (Dreamcast) - 570
50. Smurfs, The (Genesis) - 569
51. Super Mario All-Stars (SNES) - 562
52. Monopoly (NES/Famicom) - 560
53. Pole Position (Atari 5200) - 553
54. Galaxian (Atari 5200) - 523
55. Pitfall (Intellivision) - 522
56. Tecmo Super Bowl 3 (Genesis) - 520
57. Mortal Kombat II (Sega 32X) - 511
58. Karate Kid (NES/Famicom) - 510
59. Flash-Point (Odyssey^3 / Philips G-7400) - 502
60. Final Fantasy II (NES/Famicom) - 499
61. Super Breakout (Atari 8-bit) - 480
62. USCF Chess (Intellivision) - 477
63. Castle of Illusion (Genesis) - 472
64. Final Fantasy Origins (PlayStation) - 451
65. I-War (Atari Jaguar) - 450
65. Crash Bandicoot (PlayStation) - 450
67. Fantasia (Genesis) - 441
68. Lock 'n' Chase (Intellivision) - 439
69. Immercenary (3DO) - 436
70. Shaq-Fu (Genesis) - 435
71. Missile Command (Atari 5200) - 420
71. Kaboom (Atari 8-bit) - 420
73. Sonic Jam (Sega Saturn) - 410
74. Mr. Do's Castle (Atari 2600) - 408
75. Oddworld: Abe's Oddysee (PlayStation) - 403
76. Sharp Shot (Intellivision) - 397
77. Dragon Warrior I & II (Game Boy Color) - 394
78. Thunder Force II (Genesis) - 392
79. AD&D: Cloudy Mountain (Intellivision) - 387
80. Art of Fighting (U) (Genesis) - 379
81. Kaboom (Atari 5200) - 375
82. Space Invaders (Atari 5200) - 370
82. Shadow of the Beast (Genesis) - 370
84. Gex: Enter the Gecko (PlayStation) - 368
85. Monopoly (Sega Master System) - 365
86. Dragon Quest I & II (SNES) - 364
87. Dragon Ball GT: Final Bout (PlayStation) - 362
88. Diddy Kong Racing (N64) - 360
89. The Legend of Zelda: Link's Awakening (Game Boy) - 356
90. Zelda II: The Adventures of Link (NES/Famicom) - 352
90. Dragon Ball Z: Ultimate Battle 22 (PlayStation) - 352
92. Where's Waldo? (NES/Famicom) - 350
93. Crystalis (NES/Famicom) - 344
93. Bust-A-Move 2 (PlayStation) - 344
95. Tony Hawk's Pro Skater 2 (PlayStation) - 342
95. Dracula Unleashed (Sega CD) - 342
97. Rambo: First Blood Part II (aka Secret Command) (Sega Master System) - 338
98. Magic Sword (SNES) - 325
99. Super Mario Bros. Deluxe (Game Boy Color) - 320
99. Sonic the Hedgehog 2 (Genesis) - 320

#737 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:20 PM

And now for the top consoles of 2011 (though it's really more of a comprehensive list). The Atari 2600 takes top honors, by a 2:1 margin over the #2 system. Check out the 1-minute separation between our #6 and #7 platforms!

Top consoles/platforms of 2011:

1. Atari 2600 (38270)
2. PlayStation (19413)
3. Genesis (17010)
4. NES/Famicom (16024)
5. Intellivision (11145)
6. Arcade (8262)
7. SNES (8261)
8. Game Boy (7799)
9. Atari 5200 (5889)
10. Dreamcast (5256)

