Exactly!!
I would trade all the console issues for a return to PC gaming, and or arcades. The idea of being "sold" a bill of goods, with all manner of ugly things attached isn't desirable.
Why not just come to acceptance on that?
Then we have law that makes sense, and people have options. Let Disneyland compete with "the wild west", and everybody finds a path that makes sense.
I would choose "the wild west", because I like to open my stuff, do mods, and generally have technical fun with the stuff I paid for. On the other hand, maybe it makes sense to go to Disneyland sometimes too. All depends on whether or not the game experience is worth it, right?
With a dynamic like that, worthy experiences would end up in Disneyland, compelling, totally worth it, so no worries!
There would also be a lot of good stuff happening in indie / home brew / do it yourself land as well.
It's a win-win.
The way it is right now is a power struggle that's all kind of ugly, and it just doesn't have to be.
And think about it. How many games are released now that are worth $60? Of those, how many have some downloadable portion that is necessary to really get the full experience? How are those numbers growing, and what does that really mean for "ownership" in the sense that all of us are used to?
Disneyland might be cheaper, and in the end, all people get from the majors anyway. It's not like the stuff is owned in the real sense anyway, why not get some benefit out of it, like repair service and such?
Flip it around then, and actually buying a console is really a investment! Might cost more up front, but then tapping into home brew / indie / and whatever else might really be worth keeping over time, and that would be the norm for that kind of thing.
The truth is, "owning" hardware isn't really cheaper any more. It's pleasurable, convenient, etc... but it's just not cheap. Buy a new machine every so often, buy the same games again, replace broken media, subscribe online, and it all adds up!
One big, and to me, notable thing happening is the constant escalation of the size and scale of the team required to really knock the big games home! Perhaps the economies of scale top out somewhere?
Anyone think of that?
Back when it was possible to make a hit game on a small budget, and with a small team, owning things made sense. Still does. But for the big projects, does it?
Fair question, IMHO.
With the option of rental / subscription on the table, maybe those economies of scale change, and it pays to just play and have a good time.
Or, buy into something, actually do own it, and get to do all the stuff that comes with ownership, like indie / homebrew / trade, buy, sell used, etc...
Edited by potatohead, Sat Jan 15, 2011 1:37 AM.