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Another fairly easy game idea..


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#1 yuppicide OFFLINE  

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Posted Thu Feb 3, 2011 6:26 PM

I thought I'd present to you another game with a fairly easy idea to port to the 2600. I planned on doing it, but haven't done much of programming lately.

It's a game called One Button Bob. Bob does different actions all using one button.

The game is made up of static screens and when he reaches the right side safely he proceeds to the next screen. The object of the game is to finish using the LEAST amount of button presses.

Bob automatically scrolls to the right.

So, for example, in screen 1 the button causes you to throw a boomerang. You need to kill a bat to get by.

Screen 2 you use the button to jump over a pit.

Screen 3 you use the button to stop him from moving so you're not hit by an arrow.

This game would be easier once we get the new bAtari Basic to work with because we'll have more sprites available, but it'd be doable now I suppose.

Towards the end you get to fight a large monster.

Play the game and see:

http://armorgames.co.../one-button-bob

#2 raskar42 ONLINE  

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Posted Thu Feb 3, 2011 6:31 PM

interesting - concept is a little like et - where certain spots change the buttons action

#3 Mirage OFFLINE  

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Posted Thu Feb 3, 2011 6:38 PM

I was wondering if it was ever going to get challenging, but it definitely did, eventually. I think it would be a great 2600 game, I hope someone does it.

#4 diogoandrei OFFLINE  

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Posted Thu Feb 3, 2011 7:43 PM

One Button Bob... man, this game is AWESOME!!! Definitely, a good candidate for a babati Basic port, right on! :thumbsup:

#5 yuppicide OFFLINE  

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Posted Thu Feb 3, 2011 8:41 PM

My friend's name is Bobby, so I was going to call name it Bobby instead. I wanted to try and remake the game into him trying to get his stolen guitar amp back. I also wanted to try and incorporate a piece of their music into the game.

There's other one button game(s?) but this was my favorite.

#6 ScumSoft OFFLINE  

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Posted Tue May 31, 2011 4:53 AM

I like this game and would love to see a 2600 version. How's the progress on it so far?

#7 atari2600land OFFLINE  

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Posted Tue May 31, 2011 5:30 PM

What button is supposed to be used for one button bob in the flash game? I tried clicking. The first screen I cleared, but in the second screen I just fell down the hole.

Anyway, I've made this. I can't really seem to control the first row of pfcolors, it just ends up being the last ones repeated. I was wondering whether someone could help me with this.

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#8 Random Terrain ONLINE  

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Posted Tue May 31, 2011 6:24 PM

View Postatari2600land, on Tue May 31, 2011 5:30 PM, said:

I can't really seem to control the first row of pfcolors, it just ends up being the last ones repeated. I was wondering whether someone could help me with this.
Do you have pfcolors in the main loop:

www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernop_pfcolors

Edited by Random Terrain, Tue May 31, 2011 6:24 PM.


#9 atari2600land OFFLINE  

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Posted Tue May 31, 2011 6:48 PM

Ok, that worked, but there's still one nagging problem: Near the center of the screen, the background colors go up a pixel. Is there any way to fix that?

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  • onebuttonbob.png

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#10 Random Terrain ONLINE  

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Posted Tue May 31, 2011 7:11 PM

View Postatari2600land, on Tue May 31, 2011 6:48 PM, said:

Ok, that worked, but there's still one nagging problem: Near the center of the screen, the background colors go up a pixel. Is there any way to fix that?

www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernop_background

Quote

If you don't use no_blank_lines with background, timing issues will cause a stairstep effect (the rows will not be perfectly straight).


#11 atari2600land OFFLINE  

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Posted Tue May 31, 2011 7:26 PM

I guess it'll just have to be that way because I need missile0, since using no_blank_lines gets rid of the missile0 option.

#12 ScumSoft OFFLINE  

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Posted Tue May 31, 2011 8:20 PM

I'm rewriting your code making it easier to add levels and readability.
I was also thinking of doing a rendition of this game, but only after I completed my current 3 projects.

For now I certainly don't mind helping you out with this one :)

#13 atari2600land OFFLINE  

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Posted Tue May 31, 2011 8:37 PM

Well, then, I've updated a lot since the first .bas file. Use this one.

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#14 ScumSoft OFFLINE  

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Posted Tue May 31, 2011 10:08 PM

Okay here you go, I made a template for each scene but you'll have to fill in the rest of the condition code.
To add a new scene use the template code at the end of the file and add the scene number to the Scene_Select loop on goto area.

If anything confuses you, since this is pretty much denying your coding style in favor of mine, then feel free to disregard this and continue as is :D

[edit]fixed messed up scene 1 colors

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Edited by ScumSoft, Tue May 31, 2011 10:29 PM.


#15 yuppicide OFFLINE  

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Posted Wed Jun 1, 2011 4:31 PM

Very nice job. Captures the game completely minus the bosses.

Are you using the new bB is that why the playfield is off a pixel in certain spots?

View Postatari2600land, on Tue May 31, 2011 8:37 PM, said:

Well, then, I've updated a lot since the first .bas file. Use this one.





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