11. N64 (4067)
12. Sega 32X (3433)
13. Sega Master System (3413)
14. Sega CD (3374)
15. Atari Jaguar (3220)
16. C64 (2689)
17. Atari 8-bit (2390)
18. Sega Saturn (1700)
19. Game Gear (1376)
20. ColecoVision (1270)
21. 3DO (1132)
22. Game Boy Color (959)
23. Atari 7800 (767)
24. VIC-20 (652)
25. Turbografx-16 (580)
26. Atari Lynx (565)
27. Odyssey^3 / Philips G-7400 (502)
28. TI-99 (500)
29. Vectrex (460)
30. Neo Geo AES (294)
31. SG-1000 (239)
32. Neo Geo CD (207)
33. PC (Windows 95/98) (178)
34. TRS-80 Model I (160)
35. Game & Watch (148)
36. Emerson Arcadia 2001 (110)
37. Neo Geo Pocket Color (105)
38. MSX (91)
39. Odyssey^2 (85)
40. Apple II (70)
41. Bally Astrocade (55)
42. Linux (48)
43. Virtual Boy (35)
44. Creativision (34)
45. Sears Video Pinball System (20)
46. PC (DOS) (10)
47. Amiga (9)
48. Heathkit GD-1999 (7)
49. Atari ST (4)
50. MSX2 (3)
51. Fairchild Channel F (2)

#738 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:27 PM

And now for the top 100 games of the pre-NES division. Kaboom wins even more handily here, with more gameplay hours logged than the remainder of the top 25!

Top 100 games on pre-NES platforms in 2011:

1. Kaboom (Atari 2600) - 25588
2. Berzerk (Atari 2600) - 3645
3. Q*Bert's Qubes (Arcade) - 1967
4. Candy Catcher (Atari 2600) - 1555
5. Wizball (C64) - 1402
6. Astrosmash (Intellivision) - 1336
7. Centipede (Atari 5200) - 1205
8. Missile Command (Atari 2600) - 1062
9. Time Pilot (Arcade) - 1009
10. Championship Tennis (Intellivision) - 970

11. Indiana Jones and the Temple of Doom (Arcade) - 857
12. Diner (Intellivision) - 817
13. AD&D: Treasure of Tarmin (Intellivision) - 722
14. Auto Racing (Intellivision) - 683
15. Burgertime (Intellivision) - 658
16. Cavelon (Arcade) - 581
17. Pole Position (Atari 5200) - 553
18. Galaxian (Atari 5200) - 523
19. Pitfall (Intellivision) - 522
20. Flash-Point (Odyssey^3 / Philips G-7400) - 502
21. Super Breakout (Atari 8-bit) - 480
22. USCF Chess (Intellivision) - 477
23. Lock 'n' Chase (Intellivision) - 439
24. Missile Command (Atari 5200) - 420
24. Kaboom (Atari 8-bit) - 420
26. Mr. Do's Castle (Atari 2600) - 408
27. Sharp Shot (Intellivision) - 397
28. AD&D: Cloudy Mountain (Intellivision) - 387
29. Kaboom (Atari 5200) - 375
30. Space Invaders (Atari 5200) - 370
31. Turtles (Arcade) - 302
32. Destructor (ColecoVision) - 298
33. Bosconian (Arcade) - 293
34. Frantic (Atari 2600) - 290
35. Q*bert (Arcade) - 266
36. Taxi Driver (Arcade) - 259
37. Threshold (C64) - 230
38. Super Bug (Arcade) - 228
39. Sewer Sam (Intellivision) - 221
40. Thunder Castle (Intellivision) - 220
41. Tutankham (Arcade) - 213
42. Masters of the Universe: The Power of He-man (Intellivision) - 212
43. Gyruss (Atari 5200) - 210
44. Donkey Kong Arcade (Intellivision) - 205
45. Super Breakout (Atari 5200) - 200
46. Defender (Atari 5200) - 196
47. Computer Chess [prototype version of Video Chess] (Atari 2600) - 195
47. Defender (TI-99) - 195
49. Food Fight (Atari 7800) - 190
49. King of the Mountain (Intellivision) - 190
51. Reactor (Arcade) - 180
51. River Raid (Atari 5200) - 180
51. Mission Asteroid (C64) - 180
54. Pac-Man (Atari 2600) - 178
55. Microsurgeon (Intellivision) - 174
56. Pete Rose Baseball (Atari 2600) - 170
56. Pepper II (ColecoVision) - 170
58. Gyruss (Arcade) - 169
59. Ice Trek (Intellivision) - 167
59. Chack'n Pop (SG-1000) - 167
61. Shark! Shark! (Intellivision) - 166
62. Threshold (VIC-20) - 165
63. Demon Attack (Intellivision) - 164
64. Raid on Bungeling Bay (C64) - 163
65. Q*Bert's Qubes (ColecoVision) - 161
66. Millipede (Atari 8-bit) - 160
66. Quest for the Key of Night Shade (TRS-80 Model I) - 160
68. Reversi (Intellivision) - 159
69. Bugs (Atari 2600) - 155
69. Trains (C64) - 155
71. Joust (Atari 5200) - 150
71. Pitstop (Atari 8-bit) - 150
73. Xevious (Atari 5200) - 145
74. Joust (Atari 8-bit) - 140
75. Medieval Mayhem (Atari 2600) - 135
75. Millipede (Atari 5200) - 135
75. Qix (Atari 5200) - 135
78. Battlezone (Atari 2600) - 130
78. Mario Bros. (Atari 2600) - 130
78. Centipede (Atari 7800) - 130
81. Pac-Man (Atari 5200) - 127
82. Defender II / Stargate (Atari 2600) - 125
82. Millipede (Atari 2600) - 125
84. Ms. Pac-Man (Atari 2600) - 124
85. Protector (VIC-20) - 122
86. Pitfall (Atari 2600) - 121
87. A-VCS-TEC Challenge (Atari 2600) - 120
87. Robot Tank (Atari 2600) - 120
89. Solar Storm (Atari 2600) - 115
89. Sinistar (Atari 5200) - 115
89. K-Razy Shootout (Atari 8-bit) - 115
92. Asteroids (Atari 2600) - 110
93. Thin Ice (Intellivision) - 109
94. King Kong (Atari 2600) - 105
94. Moon Patrol (Atari 5200) - 105
94. Nova Blast (Intellivision) - 105
97. Utopia (Intellivision) - 104
98. Tron: Deadly Discs (Intellivision) - 103
99. A.P.B. (Arcade) - 101
100. Dreadnaught Factor (Atari 5200) - 100
100. Web Wars (Vectrex) - 100

