I have a few questions if anyone knows a lot about this 1982 rock-ola game.
I've seen a video of someone "playing" the coin-op with mame I'm guessing. It has him cheating about halfway in which shows all of the levels up to wave 99 (you can see he cheats as the tail stops growing, the time stops counting down, and eventually he just is able to skip ahead to each level right as he starts a level)
That youtube video is HERE
My questions are as follows:
At 8:10 in the video you see wave 21. I can not see any "dots" in this maze. Is this some bug because of the way he's cheating or are the dots invisible on this level? If they are invisible, it would be the only wave where this happens.
I notice the dip-switch settings have an option for "pause at corners". Anyone know if the factory settings for this are on or off? It just seems to make the snake pause for a split second at the corners, doesn't actually make him stop. Does this setting either way greatly affect difficulty of the game?
One last thing is I noticed Tim McVey (the original world record holder on this machine) mention on a CAG thread that after many years of not playing and coming back to the game that some of the patterns he used would fail if he did them "too fast". I'm guessing this has to do with the "pause at corners" as this seems to me the only time you could affect the speed of a pattern (if you are pressing in the direction of the way you would go if the game automatically takes you at a corner then there is no pause). Does it seem like I understand this right?
Thanks in advance to anyone who has the obscure knowledge of this game and can answer these questions.














