thorfdbg Posted January 7, 2011 Share Posted January 7, 2011 Hi folks, please find an updated version of the portable Atari emulator for Linux, Mac, Windows and others at its usual location: http://www.xl-project.com/ This time, I'm updating to 1.59. The main improvements in this release are a fix in the Antic DMA engine - sorry for taking so long - and an updated cycle-precise(!) Pokey emulation. Pokey timers, interrupts, potentiometer readings etc are now *optionally* precise to the CPU cycle. To enable this feature, go into the settings menu, there to "Pokey", and check the "CyclePrecise" option there. Since this feature is still not yet completely tested, this is marked as a beta release. Please check whether it fits your needs, and please report any errors you may find. Sorry again for taking so long for this, I've been very busy here lately, unfortunately. Happy New Year, Thomas Richter 2 Quote Link to comment Share on other sites More sharing options...
analmux Posted January 7, 2011 Share Posted January 7, 2011 Sounds interesting, "cycle-exact pokey emulation". But, still a few questions: • Does the pokey emulation admit 2-tone-filter? • Does the pokey emulation support phase difference between voice1&2 vs voice 3&4? • Is the "cycle-exact" pokey emulation also in coherence with the "cycle-exact" DMA scheme? • Does the pokey emulation support polycounter reset and offset? • Does the pokey emulation support a correct pulsewidth reset and offset? (some other questions still on my mind / in the box ) Quote Link to comment Share on other sites More sharing options...
thorfdbg Posted January 7, 2011 Author Share Posted January 7, 2011 Sounds interesting, "cycle-exact pokey emulation". But, still a few questions: • Does the pokey emulation admit 2-tone-filter? Yes, since ages. • Does the pokey emulation support phase difference between voice1&2 vs voice 3&4? Yes, since ages. • Is the "cycle-exact" pokey emulation also in coherence with the "cycle-exact" DMA scheme? Yes, though the two are really not related. Each clock cycle drives the pokey emulation forward, and the CPU gets a cycle whenever the bus is available. The two clocks are coherent, of course. Note that the pokey clock is not coherent with the sound output clock which is defined by the host system, or rather the clock of the host system audio output, which means that more or less audio output cycles may be required to satisfy the buffer of the host system, but this is unavoidable because the clock of the audio output cannot be tied to the frequency of the emulated system. The emulator tries to synchronize the two on a "best effort" basis by a feedback loop that may or may not be in sync, depending on the load of the host system. • Does the pokey emulation support polycounter reset and offset? It supports the STimer reset which also supports the poly counters. I'm unclear what you mean by "offset"? You cannot influence the polycounter states directly, only let them go, and reset them by an STimer write. • Does the pokey emulation support a correct pulsewidth reset and offset? I don't understand what you mean by "pulsewidth"? The "highpass" filter (which is really a gate, not a filter) is supported correctly, by which you can create various pulsewidths, but the pulse width of the audio output is otherwise 1:1. Of course, that signal is modulated by the filter output etc. Greetings, Thomas Quote Link to comment Share on other sites More sharing options...
analmux Posted January 7, 2011 Share Posted January 7, 2011 reply to reply to points 1,2,3,5: OK, thanks reply to reply to point 4: • Does the pokey emulation support polycounter reset and offset? It supports the STimer reset which also supports the poly counters. I'm unclear what you mean by "offset"? You cannot influence the polycounter states directly, only let them go, and reset them by an STimer write. No, STIMER only resets the filter/pulsewave feature. It does not really "reset" the polycounters, but only resyncs the sampling of the polycounters (which always run at full 1.79mhz speed). So, the polycounters themselves are not influenced by STIMER. To really do a deterministic polycounter reset, we need to do a POKEY-reset, by writing xxxxxx00 first and then xxxxxx11 to SKCTL. After resetting the polys by a SKCTL write, we can reset the sampling by a STIMER write. Then we can deterministically choose one of the desired patterns, which is especially interesting when doing distortion C basses. But, a wide sea of other possibilities also opens then. For more discussion (in the past) and some more information, look here: http://www.atariage.com/forums/topic/116835-polycounter-reset-on-pokey/ Or, for more specific comments: http://www.atariage.com/forums/topic/116835-polycounter-reset-on-pokey/page__view__findpost__p__1410743 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 7, 2011 Share Posted January 7, 2011 Thanks Thomas... but where is the OS X/Mac port? Quote Link to comment Share on other sites More sharing options...
analmux Posted January 7, 2011 Share Posted January 7, 2011 Just to add a link to another thread, someone talking about pokey emulation (for atari800 emulator): http://www.atariage.com/forums/topic/170606-atari800-pokey-emulation Quote Link to comment Share on other sites More sharing options...