#739 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:32 PM

Here are the new arrivals to the 1000-minute club in 2011. The first number is their gameplay time in 2011, and the number in parentheses is their total gameplay time to date.

Note that we don't have complete stats for 2009, so there's a chance that certain times may be inaccurate for pre-NES systems -- Astrosmash looks especially suspicious. (See more on that in my next post.)

New arrivals in the 1000-minute club, 2011:

Week 02 - Worms (Atari Jaguar) - 1440 (2400)
Week 06 - Beggar Prince (Genesis) - 1215 (1385)
Week 07 - Wizball (C64) - 1402 (1402)
Week 10 - Legend of Zelda: A Link to the Past (SNES) - 1338 (1338)
Week 10 - Super Mario 64 (N64) - 639 (1109)
Week 11 - Beyond the Beyond (PlayStation) - 1639 (1639)
Week 12 - Suikoden (PlayStation) - 1462 (1462)
Week 14 - Pokemon Red Version (Game Boy) - 3232 (3712)
Week 17 - Championship Tennis (Intellivision) - 970 (1085)
Week 17 - USCF Chess (Intellivision) - 477 (1033)
Week 21 - Wizardry II: Knight of Diamonds (NES/Famicom) - 2660 (2660)
Week 22 - Vandal-Hearts (PlayStation) - 1627 (1627)
Week 23 - Centipede (Atari 5200) - 1205 (1253)
Week 23 - Zelda Challenge: Outlands (NES/Famicom) - 1891 (1891)
Week 26 - Legend of Zelda: Ocarina of Time (N64) - 1152 (1292)
Week 26 - Motocross Championship (Sega 32X) - 1009 (1009)
Week 28 - Star Odyssey (Genesis) - 1049 (1049)
Week 29 - Astrosmash (Intellivision) - 1336 (1338)
Week 31 - Time Pilot (Arcade) - 1009 (1014)
Week 32 - Suikoden II (PlayStation) - 2938 (2938)
Week 34 - Sol-Feace (Sega CD) - 1037 (1064)
Week 36 - Berzerk (Atari 2600) - 3645 (3860)
Week 39 - Alundra (PlayStation) - 1560 (1560)
Week 43 - Candy Catcher (Atari 2600) - 1555 (1555)
Week 43 - Toy Commander (Dreamcast) - 1829 (1884)
Week 44 - Shining in the Darkness (Genesis) - 2324 (2324)
Week 47 - King's Field II (PlayStation) - 1160 (1160)
Week 50 - Pokemon Blue Version (Game Boy) - 1031 (1031)
Week 50 - Q*Bert's Qubes (Arcade) - 1967 (1967)
Week 53 - Catrap (Game Boy) - 1054 (1054)
Week 53 - Pole Position (Atari 5200) - 553 (1038)

