ScumSoft, on Mon Aug 8, 2011 3:47 PM, said:
Posted Mon Aug 8, 2011 4:07 PM
ScumSoft, on Mon Aug 8, 2011 3:47 PM, said:
Posted Mon Aug 8, 2011 4:32 PM
Posted Mon Aug 8, 2011 6:51 PM
ScumSoft, on Mon Aug 8, 2011 3:47 PM, said:
Edited by Random Terrain, Mon Aug 8, 2011 7:29 PM.
Posted Mon Aug 8, 2011 8:27 PM
Posted Mon Aug 8, 2011 11:39 PM
Posted Tue Aug 9, 2011 1:10 AM
Random Terrain, on Mon Aug 8, 2011 6:51 PM, said:
scrolling_test_2011y_08m_09d_0251t.bin 4K
26 downloads
scrolling_test_2011y_08m_09d_0251t.bas 3.22K
27 downloads
Posted Tue Aug 9, 2011 7:26 AM
Philsan, on Thu Aug 4, 2011 3:35 AM, said:
scorecolors: $0A $0A $0A $0A $0A $0A $0A $0A endmore than once the program doesn't compile.
jrok, on Sat Aug 6, 2011 1:38 PM, said:
Posted Sun Aug 21, 2011 8:22 PM
Posted Mon Aug 22, 2011 8:06 AM
batari, on Mon Aug 8, 2011 8:27 PM, said:
Posted Sat Oct 29, 2011 9:49 PM
Posted Mon Dec 19, 2011 10:27 AM
Posted Mon Dec 19, 2011 7:40 PM
Posted Tue Dec 20, 2011 9:18 AM
jbs30000, on Mon Dec 19, 2011 7:40 PM, said:
;---------------------------------------- ; Data Fetcher ;---------------------------------------- ; There are 8 Data Fetchers which are used to access data stored in the Display ; Data bank. Before using, you must point the Data Fetcher at the data to read ; via DFxLOW and DFxHI. After each read the Data Fetcher will update to point ; to the next byte of data to return. ; ; psuedo code* to point Data Fetcher 1 to the color data ; lda #<(ColorDataPosition - HowFarDownScreen) ; sta DF1LOW ; lda #>(ColorDataPosition - HowFarDownScreen) ; sta DF1HI ; .... ; then in the kernel read the Data Fetcher and update the color, takes 7 cycles ; LDA DF1DATA ; STA COLUP0 ; ; * see DPCplus.asm for actual code ;---------------------------------------- DF0DATA DS 1 ; $08 DF1DATA DS 1 ; $09 DF2DATA DS 1 ; $0A DF3DATA DS 1 ; $0B DF4DATA DS 1 ; $0C DF5DATA DS 1 ; $0D DF6DATA DS 1 ; $0E DF7DATA DS 1 ; $0F
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