Far away in the Mysterious East on the other side of the world, there lived an adventurous lad named Kung Fu Lu. Lu's grand longing was to crush the ancient, evil wall that plagued his friendly neighbors.
Guarding the wall was a mystical dragon and a cunning blackbird. The dragon would cast balls at brave Lu. If Lu successfully deflected them with his staff, he gained good fortune and special powers. If he missed a ball, it cost him one of his five lives he was granted as a child. The frightful blackbird tried to prevent Kung Fu Lu from destroying the wall, but Lu remained undaunted and continued on until he smashed the last remaining brick.

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday January 26th at 1:00 AM (Central Time, UTC-6). |
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Current High Scores
Best Tips
TwinGalaxies Top 3
| Current Standings |
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The Manual
As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Here are the hints it provides:
- If you hit the ball at an angle into the brick field, it bounces off the
inside bricks and knocks out far more bricks than a direct hit. - Be careful not to move Lu too fast or you could overshoot the ball.
- Use your tokens strategically.
- Try to use the Blackbird to your advantage.
- The M token is great for killing the dragon.
JacubZu7zu7
[list=1][*]Clearing a level = To clear a round or level, you must either clear all the bricks, or hit the dragon (6) times with the ball. It doesn't matter how many bricks you have left, if you knock out the dragon 6 total times you advance... probably saving you a life or two. Although your score may suffer. (The dragon is the red creature that zig zags above)
[*]Controls = To start off (before or after a token), keep the ball slow paced and controlled, you should stop UNDER the ball and let it hit the staff you hold, (the staff works automatic) just before the ball is about to fly down into you. If you're running into the ball you might knock it speeding out of your direction, and cause you to lose your pattern or a life. To hit or create angles "lighty" move Lu Left or Right as you're making contact with the ball, with practice you will improve. Move the joystick in "steps" to get in place, don't run back 'n forth. Of course if the ball is moving too fast to make short steps to the ball, you will have to run, wing it! If you snatch up a token things get way easier...
[*]Speed = Difficulty (A) Allows Lu to run faster! So, this makes it easier to run under a "far flying ball" that's away from your reach! I get higher scores on the Diff A. setting.
[*]Bonus items = There's some bonus tokens that in my opinion, WORKS better in gameplay then others... and one GOOD tip, is if you don't like the token that falls from the bricks... you can try and AVOID it, and wait for a better one!! (if you can't get away just snag it) My favorites to blast and bash with are the -Magnetic Paddle (M) - Nuke Ball (bomb)- try your best to use these often, they do the most damage and easy to kill the dragon with the Magnetic (M). All tokens are good overall, except the BLUE "ZIG ZAG", it's hard to control and doesn't work well at all. I avoid it, I'd prefer no token over it!
--Zero