#740 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 1:41 PM

Finally, here are the top 25 games by all-time gameplay, encompassing our stats from 2008 to the present day.

NOTE: Take these with a small grain of salt since, as I said in my previous post, we're missing some stats for 2009. Specifically, I've got the top 10 games of 2009 recorded, but nothing else. Since we didn't start tracking more recent consoles until 2010, this should mainly/exclusively affect certain pre-NES titles.

Anyway, here we have the 25 games that have seen more love than any others -- the ones that have had long, dedicated hours put into them, whether by a single individual or by an inspired multitude.

And this marks our first official entry into an exceedingly exclusive echelon: the never-before-seen 50000-minute club! No surprise which game breaks through that barrier, and massive kudos to Atarian7 for his dedication and skill in pursuit of bomb-catching perfection. Will we someday see the 100000-minute mark surpassed?

Top 25 games by gameplay time, all-time:

1. Kaboom (Atari 2600) - 50538
2. Galaxian (Atari 2600) - 11314
3. Berzerk (Atari 2600) - 3860
4. Worms World Party (Dreamcast) - 3839
5. Pokemon Red Version (Game Boy) - 3712
6. Final Fantasy (NES/Famicom) - 3675
7. Park Patrol (C64) - 3551
8. Adventure (Atari 2600) - 3350
9. Suikoden II (PlayStation) - 2938
10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

11. Galaga (Arcade) - 2426
12. Worms (Atari Jaguar) - 2400
13. Hang-On (Sega Master System) - 2363
14. Shining in the Darkness (Genesis) - 2324
15. Pitfall (Atari 2600) - 2318
16. Gauntlet Legends (N64) - 2060
17. Centipede (TI-99) - 2003
18. Q*Bert's Qubes (Arcade) - 1967
19. Dragon Warrior (NES/Famicom) - 1964
20. SteamRoller (ColecoVision) - 1961
21. Zelda Challenge: Outlands (NES/Famicom) - 1891
22. Toy Commander (Dreamcast) - 1884
23. Mouse Trap (ColecoVision) - 1879
24. Missile Command (Atari 2600) - 1793
25. Landstalker (Genesis) - 1783

(EDIT: revised @ 4:24 PM to correct error that omitted Park Patrol and Landstalker)

#741 thegoldenband OFFLINE  

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Posted Mon Jan 2, 2012 3:36 PM

BTW, here's the current roster of the 1000-minute club. Once again, these times don't include anything for 2009 except the top 10, so there may be games (especially pre-NES games) that deserve to be here, but aren't.

