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JagCD CD Protection


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#26 Clint Thompson OFFLINE  

Clint Thompson

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Posted Sun Dec 29, 2002 2:21 PM

haha, I guess I could have explained it better!,
;-) Sorry about that.... here's what I meant..

:It also comes with both "Defector SL" and "PyroPong" games on the same cart as the bypass. :

and the never-before-seen Jaguar Demos...

#27 Tyrant OFFLINE  

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Posted Sun Dec 29, 2002 5:45 PM

Thunderbird said:

I don't know why there are no other small games like this out there. They are so easy to do, and the Jag is fun to program them on.

They're easy for you to do because your intimately familiar with the internals of the jag and its various languages, people who havnt done much jag programing would find it a real chalange Im sure (I know I would).

For example, yesterday I was reading about A* pathfinding and decided to write a small sample program to let me play arround with it on hexagonal tile based maps, so I can better understand how it works. Im a pretty expierenced VB coder but since Im trying to learn c++, I picked that to do it in. However, before I could even get to the important parts of the program, I got hung up on simple things like the way to store the map, how to create a variable sized array, something so simple in vb, but because I dont have much expierence of using c++ I got stuck on it, the first hurdle, and then gave up after a while.

Unfortunatly all things are down to expierence, and it seems almost nobody has much expierence with writing Jag games, hence all the little games that could, nay should, be writen for blj or jugs type uploading, arnt.

#28 Clint Thompson OFFLINE  

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Posted Mon Dec 30, 2002 2:52 AM

hmm, I reposted this once, but didn't see it come up again..

anyways...

It also comes with both "Defector SL" and "PyroPong" games on the same cart as the bypass.

Thats what I was meaning by screenshots that and the never-before-seen jag demos..

#29 Thunderbird OFFLINE  

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Posted Mon Dec 30, 2002 8:30 AM

Tyrant said:

Thunderbird said:

I don't know why there are no other small games like this out there. They are so easy to do, and the Jag is fun to program them on.

They're easy for you to do because your intimately familiar with the internals of the jag and its various languages, people who havnt done much jag programing would find it a real chalange Im sure (I know I would).

Unfortunatly all things are down to expierence, and it seems almost nobody has much expierence with writing Jag games, hence all the little games that could, nay should, be writen for blj or jugs type uploading, arnt.

Actually, the bonus games I wrote were designed not to take any big advantage of the Jag's specific hardware or any special features of the Jaguar. Any one of the many existing demos out there that uses the blitter and sets up a single bitmapped screen object would have worked fine for the starting point. I believe that there are two .MOD music players out there for people to use for music and I know that Lars had some great sample code for doing various things.

I didn't mean to imply that someone with no knowledge of C or assembly could write Jag games easily, but someone with some programming experience in C could make something like this in a few weeks no problem.

#30 Thunderbird OFFLINE  

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Posted Mon Dec 30, 2002 8:33 AM

Clint Thompson said:

hmm, I reposted this once, but didn't see it come up again..

anyways...

It also comes with both "Defector SL" and "PyroPong" games on the same cart as the bypass.  

Thats what I was meaning by screenshots that and the never-before-seen jag demos..

There's pics of Defector SL up on the BSCS website, and I believe that the PyroPong photos are going to be up on the site soon as well. It was discovered fairly recently and everyone has been busy with the holidays.

Check out the link and follow it to the "Defcon" egg...
http://www.classicga.../index1024.html




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