In the past, I've always used the more simpler ColecoVision display modes, with 256 characters available for use for the whole screen (either 2 colors per character or 2 colors per line per character). Now, however, I'd like to use mode 2 bitmap, which is the one that has 3 character sets, one each for 8 rows of characters (256 x 3 characters).
For reference, I'm using Hi-Tech C, although I don't think using SDCC would make much of a difference. I'm also using Getput1, which looks to be from April 2003.
I used the BMP2PP and related program (to export to C) to create a compressed bitmap picture, which shows up on the screen all in basically one line of code. This image is used for the background. However, I've got a row on the top and a row on the bottom of the screen which will be used for showing the score of the game, as well as other status items. I could add this to the original bitmap file, but that's not ideal for control, and would be somewhat painful to implement. I have control over the characters in the upper 1/3 of the screen (just like using the simpler modes), but I'd like to be able to access and modify the character set related to the bottom 1/3 and possibly middle 1/3 of the screen. Is there an easy (or difficult) way to do this?
Thanks,
5-11under
Edited by 5-11under, Sun Jan 23, 2011 8:39 PM.