thorfdbg Posted January 8, 2011 Author Share Posted January 8, 2011 (edited) Thanks Thomas... but where is the OS X/Mac port? You need to compile it since I don't have a Mac available. The sources are on the web-page as .tar.gz. Download the sources, install g++, bash, SDL-devel, make, open a shell and type "./configure", then "make". Voila! I'd be glad to host the Mac port if anyone could provide a binary. Greetings, Thomas Edited January 8, 2011 by thorfdbg Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 8, 2011 Share Posted January 8, 2011 i am mac user that's why i have a mac... i have no clue to compile the stuff but would be good if someone could do that for Intel 10.5 and PPC 10.4? Quote Link to comment Share on other sites More sharing options...
atx4us Posted April 21, 2011 Share Posted April 21, 2011 Hi folks, please find an updated version of the portable Atari emulator for Linux, Mac, Windows and others at its usual location: http://www.xl-project.com/ This time, I'm updating to 1.59. The main improvements in this release are a fix in the Antic DMA engine - sorry for taking so long - and an updated cycle-precise(!) Pokey emulation. Pokey timers, interrupts, potentiometer readings etc are now *optionally* precise to the CPU cycle. To enable this feature, go into the settings menu, there to "Pokey", and check the "CyclePrecise" option there. Since this feature is still not yet completely tested, this is marked as a beta release. Please check whether it fits your needs, and please report any errors you may find. Sorry again for taking so long for this, I've been very busy here lately, unfortunately. Happy New Year, Thomas Richter This version seems to run fine on my Windows XP setup. I just transferred the program over to my new Windows 7 (64-bit) system and Atari++ 1.59 crashes upon startup. Is this a known issue w/W7 or may be it could be my configuration. Any help will be appreciated. Thanks, Hayden Quote Link to comment Share on other sites More sharing options...
thorfdbg Posted April 26, 2011 Author Share Posted April 26, 2011 This version seems to run fine on my Windows XP setup. I just transferred the program over to my new Windows 7 (64-bit) system and Atari++ 1.59 crashes upon startup. Is this a known issue w/W7 or may be it could be my configuration. Any help will be appreciated. Thanks, Hayden Not that I'm aware of, but then again, I'm not using Windows 7 (neither any Windows, on a regular basis. M$ is a company whose products I try to avoid). But anyhow: Does this happen with earlier releases as well? Does it probably help to replace the "SDL.dll" in the archive by a more recent version, to be downloaded from: http://www.libsdl.org/download-1.2.php I also noticed today a bug in the file requester, but this shouldn't trigger anything during startup. In any event, please report back. Thanks, Thomas Quote Link to comment Share on other sites More sharing options...
atx4us Posted April 27, 2011 Share Posted April 27, 2011 (edited) This version seems to run fine on my Windows XP setup. I just transferred the program over to my new Windows 7 (64-bit) system and Atari++ 1.59 crashes upon startup. Is this a known issue w/W7 or may be it could be my configuration. Any help will be appreciated. Thanks, Hayden Not that I'm aware of, but then again, I'm not using Windows 7 (neither any Windows, on a regular basis. M$ is a company whose products I try to avoid). But anyhow: Does this happen with earlier releases as well? Does it probably help to replace the "SDL.dll" in the archive by a more recent version, to be downloaded from: http://www.libsdl.org/download-1.2.php I also noticed today a bug in the file requester, but this shouldn't trigger anything during startup. In any event, please report back. Thanks, Thomas Thomas, I tried Atari++ 1.59 with the new SDL.dll in the link above and the program still crashed (see attachment). Here are all of the text in the window: Problem signature: Problem Event Name: APPCRASH Application Name: atari++.exe Application Version: 0.0.0.0 Application Timestamp: 4d2704ea Fault Module Name: atari++.exe Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4d2704ea Exception Code: c0000005 Exception Offset: 0006d370 OS Version: 6.1.7600.2.0.0.768.3 Locale ID: 1033 Additional Information 1: 00e0 Additional Information 2: 00e0922e5999568e824511b20fb88194 Additional Information 3: 4801 Additional Information 4: 48010079941daa8eae61fca24fff7684 However, I found an older version (Atari++ 1.55) and it ran OK. Tried Atari++_win_1.58 and it ran OK, too. So, I re-downloaded Atari++ 1.59 - tried it again and it also ran OK. Sorry for troubling you Thanks, Hayden Edited April 27, 2011 by atx4us Quote Link to comment Share on other sites More sharing options...
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