1000-minute club members, as of January 1, 2012:

1. Kaboom (Atari 2600) - 50538
2. Galaxian (Atari 2600) - 11314
3. Berzerk (Atari 2600) - 3860
4. Worms World Party (Dreamcast) - 3839
5. Pokemon Red Version (Game Boy) - 3712
6. Final Fantasy (NES/Famicom) - 3675
7. Park Patrol (C64) - 3551
8. Adventure (Atari 2600) - 3350
9. Suikoden II (PlayStation) - 2938
10. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660
11. Galaga (Arcade) - 2426
12. Worms (Atari Jaguar) - 2400
13. Hang-On (Sega Master System) - 2363
14. Shining in the Darkness (Genesis) - 2324
15. Pitfall (Atari 2600) - 2318
16. Gauntlet Legends (N64) - 2060
17. Centipede (TI-99) - 2003
18. Q*Bert's Qubes (Arcade) - 1967
19. Dragon Warrior (NES/Famicom) - 1964
20. SteamRoller (ColecoVision) - 1961
21. Zelda Challenge: Outlands (NES/Famicom) - 1891
22. Toy Commander (Dreamcast) - 1884
23. Mouse Trap (ColecoVision) - 1879
24. Missile Command (Atari 2600) - 1793
25. Landstalker (Genesis) - 1783
26. Pepper II (ColecoVision) - 1660
27. Beyond the Beyond (PlayStation) - 1639
28. Vandal-Hearts (PlayStation) - 1627
29. Alundra (PlayStation) - 1560
30. Candy Catcher (Atari 2600) - 1555
31. Jr. Pac-Man (Atari 2600) - 1462
31. Suikoden (PlayStation) - 1462
33. Wizball (C64) - 1402
34. Burgertime (Intellivision) - 1390
35. Beggar Prince (Genesis) - 1385
36. Legend of Zelda: A Link to the Past (SNES) - 1338
36. Astrosmash (Intellivision) - 1338
38. Medieval Mayhem (Atari 2600) - 1335
39. Phantasy Star 4 (Genesis) - 1293
40. Legend of Zelda: Ocarina of Time (N64) - 1292
41. Centipede (Atari 5200) - 1253
42. Klax (Atari 2600) - 1252
43. Shamus (Atari 8-bit) - 1248
44. Toyshop Trouble (Atari 2600) - 1179
45. King's Field II (PlayStation) - 1160
46. Man Goes Down (Atari 2600) - 1139
46. Sword of Vermilion (Genesis) - 1139
48. Reactor (Atari 2600) - 1133
49. Super Mario 64 (N64) - 1109
50. Championship Tennis (Intellivision) - 1085
51. Sol-Feace (Sega CD) - 1064
52. Donkey Kong (Atari 2600) - 1058
53. Catrap (Game Boy) - 1054
54. Star Odyssey (Genesis) - 1049
55. Pole Position (Atari 5200) - 1038
56. USCF Chess (Intellivision) - 1033
57. Pokemon Blue Version (Game Boy) - 1031
58. Devil's Crush (Turbografx-16) - 1015
59. Time Pilot (Arcade) - 1014
60. Motocross Championship (Sega 32X) - 1009

#742 Ransom OFFLINE  

Ransom

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Posted Mon Jan 2, 2012 4:36 PM

Wow, thank you for compiling all those statistics and sharing them! It's quite interesting how things evolved over the year.

#743 zylon OFFLINE  

zylon

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Posted Tue Jan 3, 2012 11:30 AM

Amazing! :-o

#744 disjaukifa OFFLINE  

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Posted Tue Jan 3, 2012 12:21 PM

I love statistics like this . . . I need to get my Berzerk on to be the top played game of 2012!!!! CHICKEN!

#745 Kurt_Woloch OFFLINE  

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Posted Tue Jan 3, 2012 4:07 PM

Well, this tells me that I've probably been playing Q*Bert's Qubes for far too long now... and, from a moral standpoint, there are games in there which I've played so long I should have purchased them since the time I spent playing them can't be justified as "trying if I like them" anymore... those were: Q*Bert's Qubes (Arcade) (which, of course, was only available as an arcade game... the moral standpoint doesn't spread onto other versions of the game), Wizball (C-64) (where I have the problem that my trusty Amiga 1081 monitor looses color when operated on the C-64 and always has done this), Time Pilot (Arcade), Indiana Jones and the Temple of Doom (Arcade), Diner (Intellivision) (I don't have an Intellivision!), Cavelon (Arcade) and Flash-Point (Philips G-7400, which I also don't have). The previous years add: Park Patol (C-64), Centipede (TI-99) (I think I even own this, but it's broken), SteamRoller (Colecovision, which I also don't have), Mouse Trap (Colecovision), Shamus (Atari 8-bit, which I don't have) and Toyshop Trouble (Atari 2600). These are the games I played that exceed either 6 hours of play time for 2011 or 1000 minutes for all years combined, which probably have been mainly accumulated by myself. Sorry about spoiling something for you by posting this...

#746 thegoldenband OFFLINE  

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Posted Tue Jan 3, 2012 5:53 PM

Thanks to all for the kind words and appreciation! :)

View PostKurt_Woloch, on Tue Jan 3, 2012 4:07 PM, said:

Sorry about spoiling something for you by posting this...

Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware).

Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it.

Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! :)

#747 Kurt_Woloch OFFLINE  

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Posted Wed Jan 4, 2012 3:39 AM

View Postthegoldenband, on Tue Jan 3, 2012 5:53 PM, said:

Not at all, Kurt. I've sometimes wondered myself about the ethics of putting many hours into a game I don't own -- though as it happens, this year most of my big times were posted on real software (and just about all of them on real hardware).

Well, what I actually meant is that I'm offending some of the people here because not owning the system implies that the game has been played on an emulator... which, in fact, holds true for most of my gaming nowadays, except for PC games of course... other exceptions would be Game & Watch and some (but not all) TI-99 games, as well as "Gremlins" on the C-64 which I played on the real thing because the downloaded ROM seemed to lack some of the game elements I was used to.

Quote

Toyshop Trouble is certainly worth buying the real thing, and you can theoretically get all the first-party Intellivision ROMs legally from Intellivision Productions (though they've been sitting on my order for almost a year with no reply). Otherwise, since the publishers and programmers are mostly long-gone or unrecognizable now, you could always donate money or time to a worthy organization. I did something like that in the past, once, when I felt I had an unpaid debt and no good way to repay it.

What I'm actually trying to do is to repay it in a different way... by doing things for other people when asked for. For instance, at the moment I'm creating a Karaoke backing track for a fellow Karaoke singer, and I'm pretty sure I won't be asking for as much money as it would normally be worth if I multiply the hours put into it with the salary I get at work... instead I'm trying to deliver a really good job (like some of the 2600 homebrew authors on here do, regardless of if they will "get back their investment" or not). Actually, I've set aside a budget for that purpose called the "good at heart account", which gets filled with $10 for each hour I'm spending playing games I don't own which are (at least theoretically) copyrighted and are/were for sale commercially. This account then gets used for paying up the difference to what I should normally earn on jobs like Karaoke backing tracks and such. Actually, it's even a bit more complicated, but you get the idea.

Quote

Either way, I think it's mostly "Wasser unter der Brücke." I've gotten enough enjoyment out of your posts that I'll happily vouch for you in the great karmic wheel! :)
"Wasser unter der Brücke" (Water under the bridge)? I looked up that idiom because we normally don't use it here in Vienna... we rather talk about "Schnee von gestern" (snow of yesterday) meaning basically the same thing. (Keep in mind I am a native German speaker!)

But of course you're right... those games had their lifecycle which is basically over, and in fact has been over for most of them already with the "crash" where their manufacturing company went out of business, or at least out of the gaming business. And the games have been produced no matter what, so it doesn't make much of a difference if I play them or not. Which is how I actually think of any software or also music that is already "out there" and readily available. Putting things out for sale in a professional way is actually like first investing in creating the product and then putting it out, saying "Let's see how many we can sell and if our investments come back or not". Of course they will always go against the freeloaders to set an example, but in the end, there's a sum of money earned by selling the product, and one sale more or less will not make much of a difference. As I said, I'm trying to pay it back in a different way. Also, because I "tortured" shops by trying out games (letting the clerks show them to me) when I was young, I promised myself that I will never ask for an individual rebate in a shop. And also that if I've looked at some product in a shop and talked about it with a clerk, if I buy it, I will always buy it at that shop and not shop around if I can get it cheaper somewhere else.




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